Underwater Rpging - Page 2 of 2

Do the players have to be advanced or just - Page 2 - Board, Card, RPG Reviews - Posted: 13th Jul, 2011 - 8:19pm

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Posts: 13 - Views: 1871
Difficulties in medieval setting
17th Apr, 2008 - 8:10pm / Post ID: #

Underwater Rpging - Page 2

I've never had a character fall into water or go out to sea. I can imagine that crucial skills like swimming will be an asset, but you will be surely limited without armor or fast movement.



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Post Date: 4th May, 2008 - 3:06am / Post ID: #

Underwater Rpging
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Rpging Underwater

I'm not sure if this is cheating or not, but.. create characters that are of an amphibious race. smile.gif It limits the players somewhat but I've played a fun, short campaign like that.

13th Jan, 2010 - 1:21am / Post ID: #

Underwater Rpging Reviews RPG & Card Board

Closest useful method to go underwater for extended amounts of time would be to find the equivalent of a bathosphere, very early 1900's primitive ball-shaped submarine diving bells. Although beyond normal medieval technology, with dwarven and gnomish tinkering and engineering and maybe "Steampunk", it seems like it wouldn't be all that unusual.



12th Jul, 2011 - 5:56pm / Post ID: #

Page 2 Rpging Underwater

It takes both an expert GM and an advanced player to properly play an underwater RPG if there is no magic involved. If there is magic involved then specifics may not matter.



13th Jul, 2011 - 8:19pm / Post ID: #

Rpging Underwater

Do the players have to be advanced or just follow the cue of the GM to tell us how our characters can work in a water environment?



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