Wind Walk Spell

Wind Walk Spell - Board, Card, RPG Reviews - Posted: 13th Dec, 2010 - 12:15am

Text RPG Play Text RPG ?
 

24th September 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Rogue
Rogue
Ranger
Ranger
Fighter
Fighter
Cleric
Cleric
Paladin
Paladin
Draconian
Draconian
Barbarian
Barbarian
Wizard
Wizard
Warlock
Warlock

Posts: 1 - Views: 430
Dungeons & Dragons
Post Date: 13th Dec, 2010 - 12:15am / Post ID: #

Wind Walk Spell

Wind Walk Spell

D&D Description of the Wind Walk Spell : You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

Deeper info on this Dungeons & Dragons Wind Walk Spell

Note: Add a Reply about how you have applied the use of the Wind Walk spell in a previous Dungeons & Dragons scenario.

Sponsored Links:
Post Date: Tue Sep 24 9:17:57 GMT 2024 / Post ID: #

Avatar

Wind Walk Spell

Add Comment
You know I was thinking wind walk spell has to be expounded in quick fashion so that intensively so I can decide for myself.


 
> TOPIC: Wind Walk Spell
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,