RPG Name: Warhammer 40,000 Roleplay
Description: Warhammer 40,000 Roleplay RPG
What are your reviews for this typical role-playing game? Would Warhammer 40,000 Roleplay play by post work well? Did you adjust the game rules to fit your needs? What did you add / subtract?
Played As: Warhammer 40,000 Roleplay PBP RPG? or
There are 5 different editions that run on the 40K universe. Each one has a different theme and some can be mixed, if their paths are connected at some point.
*In Dark Heresy (2008), the player characters are agents of the Inquisition.
*In Rogue Trader (2009), the player characters are important members of ship crews in interstellar trade and exploration, often encountering xenos.
*Deathwatch (2010), has a martial focus. The player characters are loyalist Space Marines.
*Black Crusade (2011), has a martial focus. The player characters are followers of Chaos (Not necessarily soldiers).
*Only War (2012), has a martial focus. The player characters are Imperial Guardsmen. The players can be single or have a small team and being their leade
Some of the games have an insanity and/or corruption by Chaos meter. Each game has multiple campaigns / scenarios and addons, for example in Rogue Trader you can be a Tau or an Ork character, . However this makes encounters with the Imperium, especially with Space Marines or the Inquisition, dangerous, even if your character is sanctioned by the Imperium. Both to your character and the rest of the crew.
The 40K Role-playing Game uses only the d10 system, both in 0-10 and 0-100 rolls.
I would have interest in being a part of a Rogue Trader roleplay myself, with three possible characters in mind being a rogue trader, astropath, or explorator.
A Dark Heresy roleplay could also work, I would be willing.I have a couple of ideas for characters. The biggest being a white haired sanctioned pskyer, though I have an adepta sororitas in mind following a scholarly path into a Dialogus.
Edited: Thomaslee on 14th May, 2016 - 4:46am
I've tried Dark Heresy, Rogue Trader and Only War, but only a few session of each.
I liked Only War the most due to the constant threat of death as an expendable, but with the Comrade mechanic being a good safety net to avoid endangering the character you've sunk thought and time into.
I wouldn't mind trying any of them though.