Creative Ways To Stop Users From Hacking Client-side Games
One of the downsides of having a game run from the client-end (Your browser or your plugin) has to do with manipulation of the score before it is sent back to the server and saved.
We have a Flash based Arcade here that was disabled due to that same problem. While, I do not recount any Member cheating at a game the possibility always exists to the one who will try.
Flash has also gone under more security and is no longer packaged with browsers, in fact some browsers such as Chrome do not support it.
Now, there are HTML5 games that count heavily on javascript and are just as 'hackable' as their older Flash counterparts. So while more people will be able to play those I am still with the original problem: how to stop people from hacking the score.
What has been your creative idea?