Someone suggested that I should setup a page with a list of features that made ROK II unique. I thought it was a good idea and just did it: ROK II Features List. There are so many different things going on in ROK II that I can't remember it all at the moment but if there is something more that should be added to that list please suggest it.
ROK II Features List (Hover)
Very well done! One of the things that made me go to ROK II instead of Play By Post Role-playing Game is the fact that I will play at my own pace, without having to be in danger to delay other players by not being able to post in time, or to risk start a campaign that will halt without notice (Happened to me quite a few times).
One important thing that I liked is its collaborative nature of ROK II. Some texts that are built by players in the game, either constructing some vivid descriptions, improving texts here and there or posting some text issues/game bugs, all of this make this game an organic experience.
The list, as it is at the moment, is amazing. Knowing that this list is still expanding shows there is a lot of heart in this game. Great job on this.
Being new I was really impressed at the features offered here. It was one of the deciding factors for me to join the community. It was different and compelling. I certainly plan to fully explore many of these areas of the game. As I go things are so different than the other sites. And it is a good foundation of seeking reliable players and community members by weeding out the trolls that so often appear.