You go back to the entrance room and look at the computer. It is small screen with with what looks like a decade old system running it. You play with it a bit and manage to get it to say "Welcome..." then it dies. It appears the owners do not care much about it.
You look around for cameras but you do not see any, you also do not hear much of anything. You do notice the building is temperature controlled and reminds you of a hospital.
GM: Say what you wish to do now.
You stand at the entrance of the room carefully and peer in. There seems to be a good number of communication equipment within the room, at least that is what you can tell from where you are standing.
GM: I have attached a map of the area you have explored so far. The red dot is where you are at the moment.
Exploring Wrecks (Hover)
As you make your way to the door on your right you can hear strange movement from the door on the left.
You stand in front of the door to your immediate right and it reveals some sleeping quarters made evident by the bunk beds that are not kept with dirty clothes strewn over the floor. A faint gym locker odor comes from the room.
GM: Say what you wish to do now.
You decide to go over to the door where the noise is coming from and see what might be favorable there. The door slides to one side as you peer in from either end of it with your weapons drawn. You are greeted with an awful stench similar to that of putrefied flesh that causes you to gasp for air and confuses you a bit. Then you hear a funny sounding growl that resembles a bark. You mind falls on the earlier creature you met as several of the creatures flood the room you are in, one dashes to another part of the building while the others dislike your presence there and attack.
GM: Proceed to here: Source 8 and use WOM Dice. Do not worry about weapons type, etc. I will calculate that. I just need the dice rolls to see what happens in this battle.
GM: Based on rolls
You are completely surrounded. You start shooting in desperation as is evident by bullets completely missing the intended target.
You take down one and wound another but at the same time the beasts have no sense of fear and immediately attack back in a ferocious manner landing on top of you causing serious damage.
You struggle to break free but they are too many, the smell alone that they emit is enough to knock you out but that is not what kills you, their teeth sink into your necks and sides. The world becomes dark....
GM: Pundit and Blade are now dead.
The failed attempt led to greater security on the Island. In the local news online an investigation reveals that four bodies were found floating 100 miles South of the Island. An autopsy reveals they were Pundit, Blade, Weir and N'Toran.
Scenario Closed - Make sure to read the Updates Thread.[/b]