The hero's head down the earthy tunnel to find a chamber about ten foot wide and twenty foot long. The original purpose of this chamber is unclear, but large mounds of rubble lie strewn on its floor. The wall to the left of the chamber's entrance has been torn down to reveal a tunnel leading to the left.
Edited: Canabusis on 13th May, 2014 - 8:44pm
Pathfinder inspects the rubble to see what it consists of and where it might have come from.
Out of Character: I do not know if this applies or not:
Dungeoneering 5+1 = 6, probably the role is too way off to count anyway.
Resfrix will gladly trade the coins for the scimitar.
As they enter the room Resfrix will look about for anything that they may be over looking. "Those with light spread out so we can make sure no creature is waiting in the shadows to attack us."
Perception checks with +5 added: 23, 11, 17
An investigation of the rubble reveals that most of it seems to have consisted of broken urns and other pottery containers that once held food stores, long since crumbled to dust...
Twilek see's a carved stone hall way but can only see but about 10 feet down it.
What will be the party's next move?
"Why would this be broken up and placed here?" Says Pathfinder while grasping some of the dust in her hands and looking around curiously.
"Shall we try there?", she points to the stone hallway ahead.
The cold stone hallway extends out fifteen feet before going to the left. Following the hallway for another thirty five feet it then turns to the right. Five feet later is a two way intersection, with one hall way leading to the right and one continuing forward to what appears to be an opening to the right as well. The hall way continues forward past both intersecting hallways that lay on the right hand side. Three ways to go, which way does the party go from here?
Edited: Canabusis on 18th May, 2014 - 6:53am
Canabusis' Rise Of The Runelords RPG Main Game (Hover)