I used the amount of points the character generator allotted me. I'm not familiar with 3.5 rules, I thought Rangers rolled 2d8+[Constitution] at first level. I'm working on a second draft right now, should be up within an hour.
Edited: Oinodaemon on 23rd Feb, 2013 - 4:15am
Character:Jeaal Elf-Arrow
Player: Oinodaemon
Classes: Ranger Lvl 1
Race: Elf
Alignment: Chaotic Good
Religion:Milnar
Experience:
Hit Points: 6
Base Attack Bonus : 1
Height:5 ft 8
Weight: 165
Strength: 13 Fortitude:2 +0 = 2
Dexterity: 18 Reflex:2 + 4 = 6
Constitution:10 Will:0 +2 = 2
Intelligence:16 Initiative:4 +0 = 4
Wisdom:14 Melee: 1 +1 +0 = 2
Charisma:13 Ranged:1 +4 +0 =5
Armor Class=14+1=15
Skills:
Climb 2 + 1 = 3
Handle animal 2 + 1 = 3
Hide 4 + 3 = 7
Jump 2 + 1 = 3
Knowlege nature 1 + 2 = 3
Listen 4 + 2 = 6
Move silently 4 + 4 = 8
Open lock 1 + 4 = 5
Ride 1 + 6 = 7
Search 4 + 3 = 7
Spot 4 + 2 = 6
Swim 2 + 1 = 3
Tumble 2 + 4 = 6
Use rope 1+ 4 = 5
Immune to sleep
Equipment:
Sword, short 1d6 (2)
Longbow 1d8 (1)
Arrows (20) (2)
Padded armor +1 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Chalk (10) (1)
Flint/steel (1)
Lantern, bullseye 3lb (1)
Pouch, belt 3lb (1)
Rations 1lb (4)
Waterskin 4lb (2)
Thieves' tools 1lb (1)
Peasant's outfit 2lb (1)
Warhorse, light (1)
Riding saddle 25lb (1)
Grey Cloak
Feats/Specials:
Armor proficiency light
Martial weapon proficiency
Shield proficiency
Simple weapon proficiency
Weapon finesse
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Gnome
Halfling
Edited: Oinodaemon on 23rd Feb, 2013 - 5:31am
Your draft is almost perfect, but your skills are a little bit messed up. You will have 8 Hit Points (at first level we don't roll the dice, we just take the maximum result from it: in your case, 8).
You allocated 37 Skill Points but you only have 36 available so you have to take off one point from one of your skills. Hide depends on Dexterity so you get a +4 modifier making it 8 and not 7. Knowledge (Nature) relies on Intelligence so the modifier is +3 not +2 and the final value becomes 4. Ride doesn't get +6 (from where?) but +4 (your dexterity) so its final value is 5. Finally, you have a +2 racial bonus on Listen, Search and Spot checks so you can directly add it to the final value and be sure you will not forget about it (smile).
You can still choose another language.
Sorry, no horses. Only standard equipment (nothing above a 50 gold value).
The weight for the Belt Pouch is 0,5lb not 3lb (I think is an error in the generator because I saw this thing often). The weight of the Grey Cloak will be 1lb.
The rest, is all ok. I still need your age and your native city, or nation, as long as a general indication about in which region the ruin you mentioned in your background is. Was your adoptive father a human or an elf?
I think the Member Wars Character Generator is out dated, or something. There were a lot of problems... I'll post a final draft when I wake up, it's 2:27 AM where I live, and I need to go to sleep.
Edited: Oinodaemon on 23rd Feb, 2013 - 10:30am
Character:Jeaal Elf-Arrow
Player: Oinodaemon
Classes: Ranger Lvl 1
Race: Elf
Alignment: Chaotic Good
Religion:Milnar
Experience:
Hit Points: 8
Base Attack Bonus : 1
Height:5 ft 8
Weight: 165
Age:126
Strength: 13 Fortitude:2 +0 = 2
Dexterity: 18 Reflex:2 + 4 = 6
Constitution:10 Will:0 +2 = 2
Intelligence:16 Initiative:4 +0 = 4
Wisdom:14 Melee: 1 +1 +0 = 2
Charisma:13 Ranged:1 +4 +0 =5
Armor Class=14+1=15
Skills:
Climb 2 + 1 = 3
Handle animal 2 + 1 = 3
Hide 4 + 4 = 8
Jump 2 + 1 = 3
Knowlege nature 1+3=4
Listen 4 + 2 +2 racial = 8
Move silently 4 + 4 = 8
Open lock 1 + 4 = 5
Ride 0 + 4 = 4
Search 4 + 3 +2 racial = 9
Spot 4 + 2 +2 racial = 8
Swim 2 + 1 = 3
Tumble 2 + 4 = 6
Use rope 1+ 4 = 5
Immune to sleep
Equipment:
Sword, short 1d6 (2)
Longbow 1d8 (1)
Arrows (20) (2)
Padded armor +1 (1)
Backpack 2lb (1)
Blanket 3lb (1)
Chalk (10) (1)
Flint/steel (1)
Lantern, bullseye 3lb (1)
Pouch, belt 3lb (1)
Rations 1lb (4)
Waterskin 4lb (2)
Thieves' tools 1lb (1)
Peasant's outfit 2lb (1)
Grey Cloak 1lb
Feats/Specials:
Armor proficiency light
Martial weapon proficiency
Shield proficiency
Simple weapon proficiency
Weapon finesse
Favored enemy
Track, wild empathy
Languages:
Common
Elven
Gnome
Halfling
I hope I got my skills correct this time. Jeaal was born in Mazonssurr, but he has very little memory of the time. His adopted father was Human, and they lived in Sor. The ruin is actually located in the Thousand Islands (Jeaal has spent most of his time searching near the Great Chasm.)
Jeaal Elf-Arrow is approved and ready to step in the world of Bumi. I will introduce your character in the game as soon as possible.
From now on, feel free to post any question in the Players Hub Thread, which is the Thread we use for out of character discussion.
I would also suggest you to read the last 2 or 3 pages in that thread because I recently set some house rules that are not in the setting description yet (I always used 2nd edition and some rules about the 3.5 really don't meet my taste....)
Take your time to change your avatar (through the edit button that you will see next to your portrait after your first in-game post. Make sure to specify that you will use it for Bruconero's games) and to update your special slots (which is done through editing your profile info).
By the way, you still have a language you can choose and the belt pouch is not 3lb but only 0,5lb. No need to post a new draft, just correct that when you fill your special slots. Welcome to our game, Oinodaemon!
Awesome, thank you! I'll check the players hub now, and take care of the other stuff after my first post.