KittenPunk your character is approved. I'll fit you in the game so wait for my clue before start posting. The rope is 1lb, lamps and lanterns burn oil. Add to your belt pouch 3 pinches of silver dust. In the fields you only put your memorized spells and the skills in which you have ranks. Post any other question in the Players Hub thread. While you wait to enter the game, define your character strategies: camp, marching order. See the other players posts if you have doubts about how to do it. Time to sleep now.
Here is a god for elves, seeing as Jon was brought up in both pantheons.
Jamlamin Of the Hunt
Elven god of Healing, Hunting, War, and Wilderness.
Chaotic Good
He is depicted as a dark skinned elf carrying a long bow, and a quiver of arrows, wearing various pelts.
He believes in stalking one's prey until the perfect shot is lined up. He's known for blessing followers with game in lean times.
Weapon of choice: Longbow
Domains: Animals, Healing, Stealth, Plants, War
Clerics of Jamlamin are often confused with druids, due to the fact that he forbids them from wearing metal armor. His followers are proficient with bows of any sort, as part of his offerings must always be fresh game, or, if game is not available, a bird.
Edited: FoxRogue on 10th Dec, 2012 - 9:15pm
Character: Ferril Stoutlegs
Player: LukeGo
Classes: Sor 1 Level: 1
Race: Halfling
Alignment: Choatic Good
Religion: Pelagus
Experience: 0
Hit Points: 6 Base Attack Bonus: 1
Strength: 6 -2 Fortitude: 1 + 2 = 3
Dexterity: 19 8 Reflex: 1 + 8 = 9
Constitution: 14 2 Will: 3 + 0 = 3
Intelligence: 14 2 Initiative: 8 + = 8
Wisdom: 11 0 Melee: 1 + -2 + = -1
Charisma: 18 4 Ranged: 1 + 8 + = 9
Money: 5sp 5cp
Armor Class: 9 + 10 + 1 = 20
Skills:
Climb 2 + -2 = -2
Concentration 4 + 2 = 6
Craft 1 + 2 = 3
Hide 4 + 7 = 7
Jump 2 + -2 = -2
Knowledge arcana 4 + 2 = 6
Move silently 2 + 8 = 8
Profession 1 + 0 = 1
Spellcraft 4 + 2 = 6
Swim 1 + -2 = -1
Equipment:
Quarterstaff 1d6 (1) Sling 1d4 (1) Bullets, sling (15) Padded armor +1 (1) Backpack 2lb (1) Bedroll 5lb (1) Blanket 3lb (1) Candle (10) (1) Case (1) Chalk (10) (1) Fishhook (3) Flask (3) (2) Flint/steel (1) Ink (1) Inkpen (1) Paper (3) Parchment (7) Pouch, belt 3lb (2) Rations 1lb (5) Sewing needle (1) Signal whistle (1) Vial (3) Waterskin 4lb (1) Spell component pouch 2lb (1) Traveler's outfit 5lb (1)
Feats/Specials:
Extend spell
Simple weapon proficiency
Summon familiar
Languages:
Common Halfling
Sorcerer Spells
Read Magic -- 0
Light -- 0
Ray of Frost -- 0
Detect Magic -- 0
Grease -- 1
Charm Person -- 1
Ferril comes from a family of shipwrights in the Thousand Islands. 5 years ago he expressed some aptitude for the Mystical Arts...by freezing a ship's mast by accident while it was underway (SNAP!). In an attempt to get his clumsy spellcasting under control, he was sent away to Phyneas for schooling. Ferril's mind wandered far from the classroom, however. He continually daydreamed of an adventurous life on the High Seas and beyond! His teachers, on the other hand, were not appreciative of his fantastical goals, so he was routinely punished for not paying attention in class. Finally, Ferril had enough and escaped the school to begin the life he had always dreamed of.
Craft(Shipwright)
Profession(Sailor)
Age: 32
Height: 3'2"
Weight: 36lbs. (40lbs. Soaking wet)
I would also like to know the language, Aquan, but the generator would not let me select it. If possible, I'd also like my first Feat to be "Arcane Preparation", which fits in with my character's limited schooling. Otherwise, just leave it as Extend Spell.
I will proceed by order. 19 in Dexterity grants a +4 modifier, not +8, with all the adjustments. Your melee attack is 0 (can't be negative). Ok for aquan and you still can choose another language. You used way too many skill points, you have 16. Every rank in a Class skill (those listed in the Sorcerer class description) cost 1 point. All the others are Cross-Class skills and cost 2 points per rank. I suggest you redo them. Ok for Arcane Preparation. Inventory: you forgot you are a small creature. These are the adjustments: backpack 0,5lb bedroll 2lb blanket 0,5lb 5×rations 1,5lb (0,25 each) waterskin 1lb Traveler's outfit 2lb 15×sling bullets 7,5lb (crazy but true). Quarterstaff 1d4 2lb. Padded Armor (are you sure?) 5lb. Belt pouch + spell components pouch 2lb. Finally, my compliments for the original character and the accurate background. Can't wait to add Ferril to the party!
Right. Wow, the generator really is flawed. I'll make the changes at my next big stop since I'm driving cross-country right now. Sorry for not checking it over yesterday. Once the changes are made, do I need to input the information in my profile somewhere? I couldn't find any place to do that.
-Luke