![Bruconero's Dungeons & Dragons 3.5 Questions & Character Approval Bruconero's Dungeons & Dragons 3.5 Questions & Character Approval](/board/YaBBImages/icons/pencil.gif)
Is more the second one. I always simulate the battles 3 or 4 times before actually create an encounter. This one is turning out way more difficult than in my simulations. Ok, the dogs rolled impressive combat dice but that's part of the risk. Distances and positions were also quite generic but nobody asked for details. I think there was a major tactical mistake and I don't want that your arrival fixes it.
Hi Boss, I mean Brunconero....
Looks like you guys pretty much got everything covered except a Rogue & I can do that. I have a little "Friend" I played before that everyone in the party had a blast when I played. Mostly comic relief, since it seems like you guys don't need much else. Here's the 1st draft -
Berin
Lvl 1 Human Rogue
STR 10
DEX 18 (+4)
CON 12 (+1)
INT 12 (+1)
WIS 7 (-2)
CHA 15 (+2)
HP 5 + 1 = 6
AC 10 + 1 + 3 = 14
Mv 20' (30' if drops backpack)
FEATS
Deft Hands
Stealthy
SKILLS
Appraise 2 + 1 = 3
Balance 3 + 3 = 6
Bluff 2 + 2 = 4
Climb 3 + 0 = 3
Disable Device 2 + 1 = 3
Gather Info 1 + 2 = 3
Hide 4 + 3 + 2 = 9
Knowledge (Local) 1 + 1 = 2
Listen 3 - 2 = 1
Move Silent 4 + 3 + 2 = 9
Open Lock 4 + 3 = 7
Perform (recorder) 1 + 2 = 3
Search 3 + 1 = 4
Sleight of Hand 4 + 3 + 2 = 9
Swim 1 + 0 = 1
Use Rope 2 + 3 + 2 = 7
EQUIPMENT WORN
Padded Armor
ShortSword (left waist)
ShortSword (over back)
2 Daggers (right calf, over left should)
Comp ShortBow (carried)
Quiver 24 arrows (back)
Grey hooded cloak / boots / gloves
Travellers clothes
Thieves' Tools (all over)
Whistle (around neck)
BACKPACK
Bedroll and blanket
50 foot rope (coiled)
Waterskin
Climber's Kit
4 days rations in sack
Wooden recorder
10 candles & tinderbox in case
Ink / pen / parchment in case
3 flasks (1 wine, 2 oil)
Chalk in small sack
Mirror / needle and thread
Woodworker's tools
BACKGROUND
EIther orphaned or sold as a small child (equally likely), Berin was a common street beggar until he was taken in by a travelling circus when he was 7 or 8. His uncanny juggling and knife throwing, as well as his ability to "Acquire" small valuables, made him profitable for the entertainers. He was quickly taken under the wing of the owner, a conman named Rickles, who fancied himself a Don, and bloomed out of his shyness in front of a crowd, learning many of his skills.
The circus was attacked several years later by Undead Beasties for unknown reasons, possibly having to do with the mystery of missing jewels from a power wizard's house. All were killed mercilessly and everything was completely destroyed as Berin cowered in the bushes nearby. Sobbing quietly, he hid for a whole day, even after it was over, until he made his way to the city. There, he begged again, using his charm and wits to gather the meagre belongings he has now.
Chased out of town by the local constabulary soon after an incident involving 2 harem girls, five thousand of golden coins worth of curtains and furniture in cinders, a gaudy aquarium, 3 ball bearings, a tun of fine wine, and a stainless steel shrimpfork, Berin seeks his fortune on the road again.
Berin is unassuming and boyishly charming, with a contagious grin and a soft voice. He is between 16 - 19 years old, 5 '6, with a skinny but filled out build. He wears a dark grey mouse skin cloak and boots and is very proud of the sword onhis left hip, although it doesn't fit his hand well. He often whittles or plays his recorder remarkably well, enough to earn some small coin in a tavern in a pinch.
He often hides from violence and he is deathly afraid of the Undead, especially violent Undead, and will most likely cower in fear. Far away. And he will most likely have to be calmed down afterwards.
He is uncommonly lucky however, which befits his happy-go-lucky attitude. He is somewhat vain and has been known to fall in love with female party members easily, especially those who pay him even a small bit of attention, although he has problems talking to them without stuttering badly.
Oddly, items around him tend to move on their own, and often people spending too much time around him get sleepy. At times, it seems as if poltergeists follow him, but this happens only rarely and in times of stress.
Check him over and let me know any changes you'd like me to make.
Druid concept:
When Mina was a toddler, her and her family took a caravan ride south out of Soria. Along the way, the caravan was attacked by bandits. The bandits killed most of the people and stole the wagons along with a few travelers for ransom, including Mina and her baby brother Micah, and headed east towards the Yellow Sea. As they crossed the border into the Sea, a sandstorm kicked up and the bandits panicked. The bandit driving the wagon with Mina and Micah in it tried to ride through the storm, only to get lost from the group and get the wagon stuck with a broken axle. The bandit finally stopped the horses and waited out the storm. After the storm died down, the bandit took off on the horse to find his friends to help with the wagon. The bandit never returned. Mina and Micah were alone for several days. They were fine for awhile since there was food and water in the wagon to sustain them for a few days. On the fourth day, with the water run out, Mina went in search for a water source while Micah slept away in the wagon. In her search, she was attacked by a pack of dog-like animals. One got her prone, and the others darted in on her. Mina protected her face and neck with her left arm, and that was the area they were trying to get to for the kill. One had bitten off a finger, and the others bit and gnawed on her arm. Mina, while trying desperately to fend the dogs off, found a large stick and used it to her advantage. She successfully fought them off, and staggered off back to the wagon with her mangled arm dripping blood along the way. When she got back to the wagon, Micah was nowhere to be found. Panicked, she looked all through and around the wagon to find no sign of her baby brother. As soon as she stopped her desperate search, she fainted and passed out from the blood loss.
Mina awoke inside a cave with a very hungry hyena like creature standing on it's hind legs staring at her. As soon as it noticed she was awake, it started to chatter loudly and an old man came into view from another part of the cave and smiled at her. "Hello little one, welcome back. I see you've already met Darrmok. My name is Augustus, but you can just call me Bob. May we know of your name little one?" Before Mina could respond, Darrmok chitters to Bob, and Bob nods. "My name is Mina, sir." she sits up to realize that her left arm is bandaged from her hand to her upper arm. "Did you save me, sir?" Bob looks at her a moment, "No, child. It is Darrmok who found you, treated your wounds, and brought you here to me." Mina looks at the creature and says, "Thank you, uhm, sir?" Darrmok chitters to Bob. "He says you are welcome, Redfang." Mina stares, "What?" Bob walks slowly up next to Darrmok. "Yes, little one. That is the name he has given you. When he found you, you were unconscious yet bearing blood stained teeth as if to ward off some great beast. Can you tell us how you got left in the desert, little Mina Redfang?" Mina thinks for a moment, then starts to cry and shake, "I....I can't remember." Her cries turn to sobs. Bob puts his arms around the girl and comforts her as much as he can. "You know, little one, you have a place with us here until we find out where you came from, and how you got here. Now let's dry those tears, and fill your belly. You must be hungry, you've been out for two whole days."
Within the span of the next 13 years Mina learns of "Old Man" Bob's past as an adventurer, and of the ways of a Druid. How Bob came to know, and befriend Darrmok, and of how Darrmok became his loyal friend and followed him on some of his adventures. She learned of the balance of nature, and the love of the land and of it's creatures. She also learned how to protect herself and others from any attacks. She had learned of many things in this time, but not the most important things. Her memory had never returned despite the many times she had tried and brought her to tears each time she failed. The only thing she has is a symbol that was on the side of the wagon where Darrmok had found her. The only clue she had to who she was, and she didn't know where to start looking.
One day Bob calls out to Mina as she is hunting with Darrmok in the desert. They return to the cave to talk. Bob starts with, "You cannot stay here anymore, little Mina." Minas eyes widen, "But, why? What did I do?" Bob smiles at her, "You did nothing wrong, my girl. It is just time for you to go. You must find your past. I cannot keep you from your destiny any longer. Darrmok and I have trained you well. You even have your own first companion, your hawk, Den. I have seen the trust he puts in you, and it makes me glad." Mina starts to protest, but Bob raises a hand. "No, no Mina. Please, you must go and discover yourself. It would be most unkind if I made you stay here with me forever. Besides, I will still have Darrmok to keep me company, and we will always be here when you return. For now, you must go." Mina wipes tears from her eyes, but is smiling, "Where shall I start? Where do I go?" Darrmok chitters a reply. "The Empire? You mean Soria?" Mina asks. "That is as good a place to start as any. That is the most dense population of people in all the lands." Bob answers. Mina solemnly nods her assent.
The next few days Mina packs and says her goodbyes to the only home she knows. She then says her farewells to the only family she remembers. At the mouth of the cave Bob and Darrmok walk out to Mina standing in the sunlight just outside the cave. She turns to them, " I will never forget all you two have done for me. You plucked me out of deaths hands in the desert, and brought me into your lives. You gave me a home, and a family, and love. I will always cherish you guys. I pray that I can find myself quick enough to return back here as soon as I can. I wouldn't be able to bear never seeing either of you again." She stops to wipe her tears. Bob tells her, "You are ready to fly from this nest. Go, and return to us whole." Bob grabs her, and gives her a long hug as he starts to cry himself. Darrmok joins in the hug and says in the common tongue,"You come back to us strong, you hear Redfang?" A little surprised, Mina blinks and stares at Darrmok, then laughs and nods, "I will." With that, the group releases each other and Mina starts off for her adventures, as Old Bob and Darrmok watch her fade into the desert horizon.
Character Name: Mina "Redfang" (True Sur Name unknown)
Class and Level: Lev 1 Druid
Race: Human
Size: M
Gender: Female
Alignment: Neutral Good
Religion: Lupo
Height: 5'7"
Weight: 143
Hair: Auburn
Eyes: Green
Skin Tone: Tanned
Distinguishing Marks: Missing pinkie finger on left hand, Multiple scarring from bites from hand up past the elbow on left arm.
Str: 14(2)
Dex: 17(3)
Con: 16(3)
Int: 16(3)
Wis: 17(3)
Cha: 17(3)
Speed: 30
Initiative Mod: 3
Grapple: 2
Light Load: 58 pounds
Medium Load: 59-116 pounds
Heavy Load: 117-175 pounds
Max lift over head: 350 pounds
Max Push or Drag: 875 pounds
Hit Points: 11 Hit Die D8 +Con(3)
Armor Class: 16
Touch AC: 13
Flat-Footed AC: 13
Fortitude: 5
Reflex: 3
Will: 5
Base Attack Bonus: 0
Weapon: Scimitar 1D6 18-20\x2 4 pounds Slashing
Weapon: Short Spear 1D8 x3 20 feet 5 pounds Piercing
Armor: Leather +2 +6 max Dex 0 penalty 10% spell fail 30 feet 15 pounds
Small Wooden Shield +1 -1 Penalty 5% spell fail 5 pounds
Racial Traits: 1 extra feat at first level, +4 skill points at first level- +1 every level after
Class Features: Animal Companion, Nature Sense, Wild Empathy
Light & Medium Armor Prof. -non metals, Shield Prof.- wood
Weapons can be only: Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Shortspear, Sling, and Spear. Also Natural attacks(Claw, Bite-in Wild Shape)
Feats: Combat Reflexes, Animal Defiance
Languages: Common(human), Druidic(Druid), Sylvan, Elven, Gnoll
Class Skills 4/2:
Appraise: 3
Balance: 3
Bluff: 3
Climb: 2
Concentration: 3+1=4
Craft: 2
Diplomacy: 3+1=4
Disguise: 3
Escape Artist: 3
Forgery: 3
Gather Info: 3
Handle Animal:3+4=7
Heal: 3
Hide: 3
Intimidate: 3
Jump: 2
Knowledge(Nature): 3+4+2=9 (+2 Nature Sense)
Listen: 3+4=7
Move Silently: 3
Perform: 3
Profession: 3
Ride: 3+4=7
Search: 3+1=4
Sense Motive: 3
Spellcraft: 3+3=6
Spot: 3+4=7
Survival: 3+4+2=9 (+2 Nature Sense)
Swim: 2
Tumble: 3+1=4 (Cross class 2 for 1)
Use Rope: 3
Gear:
Backpack 2 pounds
Bedroll 5 pounds
Flint & Steel N/A
Belt Pouch 1 pound
Trail Rations(2) 2 pounds
Soap 1 pound
Torch(2) 2 pounds
Waterskin 4 pounds
Whetstone 1 pound
Mirror, Small 1/2 pound
Explorer's Outfit 8 pounds
Total Weight with armor and weapons added in with gear: 55 1/2 pounds
5 Silver
5 Copper
Spells per Day
Level 0: 3
Level 1: 1+1=2
Animal Companion: 1st level
Bonus Trick:1
Link: +4 Bonus to Wild Empathy and Handle Animal check with Animal Companion
Share Spells: If chosen, Spells can affect Animal Companion as well as Druid if within 5 feet and stays.
Kaeolin, I had a quick look at your character. Looks ok. Is the first time I don't have to correct the skills. But, I don't see your alignment and shouldn't you start with 7 hp and AC 15? The rest are only details. I need your age and weight (you only provided your height and an age range) and your religion, if any. Equipment: a quiver contains 20 arrows in 3.5e, the rope is hempen or silken? I guess I'll need the weight for the wooden recorder and the woodcutter's tools, I don't remember seeing them in the d20 list. Finally, could you fit your background to the scenario? Where do you come from, in which city you had those problems and so on. This is a permanent setting where actions and events have consequences.
Stefflabunny, only a couple of requests after a first, quick, look. Could you please point out only the skills in which you bought ranks? It would be a veeeery long task for me checking them one by one to see if the final result includes the use of skill points or not (or I have to assume that the skills with x+y are those in which you spent your points?). Equipment: Sorry, no leather armor. Everybody starts with a padded armor. Ok for the shield but I didn't check througlhy the rest of the equipment yet. I spent most of my time reading your background: simply great!
Today was a very busy day for me: tomorrow I will put both your characters under my magnifying lens and try to get you guys in as quick as possible (I know that people don't like to wait days before having a character approved so, usually, I try to be as fast as possible).
Yes, the 1+1+2 ones are the bought ranks skills, the others are ones that you can use without ranks in. I can go along the list and add in parenthesis which ones have ranks, or if you wish me to remove them I will.
I didn't know that about the leather, will change. Edited: Stefflabunny on 19th Dec, 2012 - 7:10pm
Hi Boss, I mean Brunconero....
Made the changes you suggested. One thing to note - I discarded the armor. It didn't fit with my vision of Berin.
A recorder is a reed instrument [kind of] like a flute - I can't imagine it being more than a pound. Woodworker's tools I developed myownself - just a whittling knife, an edging tool, maybe a planer and a sander - maybe 3 pounds?
Here's the 2nd draft -
Berin
Lvl 1 Human Rogue
STR 10
DEX 18 (+4)
CON 12 (+1)
INT 12 (+1)
WIS 7 (-2)
CHA 15 (+2)
ALIGNMENT: Chaotic Good, but varies
RELIGION: Whatever gets the cash in
HP 6 + 1 = 7
AC 10 + 4 = 14
Mv 20' (30' if drops backpack)
FEATS
Deft Hands
Stealthy
SKILLS
Appraise 2 + 1 = 3
Balance 3 + 3 = 6
Bluff 2 + 2 = 4
Climb 3 + 0 = 3
Disable Device 2 + 1 = 3
Gather Info 1 + 2 = 3
Hide 4 + 3 + 2 = 9
Knowledge (Local) 1 + 1 = 2
Listen 3 - 2 = 1
Move Silent 4 + 3 + 2 = 9
Open Lock 4 + 3 = 7
Perform (recorder) 1 + 2 = 3
Search 3 + 1 = 4
Sleight of Hand 4 + 3 + 2 = 9
Swim 1 + 0 = 1
Use Rope 2 + 3 + 2 = 7
EQUIPMENT WORN
ShortSword (left waist)
ShortSword (over back)
2 Daggers (right calf, over left should)
Comp ShortBow (carried)
Quiver 20 arrows (back)
Grey hooded cloak / boots / gloves
Travellers clothes
Thieves' Tools (all over)
Whistle (around neck)
BACKPACK
Bedroll and blanket
50 foot silk rope (coiled)
Waterskin
Climber's Kit
4 days rations in sack
Wooden recorder
10 candles & tinderbox in case
Ink / pen / parchment in case
3 flasks (1 wine, 2 oil)
Chalk in small sack
Mirror / needle and thread
Woodworker's tools
BACKGROUND
EIther orphaned or sold as a small child (equally likely), Berin was a common street beggar In Sor until he was taken in by a travelling circus when he was 7 or 8. His uncanny juggling and knife throwing, as well as his ability to "Acquire" small valuables, made him profitable for the entertainers. He was quickly taken under the wing of the owner, a conman named Rickles, who fancied himself a Don, and bloomed out of his shyness in front of a crowd, learning many of his skills. The life of a performer in a Gypsy caravan was often rewarding and rarely boring. The circus travelled the areas around the great city, and Berin abd the rest of the troupe were kicked out of many of the finer establishments in the surrounding cities.
The circus was attacked when Berin was 15 by Undead Beasties for unknown reasons, possibly having to do with the mystery of missing jewels from a power wizard's house. All were killed mercilessly and everything was completely destroyed as Berin cowered in the bushes nearby. Sobbing quietly, he hid for a whole day, even after it was over, until he made his way to the city center where he grew up. There, he begged again, using his charm and wits to gather the meagre belongings he has now.
Chased out of town by the local constabulary soon after an incident involving 2 harem girls, five thousand of golden coins worth of curtains and furniture in cinders, a gaudy aquarium, 3 ball bearings, a tun of fine wine, and a stainless steel shrimpfork, Berin seeks his fortune on the road again.
Berin is unassuming and boyishly charming, with a contagious grin and a soft voice. He is 18 years old, 5 '6, with a skinny but filled out build, weighing in at 140 pounds. He wears a dark grey mouse skin cloak and boots and is very proud of the sword on his left hip, although it doesn't appear to fit his hand well. He often whittles or plays his recorder remarkably well, enough to earn some small coin in a tavern in a pinch.
He usually hides from violence and he is deathly afraid of the Undead, especially violent Undead, and will most likely cower in fear. Far away. And he will most likely have to be calmed down afterwards.
He is uncommonly lucky however, which befits his happy-go-lucky attitude. He is somewhat vain and has been known to fall in love with female party members easily, especially those who pay him even a small bit of attention, although he has problems talking to them without stuttering badly.
Oddly, items around him tend to move on their own, and often people spending too much time around him get sleepy. At times, it seems as if poltergeists follow him, but this happens only rarely and in times of stress.
2nd Draft
Character Name: Mina "Redfang" (True Sur Name unknown)
Class and Level: Lev 1 Druid
Race: Human
Size: M
Gender: Female
Age: 17
Alignment: Neutral Good
Religion: Lupo
Height: 5'7"
Weight: 143
Hair: Auburn
Eyes: Green
Skin Tone: Tanned
Distinguishing Marks: Missing pinkie finger on left hand, Multiple scarring from bites from hand up past the elbow on left arm.
Str: 14(2)
Dex: 17(3)
Con: 16(3)
Int: 16(3)
Wis: 17(3)
Cha: 17(3)
Speed: 30
Initiative Mod: 3
Grapple: 2
Light Load: 58 pounds
Medium Load: 59-116 pounds
Heavy Load: 117-175 pounds
Max lift over head: 350 pounds
Max Push or Drag: 875 pounds
Hit Points: 11 Hit Die D8 +Con(3)
Armor Class: 15
Touch AC: 13
Flat-Footed AC: 12
Fortitude: 5
Reflex: 3
Will: 5
Base Attack Bonus: 0
Weapon: Scimitar 1D6 18-20\x2 4 pounds Slashing
Weapon: Short Spear 1D8 x3 20 feet 5 pounds Piercing
Weapon: Quarterstaff 1D6 x2 4 pounds Bludgeoning
Armor: Padded +1 +8 max Dex 0 penalty 5% spell fail 30 feet 10 pounds
Small Wooden Shield +1 -1 Penalty 5% spell fail 5 pounds
Racial Traits: 1 extra feat at first level, +4 skill points at first level- +1 every level after
Class Features: Animal Companion, Nature Sense, Wild Empathy
Light & Medium Armor Prof. -non metals, Shield Prof.- wood
Weapons can be only: Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Shortspear, Sling, and Spear. Also Natural attacks(Claw, Bite-in Wild Shape)
Feats: Combat Reflexes, Animal Defiance
Languages: Common(human), Druidic(Druid), Sylvan, Elven, Gnoll
Class Skills 4/2:
Concentration: 3+1=4 (1 Rank)
Diplomacy: 3+1=4 (1 Rank)
Handle Animal:3+4=7 (4 Rank)
Knowledge(Nature): 3+4+2=9 (4 Rank)(+2 Nature Sense)
Listen: 3+4=7 (4 Rank)
Ride: 3+4=7 (4 Rank)
Search: 3+1=4 (1 Rank)
Spellcraft: 3+3=6 (3 Rank)
Spot: 3+4=7 (4 Rank)
Survival: 3+4+2=9 (4 Rank)(+2 Nature Sense)
Tumble: 3+1=4 (Cross class 2 for 1)
Gear:
Backpack 2 pounds
Bedroll 5 pounds
Flint & Steel N/A
Belt Pouch 1 pound
Trail Rations(2) 2 pounds
Soap 1 pound
Torch(2) 2 pounds
Waterskin 4 pounds
Whetstone 1 pound
Mirror, Small 1/2 pound
Explorer's Outfit 8 pounds
Basic Clothing 1 pound
Total Weight with armor and weapons added in with gear: 50 1/2 pounds
5 Silver
5 Copper
Spells per Day
Level 0: 3
Level 1: 1+1=2
Animal Companion: 1st level
Bonus Trick:1
Link: +4 Bonus to Wild Empathy and Handle Animal check with Animal Companion
Share Spells: If chosen, Spells can affect Animal Companion as well as Druid if within 5 feet and stays.