4th Draft(hopefully final,too. Not having a 3.5 book sucks)
Character Name: Mina "Redfang" (True Sur Name unknown)
Class and Level: Lev 1 Druid
Race: Human
Size: M
Gender: Female
Age: 17
Alignment: Neutral Good
Religion: Lupo
Height: 5'7"
Weight: 143
Hair: Auburn
Eyes: Green
Skin Tone: Tanned
Distinguishing Marks: Missing pinkie finger on left hand, Multiple scarring from bites from hand up past the elbow on left arm.
Str: 14(2)
Dex: 17(3)
Con: 16(3)
Int: 16(3)
Wis: 17(3)
Cha: 17(3)
Speed: 30
Initiative Mod: 3
Grapple: 2
Light Load: 58 pounds
Medium Load: 59-116 pounds
Heavy Load: 117-175 pounds
Max lift over head: 350 pounds
Max Push or Drag: 875 pounds
Hit Points: 11 Hit Die D8 +Con(3)
Armor Class: 15
Touch AC: 13
Flat-Footed AC: 12
Fortitude: 5
Reflex: 3
Will: 5
Base Attack Bonus: 0
Weapon: Scimitar 1D6 18-20\x2 4 pounds Slashing
Weapon: Short Spear 1D6 x2 20 feet 3 pounds Piercing
Weapon: Quarterstaff 1D6 x2 4 pounds Bludgeoning
Armor: Padded +1 +8 max Dex 0 penalty 5% spell fail 30 feet 10 pounds
Small Wooden Shield +1 -1 Penalty 5% spell fail 5 pounds
Racial Traits: 1 extra feat at first level, +4 skill points at first level- +1 every level after
Class Features: Animal Companion, Nature Sense, Wild Empathy
Light & Medium Armor Prof. -non metals, Shield Prof.- wood
Weapons can be only: Club, Dagger, Dart, Quarterstaff, Scimitar, Sickle, Shortspear, Sling, and Spear. Also Natural attacks(Claw, Bite-in Wild Shape)
Feats: Combat Reflexes, Animal Defiance
Languages: Common(human), Druidic(Druid), Sylvan, Elven, Gnoll
Class Skills 4/2:
Concentration: 3+1=4 (1 Rank)
Diplomacy: 3+2=4 (2 Rank)
Handle Animal:3+4=7 (4 Rank)
Knowledge(Nature): 3+4+2=9 (4 Rank)(+2 Nature Sense)
Listen: 3+4=7 (4 Rank)
Ride: 3+4=7 (4 Rank)
Spellcraft: 3+3=6 (3 Rank)
Spot: 3+4=7 (4 Rank)
Survival: 3+4+2=9 (4 Rank)(+2 Nature Sense)
Tumble: 3+1=4 (Cross class 2 for 1)
Gear:
Backpack 2 pounds
Bedroll 5 pounds
Flint & Steel N/A
Belt Pouch 1/2 pound
Trail Rations(2) 2 pounds
Soap 1 pound
Torch(2) 2 pounds
Waterskin 4 pounds
Whetstone 1 pound
Mirror, Small 1/2 pound
Explorer's Outfit 8 pounds
Basic Clothing 1 pound
Spell Component Pouch 2 pounds
Total Weight with armor and weapons added in with gear: 55 pounds
5 Silver
5 Copper
Spells per Day
Level 0: 3
Level 1: 1+1=2
Animal Companion: 1st level Hawk Name: Den
Bonus Trick:1 Hunt (will hunt and bring back food for owner via a Survival check)
Link: +4 Bonus to Wild Empathy and Handle Animal check with Animal Companion
Share Spells: If chosen, Spells can affect Animal Companion as well as Druid if within 5 feet and stays.
Character: Faruq Fikri
Player: Tonatha
Classes: Barbarian
Level: 1
Race: Human
Alignment: Neutral Good
Religion: Semina
Age: 23"
Height: 5"11"
Weight: 190
Hair: Brown
Eyes: Green
Skin: Tan
Hit Points: 14
Base Attack Bonus: 1
Speed: 40 ft
Str: 16 [+3]
Dex: 13 [+1]
Con: 14 [+2]
Int: 7 [-2]
Wis: 12 [+1]
Cha: 9 [-1]
Fortitude: 2+2 = 4
Reflex: 0+1 = 1
Will: 0+1 = 1
Initiative: 1+0 = 1
Melee: 1+3+0 = 4
Ranged: 1+1+0 = 2
Grapple: 1+3+0= 4
Money: pp - 0
gp - 0
sp - 5
cp - 5
Armor Class:
Proficiencies:
Simple and martial weapons
Light and medium armor
All shields (except tower)
Equipment:
Scimitar 4lb
Dagger 1lb
Padded armor 10lb
Shield, small, steel 6lb
Traveler's outfit (worn) 5lb
Cold weather outfit (in backpack) 7lb
Backpack 2lb
Bedroll 5lb
Torch (2) 2lb
Waterskin 4lb
Flint & Steel
Whetstone 1lb
Family pendant necklace made of clay
Rations (5) 5lb
Total weight 52 lbs
Skills:
Climb: 3+3= 6
Jump: 3+3= 6
Listen: 3+1= 4
Survival: 3+1= 4
Feats/Specials:
Fast Movement
Illiteracy
Rage 1/day
Power Attack
Endurance
Languages:
Common
Originally hailing from deep in the deserts of Uur, Faruq bounced around from oasis to oasis finding sustenance for their tribe and livestock. It was a hard life, but it was peaceful. And simple. That was until his wife, Anisa, gave birth to their firstborn, a beautiful girl who strangely came into the world with a head full of hair-red hair. Before this, Faruq's brother was the only member of the tribe with red hair. Faruq's elation at becoming a father immediately eroded into overwhelming grief. Faruq resisted his initial urge to throw the child over the nearest butte, but his rage had to be satisfied. Yousef, Faruq's brother, was found dead the next morning, his skull caved in beside a rust colored rock covered in crimson.
They found Faruq nearby with tears streaming down his face. He did not deny it, but it could not be forgiven. He was allowed to keep his life, but he was dead to the tribe. His tribal tattoos, his identity, were painfully scarred and covered up by hot steel, leaving him with a horrible appearance. A pariah, he was allowed to heal in a tent by himself before set loose in the desert with nothing but his scimitar, clothes, and a waterskin. He wandered the desert for several weeks. But the desert is a lonely place, and he had nothing to do but survive and dwell on his sin. Now, Faruq has headed West out of the desert to seek his redemption.
I forgot to put my AC on my character sheet. There you go.
AC: 10 +1 (shield) +1 (armor) + 1 (dex)= 13
Also, did I do something wrong? Mine seems so much lower than most of the party's.
I reserve my last place to your barbarian, which looks ok at a first glance, but I'll examine it tomorrow. Checking a character is a time consuming task and today I'm terribly busy.
Good job! Your character is almost perfect. Only two corrections: the shield must be wooden (metal is rare) and you forgot to choose a feature. You can pick two: one, standard, for being a newly created character and one, extra, for being a Human. Apart, of course, the class features that you already listed. Everything else is spotless. Your Ac is lower because they all have high dexterity values. Not a problem. It just means that they will have to wait longer for a new armor (laugh).
Awesome. I would like POWER ATTACK and ENDURANCE as my feats. I don't know if endurance will have much benefit, but it seems fitting for a person accustomed to roaming the desert. The only reason I wanted a steel shield is because I figured wood was scarce in the desert as well.
I'd like to substitute a heavy wooden shield in the place of a light steel shield. It's cheaper, and increases my AC by 1. It also increases my carrying load to 56 lbs which is not an issue.
2nd Draft:
Character: Faruq Fikri
Player: Tonatha
Classes: Barbarian
Level: 1
Race: Human
Alignment: Neutral Good
Religion: Semina
Age: 23
Height: 5"11"
Weight: 190
Hair: Brown
Eyes: Green
Skin: Tan
Hit Points: 14
Base Attack Bonus: 1
Speed: 40 ft
Str: 16 [+3]
Dex: 13 [+1]
Con: 14 [+2]
Int: 7 [-2]
Wis: 12 [+1]
Cha: 9 [-1]
Fortitude: 2+2 = 4
Reflex: 0+1 = 1
Will: 0+1 = 1
Initiative: 1+0 = 1
Melee: 1+3+0 = 4
Ranged: 1+1+0 = 2
Grapple: 1+3+0= 4
Money: pp - 0
gp - 0
sp - 5
cp - 5
Armor Class: 14
Touch AC: 11
Flat-footed AC: 13
Proficiencies:
Simple and martial weapons
Light and medium armor
All shields (except tower)
Equipment:
Scimitar 4lb
Dagger 1lb
Padded armor 10lb
Shield, large, wooden 10lb
Traveler's outfit (worn) 5lb
Cold weather outfit (in backpack) 7lb
Backpack 2lb
Bedroll 5lb
Torch (2) 2lb
Waterskin 4lb
Flint & Steel
Whetstone 1lb
Rations (5) 5lb
Total weight: 56 lbs
Skills:
Climb: 3+3= 6
Jump: 3+3= 6
Listen: 3+1= 4
Survival: 3+1= 4
Feats/Specials:
Fast Movement
Illiteracy
Rage 1/day
Power Attack
Endurance
Languages:
Common
Originally hailing from deep in the deserts of Uur, Faruq bounced around from oasis to oasis finding sustenance for their tribe and livestock. It was a hard life, but it was peaceful. And simple. That was until his wife, Anisa, gave birth to their firstborn, a beautiful girl who strangely came into the world with a head full of hair-red hair. Before this, Faruq's brother was the only member of the tribe with red hair. Faruq's elation at becoming a father immediately eroded into overwhelming grief. Faruq resisted his initial urge to throw the child over the nearest butte, but his rage had to be satisfied. Yousef, Faruq's brother, was found dead the next morning, his skull caved in beside a rust colored rock covered in crimson.
They found Faruq nearby with tears streaming down his face. He did not deny it, but it could not be forgiven. He was allowed to keep his life, but he was dead to the tribe. His tribal tattoos, his identity, were painfully scarred with hot steel, leaving him with a horrible appearance. A pariah, he was allowed to heal in a tent by himself before set loose in the desert with nothing but his scimitar, clothes, and a waterskin. He wandered for several weeks. But the desert is a lonely place, and he had nothing to do but survive and dwell on his sin. Now, Faruq has headed West to seek his redemption.
Edited: Tonatha on 25th Dec, 2012 - 8:35am
Congratulations Tonatha! Faruq Fikri is approved and ready to step in the world of Bumi. Please feel free to ask any further question in the Players Hub thread. Don't forget to fill your in-game slots for a quick reference. Here's your clue for joining the game: Faruq was hunting in the plains and, after setting up a cold camp, he spots three figures moving in a cautious way towards his position. The guys are unaware of his presence.
In the game thread, Bruconero Out of Character: says,