One thing I've noticed with the players in general with your Role-playing Game is they are very proactive with the actual role-playing part but with the actions they are very reluctant or kind of slow. The funny part is you're not that way with your story so I don't know why they are!
I agree. Sometimes I move things just having two or three real actions and using them as a guide. I think is because not always people know exactly what to do. That's not a problem for me: if somebody has nothing specific in mind, posting just role-play doesn't annoy me. What I don't like is when somebody suggests a strategy or puts something to the votes and nobody pays attention to that. It happens often.
I'm hoping Brunconero is just having to deal with life first stuff. I would miss this game too. Mina and Ceza haven't even rejoined the others yet.
Of course our glorious and omnipotent Dungeon Master hasn't left us! His introduction says he is in hospital at the moment. I can't wait until this all blows over and we can continue. In the meantime we can only wait patiently and wish him well.
I'm with you, Steff. I just hope everything's alright with him. I've been having a lot of fun playing as Ferrin...I like how he's developed on his own and he's even starting to get serious in some moments. The story and setting are also wonderfully full and complex. It's quite often that you go into a campaign that is very flat with contrived "Quests" And there is no emotional attachment to seeing it through. This is definitely NOT one of those campaigns.