Bruconero's Dungeons & Dragons 3.5 Player's Hub - Page 16 of 78

New party settings. CAMP: 1st watch shift - Page 16 - D&D / Pathfinder Archive - Posted: 17th Dec, 2012 - 5:40am

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15th Dec, 2012 - 3:13pm / Post ID: #

Bruconero's Dungeons & Dragons 3.5 Player's Hub - Page 16

Now that combat's over, I can introduce Ferrin to the story. Since it's early in the evening, he can run up at the sounds of combat or the group can find him along the road in the morning. Any preference from anyone?



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15th Dec, 2012 - 6:41pm / Post ID: #

Hub Players Dragons and Dungeons Bruconeros

international QUOTE (Bruconero)
I know you are always on the defensive, that's your character...

Huh? Let's keep to the game please and not psychoanalysis. All this came up because I wanted to know why the enemy were being called wolves by players when they were just wild dogs and now please let it just die I think there is an understanding now of our positions.

international QUOTE
I should not get involved in this discussion...

Yeah, I agree. sneaky.gif thanks for trying in your own way.



16th Dec, 2012 - 2:41am / Post ID: #

Bruconero's Dungeons & Dragons 3.5 Player's Hub Archive Pathfinder / D&D

Luke, I have it very clear in my hand-drawn sketches. The problem is communicating it to the players without using miniatures. Moreover, I use my phone for posting and I have a limit of 1024 digits per post which doesn't allow me to be very descriptive, specially during combat when I already have to resolve several actions. But I've been recently granted the possibility to upload maps (thank you JB) so, as soon as I understand which formats are compatible with my phone, I'll be able to post some graphics as well.



16th Dec, 2012 - 5:19am / Post ID: #

Page 16 Hub Players Dragons and Dungeons Bruconeros

Well, it sounds like the sketches are a good method for you to keep track of the combat. Being able to post maps should make communicating to us even easier, as well. I know I'm a visual person, so that will help me significantly. As the saying goes, "A picture is worth 1000 words."



16th Dec, 2012 - 7:01am / Post ID: #

Hub Players Dragons and Dungeons Bruconeros

I have a question for anybody willing to provide an answer. As I mentioned already, I was using the 2nd edition rules when running my games and, studying the 3.5 ruleset, I noticed that many aspects of the game have been changed. In particular, I didn't find any reference to morale checks for monsters and npc. Did I overlook it or have been removed somehow? Thank you in advance for your help.



16th Dec, 2012 - 8:59pm / Post ID: #

Bruconero's Dungeons & Dragons 3.5 Player's Hub

3.5 does not have a codified morale system for monsters. You could simply set an HP threshold for when they start to run away, or you could set a threshold of a certain number of their companions being defeated. If you were feeling particularly ambitious, you could set up a formula for determining difficulty of a Will check and roll for each creature each round.



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17th Dec, 2012 - 1:49am / Post ID: #

Bruconero's Dungeons & Dragons 3.5 Player's Hub - Page 16

I'm already doing something like that, based on [friends VS enemies] [causalities] count. I was wondering if there was a specific rule I should apply. Thank you Lukego for the answer.



17th Dec, 2012 - 5:40am / Post ID: #

Bruconero's Dungeons & Dragons 3.5 Player's Hub D&D / Pathfinder Archive - Page 16

New party settings. CAMP: 1st watch shift Jonathan, 2nd Anntreen, 3rd Ferrin, 4th Tomas, 5th Krusten. Each shift will last between one and one and a half hour. No campfire. MARCHING ORDER: Tomas and Jonathan in front, Ferrin and Anntreen in the middle, Krusten guarding the back (in the open). Jonathan, Tomas, Anntreen, Ferrin, Krusten (one man row). I tried to interpret your indications, if I made any mistake just let me know. I'll apply these settings only when I don't get specific instructions from the party.




 
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