Bruconero I made you a blank field map with dirt road.
I did not know what spacing you have between the dogs and us even on your nice layout of where we are next to each other. So, I thought if I made this blank image for you and you can plug in markers for the people a in combat if you like it and want to use it.
Bruconero's Dungeons & Dragons 3.5 Player's Hub (Hover)
Thank you, Kit. I really appreciate it. I'm home today, got some food poisoning or whatever: I'm spending my day between the bed and the bathroom and, sometimes, my laptop. I downloaded a couple of nice map makers so I should be able to post good maps in the future. In this case, I only put that sketch because I saw the rolls and I knew that most of your opponents would die so.... A quick sketch was enough. The encounter will probably be over at the end of this round: piece of cake.
Your layout is good but the road is way too small if compared with the one you guys are fighting on. The Southern Road is stone paved and, like the other two major Roads of the Empire, has been built to grant good mobility to large armies. If we want to keep the proportions, the road alone would not fit in your map. When the party will face more complex situations, I will post images to help visualize the surroundings. But a "Wall against wall" like this one only needs clarifications about the distances and, even with an image, I would have to explain who is in range and who's not anyway (the grid is not enough on a large scale because we have the size limit on what we post: high detail, image too large. What I mean is that you can't have a 5 feet scale (melee) and a 60 feet scale (ranged) in the same map. You have to chose one and sacrifice the other unless you have to cover a very small area, like in a dungeon).
I used a default 10 foot wide road. Each square is 5 foot on the grid. In the rules of Dungeons & Dragons no 2 players can take up the same square in combat with out impeding your ability to fight and opening your self up to an attack of opportunity.
Considering I did not know whether the road was stone or dirt or how wide it was, I went with dirt and 10 foot. Since a road large enough to fit a wagon on it is 10 foot or larger. This was mostly to give an example of the new map tiles I'm learning to make. I am happy to hear you also found some map building software.
Of the 5 I looked at, and 2 I downloaded, I really only like one of them and its hard to use. I'm finding I am taking the image files from the indebted system and manually cutting and pasting them rather then using the program its self to build the map. I wish I could find a better map building software I have birthday plains all week but I will be spending any free time I get looking for other software's to try till I find one I like.
And, yes you can show ranged and hand to hand on the same map. 60 foot ranged is only 12 tiles in distance. The map I posted is smaller then the max size allowed by the site and has 14 tiles showing 70 feet in all.
Edited: KittenPunk on 5th Feb, 2013 - 10:50am
Depends, Kit. In simple encounters you can, in complex encounters you can't. Bows can fire to a maximum of 10 range increments which is 600 feet for the shortbow and 1000 feet for the longbow. Indoor nobody will shoot so far away but in the open can happen, specially after the archers made a couple of levels and the penalties are not so heavy anymore. Shooting from great distance is common, usually when encountering large creatures or when facing spellcasters (you want to hit them before they cast, no matter the distance). 60 feet is the closest range but often is not enough. I remember placing the miniatures on the floor more than once because the table was not big enough (laugh)
If you wanted to copy the sketch I made on a grid map, for instance, you would have more than 200 feet between Ja'laron and the farthest dog which means a height of 40 tiles....
Kitten just reminded me that the player of Faruq was Tonatha, who has left this site. I wasn't remembering that he was that character. Oh well, "Play it where it falls".
(laugh) You guys are giving me a hard time to make him disappear from the game. I don't like to kill the abandoned characters. I prefer to have them vanish so I have detailed Npc anytime I need them.