Dungeons & Dragons 3.5 A Crone, A Marquis & Missing Medallion RPG - Page 175 of 225

Krusten sees the druid taking care of the - Page 175 - D&D / Pathfinder Archive - Posted: 21st May, 2013 - 11:56pm

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Post Date: 20th May, 2013 - 4:57pm / Post ID: #

Dungeons & Dragons 3.5 A Crone, A Marquis & Missing Medallion RPG
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Dungeons & Dragons 3.5 A Crone, A Marquis & Missing Medallion RPG - Page 175

In Game:
Anntreen Screams in pain as the man strikes her sending her from full health down to only 2. Anntreen's eyes roll back and close. She lets her body go limp a fake play of Unconsciousness. The world is black to her eyes closes a thought and silent pray poring out from her mind with out motion of body. "Please goddess help me get to my friends."

She knows well if she where to cast she would be stuck down if she was to flee she would be struck down if she was to protest a stay of hostility she would be struck down. So she will fake the act and be struck down and hope with it that he moves from her so that she might be able to rise a moment later.

Out of Game:
If I cast in hand to hand combat I get hit and die. If I move from hand to hand combat I get hit and die. If I attempt to stay combat with words I get hit and die. So I'm faking dead. Hoping he will move on to the next target. Its a gamble he could take a final blow but I think he will not. Its a gamble like I said I hope I am right.

Reconcile Edited: KittenPunk on 20th May, 2013 - 5:00pm

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20th May, 2013 - 5:23pm / Post ID: #

RPG Medallion Missing and Marquis Crone Dragons and Dungeons

Ferrin sees his friend go unconscious and squeals, "That's enoughs! We warned youse! Magics and Deaths!" With that, he casts Ray of Frost at Guard6, hoping the display of magic will frighten the commoners from continuing the fight.

Out of Character:
Ranged Touch Attack - 1d20+6 = 15+6 = 21
Damage - 1d3 = 3

Reconcile Edited: lukego on 20th May, 2013 - 5:23pm



20th May, 2013 - 5:26pm / Post ID: #

Dungeons & Dragons 3.5 A Crone, A Marquis & Missing Medallion RPG Archive Pathfinder / D&D

Out of Character: Krusten, combat didn't end yet. You posted too many actions: Spot and Listen will finish your round.

Kittenpunk: You could just attack and solve the problem. Never heard that the best defense is attacking first? But don't blame me if you miss (laugh). I'm thinking about how to treat your action: if it doesn't fall in any category I will probably consider it a Bluff.



20th May, 2013 - 9:54pm / Post ID: #

Page 175 RPG Medallion Missing and Marquis Crone Dragons and Dungeons

Jeaal roars in anger seeing Anntreen go down, and lashes out with a killing blow of his sword.

Out of Game: Can we just assume he's always using weapon finesse as long as he's using a light weapon?

To Hit = 14 + 5 = 19
[Damage]= 6 + 1 = 7

*Victory dance*



21st May, 2013 - 9:08am / Post ID: #

RPG Medallion Missing and Marquis Crone Dragons and Dungeons

As the light pours into the tent and the smoke pours out, Mina looks around to take stock of the area. Seeing Ja'Laron on the ground, obviously not moving and bleeding, she kneels down to try to stop the flow of blood, and wake the man.

(Out of Character: Spot check for looking around, then a Heal check on Ja'Laron)



21st May, 2013 - 3:15pm / Post ID: #

Dungeons & Dragons 3.5 A Crone, A Marquis & Missing Medallion RPG

Tomas shouts through the crack into the tent "This way! Tomlin is escaping!"
With that he gives chase, using his fist if he gets in range.

(potential Attack: 8 +1 =9)



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21st May, 2013 - 6:18pm / Post ID: #

Dungeons & Dragons 3.5 Crone Marquis & Missing Medallion RPG - Page 175

THE SOLDIERS CAMP

Anntreen goes down, hoping to drive the guard's attention away from her. The soldier is surprised: during several years of service in the army he never saw somebody fall to the ground so long after receiving a blow. "Pretending will do you no good", he says with an evil smirk, "After I deal with your friend, I will make sure you eat the dust for real". This said, he focuses on Jeaal. The guard feints a blow to the left and, as the ranger prepares his defense, he quickly twirls to the right getting his opponent unprepared (Jeaal suffers 6 Points of Damage).
The elf is shaken by the blow but doesn't give up. With a swift move, he lands a mighty blow that gets past the soldier's armor. The guard staggers, takes a step backwards and turns his head just in time to see a thin azure beam sprout from Ferrin's hand: the ray reaches him on the throat. The man brings both hands to his neck before falling to the ground, lifeless.
A new volley of arrows comes from the other side of the trench: eventually, one of them hits Jeaal's leg (1 Point of Damage, lucky lucky lucky).
After firing, the commoners drop their bows and flee into the woods.

IN THE TENT

Krusten and Mina try to assess the situation. They can see 8 bodies on the floor. Their friends, Carnosus and Ja'laron, Berghost and 5 other soldiers. One of the guards is still breathing. Mina kneels next to Ja'laron and tries to provide some first aid help for her companion. The druid is not an expert but still can help her friend to stabilize (Ja'laron is not bleeding anymore). Krusten listens carefully but all she can hear is the sound of battle coming from outside the tent.

Tomas squeezes through the opening in the back of the tent. For the first time, somebody sees what lays behind the military tent. There are three hand-carts: two are still loaded with carded wool, one is empty. On the left, an open barrel is full of agricultural tools. In between, a man is kneeling, his hands on the ground and his hairs covering his face. As Tomas gets closer, the man turns his head. Is Captain Tomlin. The veteran looks exhausted, tears run down his cheeks. "Kill me, Missionary of Felnuus", he says, "For I deserve death for what I have done".

COMBAT ENDS. EACH CHARACTER GETS 420 EXPERIENCE POINTS.



21st May, 2013 - 11:56pm / Post ID: #

Dungeons & Dragons 3.5 Crone Marquis & Missing Medallion RPG D&D / Pathfinder Archive - Page 175

Krusten sees the druid taking care of the wounded so she goes outside to see the battle. Not willing to just 'stand' around when she finds opportunity she will attempt to participate using her bow.




 
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