About the double Evasion posting, I was simply copy pasting from the character generator and did not missed it on the double check and thought to post it again.
You are right about the reflex throw and after the lowered wisdom I should have 6 on both reflex and will. About the dexterous dodge feat, as long as I can use it as the dodge feat to gain access to the mobility feat then I have no problems.
Was thinnking to ask you whether or not you would allow feats from book of Exalted Deeds, but after remembering how overpowered a monk can be with the voluntary poverty feat I thought otherwise. Since I am currently at work it may take me some time to give you the 2nd draft, so please bear with me a bit .
And something else. Instead of getting my Charisma to 10 from 9, can I get my inteligence to 14 from 12?
Edited: Tsila on 24th Jan, 2013 - 8:19am
Like I said 2 points for you to spend where you like so that is a yes. Don't worry a bout your response time games moving a pinch slow right now with one of the players being out of town or something with little to no internet. And, with me having just come back from a 4 day conformance I will be revving the [game's] speed back up soon as I get you in.
Character: Praos Player: Tsila
Classes:Monk Level:3
Race:human Alignment: Lawful Neutral
Religion:Fusru Experience:
Hit Points:24 Base Attack Bonus:+2
Strength:14 Fortitude:3 +1 = 4
Dexterity:17 Reflex:3 +3 = 6
Constitution:12 Will:3 +3 =6
Intelligence:14 Initiative:3 +4 = 7
Wisdom:17 Melee: 2 +2 + =4
Charisma:9 Ranged: 2 +3 + =5
Money: pp - gp - sp - Armor Class: 3 + 10 +3 +1 =17
Skills:
Balance 6 + 3 = 9
Escape artist 6 + 3 = 9
Knowledge arcana 6 + 2 = 8
Knowledge religion 6 + 2 = 8
Sense motive 6 + 3 = 9
Spot 6 + 3 = 9
Tumble 6 + 3 = 9
Equipment:
Feats/Specials:
Dexterous dodge
Improved initiative
Improved unarmed strike
Mobility
Still mind
Evasion
Flurry of blows, unarmed strike
Stunning fist
Combat reflexes
Languages:
Celestial
Common
Draconic
Wishlist :
- A monk's belt
-A dusty rose/Incandescent blue Ioun stone
-A Periapt of Wisdom
-And if you allow it : A necklace of natural armor
-Daily Clothing :
Grey monk outfit ( trousers - short sleeved vest - sash - wollen boots ) decorated with the symbolf of Fusru, the diamond .
-Weapon of choice :
I would prefer to stick with fists( unarmed ). Otherwise the nunchaku.
-Hiden Items :
Some shurikens in the belt. I always say it is better to have a ranged option than none at all .
Nightmare Creature :
Werewolves. Due to the process it takes to become one and the changes it brings to the individual .
Praos was raised on the slopes of mountain Hon, by the members of one of the few remaining monasteries dedicated to Fusru. Of unkown origins the clerics claim to have found him at the base of the mountain abandoned. He followed the path of the monk instead of the clergy for the chance to see the rest of the world while traveling. His wish was granted when at the age of 19 he was sent to Florina to be part of the small chappel running there .His rather easy-going personality and his curiosity for tales of land far off have made him a welcomed part of the area arround the chappel. Though he got the chance to see some magnificent sights on his way to Danica's capital and was abe to sate his apetite for some time, his now restless spirit longs once again for something new to come .
Edited: Tsila on 24th Jan, 2013 - 10:44am
Abandoned at the foot of an ancient set of runes near the Hon mountains foot hills, Praos has grown wise and strong with the years of his upbringing. Now he calls the city capital Florana of the kingdom of Danica home, and he spreads the word of a god thought to be long dead. The older lived races often war scared from the past tend to frequent the chapel and Praos was always eager to sit and hear of tales of the war and the last medicals seen from his god's power over magic and creation.
Age 25 now, and having been stationary in life for a couple years to many, he desires the new and unknown, the wild and to see more of what the world offers. The stories of his fellow followers have fuelled the fire with-in, and most recently Praos put forth a written request to be given leave to travel and preach the word of a dyeing religion on the roads of the trade lands.
Eagerly waiting for a response the young monk has begun to go about his daily life with a new found excitement like that of a child expecting something great to come, and knowing that the day draws near.
Back in the monasteries Praos often spent time in the libraries of books mostly stories of past medicals and interactions with Fusru as accounted by [great] heroes from the war and followers of the wisest fool.
Note:
Your approved and I will be righting your intro in to game soon as I can. Likely have it up with in the next handful of hours. Please do not post in game till this introduction post has been made by me.
Character: Krusten
Player: Krusten
Classes: Rog 3
Level: 3
Race: Human
Gender: Female
Age: 18
Alignment: Choatic Neutral
Religion: None
Experience: 3000
Hit Points: 26
Base Attack Bonus: 2
Strength: 14 +2
Dexterity: 15 +2
Constitution: 10 0
Intelligence: 9 -1
Wisdom: 14 +2
Charisma: 13 +1
Fortitude: 1 + 0 = 1
Reflex: 3 + 2 = 5
Will: 1 + 2 = 3
Initiative: 2 + = 2
Melee: 2 + 2 + = 4
Ranged: 2 + 2 + = 4
Money: ?
Armor Class: 2 + 10 + 0 = 12
Skills:
Balance 2 + 2 = 4
Bluff 6 + 1 = 7
Climb 2 + 2 = 4
Hide 6 + 2 = 8
Jump 6 + 2 = 8
Listen 6 + 2 = 8
Move silently 4 + 2 = 6
Open lock 6 + 2 = 8
Search 4 + -1 = 3
Spot 6 + 2 = 8
Feats/Specials:
Armor proficiency light
Simple weapon proficiency
Toughness 3x
Trap sense
Evasion
Sneak attack
Trapfinding
Krusten is a loner, but she will socialize to learn, not for enjoyment or entertainment. She travels in the hope she can discover the true nature of things. Often if fortune is just right she will take advantage of the situation but will not kill unless necessary. She will rather to get what she came for and leave without notice than get into a fight. Her chosen skills enable her to carry this out as effectively as possible.
Out of Character: I did not choose any equipment because I read somewhere we start out limited? Anything else you need please let me know.
Some [minor] changes are needed. This is a normal part of character creation.
So, almost everything checks out on the draft, but I'm still looking it over. So far things I noted you need to amend for draft 2 are as follows.
A side from that no one in the game has a ability score of over 17, so I would like you to change I'm giving you 2 free points to throw on any of your stats. (Might like to make your 9 a 11 or your 15 a 17 something.)
Also make any changes your new stats affect and then post your [edited] draft of your character please.
You may wish to pick a god/goddess for your character even I she is not highly religious as the game will be involving a test from the gods.
Experience: 0
Money: is irrelevant in the beginning of my game but there is some info I need from you. Simply put your not pare but your not rich and likely never have been rich but you have had enough to get by with out want for much to sustain life.
All so I would love a much more detailed back story, you said you wish to feel connected to them there for I want to know things, such as:
Where did you receive your training on finding traps?
Is your family still alive?
From what land did you come from you said you where traveling?
What has brought you to the capital city of Florana in the kingdom of Danica?
Did you come in to town to trade your goods or re supply?
I have a god of the hunt if you want to of made your living on pelts and so forth, it's a god of balance you might like to look at on the settings thread.
Equipment in this game for starting is very limited because basically as you are introduced in to game you're basically robed of everything you had by the guards throwing you in jail.
But, there is some information I need to set you up right.
Weapon of Choice- as in what is your character's favorite Weapon to use?
Daily Clothing- as in what does your character wear on a day to day basis?
Hidden Items- as in what, if any, does your character have hidden on his body, I.E. A knife in a boot, that kind of thing.
Nightmare Creature- As in what is the one monster/creature your character fears the most?
All of this is handy for me and ends up impacting you in my game.
Last of all I want to here from you, about magic items. I need a wish list of 3 magic items you would love to see turn up in game at some point. This is less so I will just give them to you and more so I can understand what kind of items appeal to you.
Following your lead here is the revised bit with the bold part being the changes:
Character: Krusten
Player: Krusten
Classes: Rog 3
Level: 3
Race: Human
Gender: Female
Age: 18
Alignment: Choatic Neutral
Religion: Tazzier
Experience: 0
Hit Points: 26
Base Attack Bonus: 2
Strength: 14 +2
Dexterity: 15 +2
Constitution: 10 0
Intelligence: 11 0
Wisdom: 14 +2
Charisma: 13 +1
Fortitude: 1 + 0 = 1
Reflex: 3 + 2 = 5
Will: 1 + 2 = 3
Initiative: 2 + = 2
Melee: 2 + 2 + = 4
Ranged: 2 + 2 + = 4
Money: ?
Armor Class: 2 + 10 + 0 = 12
Skills:
Balance 2 + 2 = 4
Bluff 6 + 1 = 7
Climb 2 + 2 = 4
Hide 6 + 2 = 8
Jump 6 + 2 = 8
Listen 6 + 2 = 8
Move silently 4 + 2 = 6
Open lock 6 + 2 = 8
Search 4 + -1 = 3
Spot 6 + 2 = 8
Feats/Specials:
Armor proficiency light
Simple weapon proficiency
Toughness 3x
Trap sense
Evasion
Sneak attack
Trapfinding
Krusten is a loner, but she will socialize to learn, not for enjoyment or entertainment. She travels in the hope she can discover the true nature of things. Often if fortune is just right she will take advantage of the situation but will not kill unless necessary. She will rather to get what she came for and leave without notice than get into a fight. Her chosen skills enable her to carry this out as effectively as possible.
Wow nice changes! I need to look over it one more good time. I can't wait to get you in game, I should have a response for you soon and get you in game soon there after if I find nothing more needing updating.