Holly looks over the lush of the green woods before her the sweet sent lingering in the air. She is shocked to see this place is what it seams, real. But, as she looks on and listens she realizes the oddity of the woods. No birds sing, there is a light buzz of insects but there is no sounds of animals no scampering of wildlife. Its almost creepy to see a place so full of life be so void of it too.
Edited: KittenPunk on 8th Jun, 2013 - 9:00am
Izumi feels the need to keep her party moving and says as much, "Come on people we're on a timetable here. Let's not waste time here, or we'll be stuck here forever possibly."
As the party starts to move again, Izumi tries to take stock of what was in the bag Zen handed her.
Dice Rolls: | D100 | D20 | D12 | D10 | D8 | D6 | D4 | D2 |
Stefflabunny | 20/23 | 12/7 | 6/1 | 5/9 | 5/2 | 6/3 | 4/1 | 2/2 |
DM: KittenPunk | 51/30 | 2/4 | 5/8 | 8/10 | 8/6 | 2/3 | 3/3 | 2/2 |
Izumi's eyes see the items held with in the bag and it worry's her for a moment.
She sees the wand of cure light wounds. The amulet of the healer both items she had handed out to Elrik not the night before. Also in the bag are 2 potions corked in glass bottles. Why would he part with such items?
In Game: Felipe decides to look around the area and search for items and he will hear to see what he can pick up.
Out Of Game: KittenPunk, do I roll the dice on the member wars board or I will let the dice rolling program below my post do it?
Dice Rolls: | D100 | D20 | D12 | D10 | D8 | D6 | D4 | D2 |
Felipe | 19/37 | 19/15 | 9/7 | 6/10 | 7/5 | 3/4 | 1/3 | 1/2 |
DM: KittenPunk | 57/60 | 5/16 | 5/2 | 5/8 | 7/5 | 3/3 | 2/1 | 2/2 |
Holly shifts uncomfortably and speaks loud enough to be heard, "Guys, I don't see and hear birds or widlife. There's insects, but that is all I can see and hear. I think Izumi's right, we need to get out of here fast. This place will mean the death of us too."
Holly moves ahead of the group but thinks again. "Maybe I should have the spyglass for now, as I can see better than most. Don't worry Izumi, I'm not going too far ahead and I will never be out of sight of you guys. I won't touch anything here. It's dangerous. But I am a little faster than you all. Being the fastest and the better scout I should think it would be up to me to be ahead of the group for signs of danger. If I spot anything out of the ordinary, I will make the sound of a wolf howl." Holly peers around nervously, visibly shaken at the fact she cannot see any life other than the rag tag group she's a part of. "Felipe, don't touch anything. It's deadly here."
Out of Game: Diplomacy +8, Move Silently +13, Hide +15
Edited: HunnyBunny on 8th Jun, 2013 - 2:58pm
Alexander follows after Holly, watching carefully for any danger, "I'm right behind you, Holly. Stay in my sight range so I can help if needed."
Out of Game: He's wearing his new equipment. I will update my character inventory if my internet stays up long enough, it would kind of be a miracle if it does though.
Dice Rolls: | D100 | D20 | D12 | D10 | D8 | D6 | D4 | D2 |
Oinodaemon | 52/94 | 5/20 | 9/2 | 7/9 | 2/6 | 2/5 | 2/2 | 2/1 |
DM: KittenPunk | 12/74 | 8/8 | 4/6 | 6/8 | 3/7 | 1/6 | 2/1 | 2/2 |
Praos remains in the rear of the party as Izumi bade. He will keep his eyes sharp and his ears open, and he will give a silent prayer to the Gods for luck in this strange and quiet Grove.
Out of Game: Listen and Spot checks. Listen 17+3=20, Spot 12+9=21
In Game:
The group moves out taking up a marching order in single file to move threw the heavy vegetation.
Out of Game:
I will need marching order.
In Game:
the woods are quite, the buzz of insects and the light wind on the trees is the only sounds other then that of the waterfall behind the group fading into the background. Moister drips from leaves and the sweet sent of the place slowly fade as the senses become accustomed to its presence.
the ground is damp grass sticks crushed under foot to mud leaving bootprints behind you as you move. The forest has no set paths, no dear trails, no roads or evenly wide or remotely strait ways to navigate.
The group walks for 3 hours before stopping to take even the lightest of brakes.
Out of Game:
Spot, listen, search, and 2 additional dice rolls each please. If you want to have the 2 additional rolls I need be the auto dice roller then you can just roll for the 3 stander actions being requested.
In Game:
The small clearing they chose to stop at is beneath a large tree who's roots envelope 2 sides of a raised hill of earth, which is less damp and muddy than most of the area. The tall grass and hanging vines set a surreal picturesque setting.
Haru chimes in asking. "Are we still heading toward the smug of blue?"
Matt takes a seat near the base of the tree only long enough to re tie his boots. "I can keep going I don't think we need a rest yet. How's everyone feeling?" He asks.