In Game:
The group presses on the lack of paths makes for slow movement in the thick woods. Some places the marsh is so thick that the group has to double back and find an alternate route to use while navigating this terrain. Well, most of them. Holly seems to move with swiftness and grace as her amulet of freedom of movement lets her move over the terrain with a grace obviously lacking from the others.
The group stays alert as they move attempting to make good time while staying safe.
Out of Game:
Spot rolls and listen rolls please.
Note the group is moving at half speed.
Alexander shifts his grip on his sword hilt, the ominous presence of the grove like a pressure on his mind.
Out of Game: Spot = 17
Listen = 13
Izumi declares, "Holly, you move through this morass like a Druid friend of mine I know since my youth. Those items you received are quite remarkable so far."
(Out of Character: Spot 3+3=6, Listen 12+3=15, Search 5+2=7. Ouch, dice roller did me in.)
Holly smiles at Izumi, "Well thank you. I'll be making good use of them." She begins climbing in a tree and hopping from branch to branch above the party. She takes a look at what Praos was talking about but really doesn't see much worth noting. "Guys, don't you think it odd there's so little life here? I really think we need to move on. I'll stay ahead and above you guys. Yaeth, stay below me, I'll be a monkey for a bit and be your eyes." She jumps from one branch of the tree to another.
Out of Game: Jump 15+22= 37. Climb 10+22= 32. Listen 3+8=11. Spot 15+8=23. Search 11+6=17. Move Silently 16+13=29. Hide 2+15=17.
Edited: HunnyBunny on 17th Jun, 2013 - 12:04am