Out of game:
I rolled your tumble check/ dexterity check you got a 17. (Success.)
In game:
In the small bag is the following only:
1 water-skin full of slightly dirty water.
1 days worth of rations (a large chunk of old bread, a peace of dry meat, and a half rotten apple.)
1 peace of chock.
You picked the right:
The long tunnel seems to twist and turn you can tell by the way gravity shifts pulls you to one side or another the mostly smooth metal, allows you to pick up speed quickly, but you're still being banged around in the shoot.
You managed to protect the most vulnerable parts of your body. The pitch black dark of the tunnel only add to the fear and panic of the tight space. Than all at once tunnel in the abruptly ends shooting you out with a thud, into a pile of something, before lightly slamming into the wall.
As you gather your bearings, and take a look around, you realize quickly the pile that braced your fall consists of numerous bodies worth of bones and old rags once what might've been clothing for the poor souls that came before you.
The room that the tunnel dropped you into about 9' x 9' with one stone archway open meeting into adjacent hallway.
Before you get a chance to look at your surroundings you check over yourself and your limited items, and quickly discover something odd. A leather bound bracelet hangs on your wrist out of nowhere. Stamped into the leather are the symbols of the elements, and attached to the leather straps are five links of chain, each seeming to be different colors; one link is red, one blue, one silver, one gold, and one copper. You can tell its magic but you don't know what it does yet.
Please add "Chain of Elements" to your inventory.
You also notice at once that the wooden holy symbol on your chest is now silver. Then you notice your mantle is different to, it's finer a garment then you left the house wearing, and you feel stronger for it. As you examine it you realize it's masterwork, and the stitch work on it depicts the elements, truly a garment of your Gods favor. It seems magical (mantle of elemental endurance, for as long as it is worn, the wearer is under the effect of the spell endure elements and will never suffer from the cold, or heat of the climate around them.)
You reach into your belt pouch that was emptied by the guards to discover your spell components have been returned to their rightful place. Next to the spell components pouch is a small drawstring bag you have never seen before. (prize from the mini quest.) When you open it you realize it has five odd looking brown seeds in it, and a small piece of parchment, which appears to be written in elvish.
"Seeds of life:
Plant me in a time of need, add water and wish aloud what you need grown. If it is within my power, an hours" worth of time will bare you any plant to full growth. Within an hour after I will take back that which you have sown.
One use each." Instructions. You think to yourself, How handy.
Time line:
You have just landed and are in the same time line as everyone. Feel free to explore, discover, and interact with in the world as you like. And, good luck.
To bunny:
You said you go in to your bag? If so you find a box in the bag, it was not there before, the box is plain and has no markings on it, it also seems empty inside. Please add "Box of exchange" to your innovatory.
Edited: KittenPunk on 6th Jan, 2013 - 6:58am
Dungeons & Dragons 3.5 RPG Main Game (Hover)
Izumi pauses for lees than the time it would take for the others to see her expression when she spies the new item in her pouch that wasn't there before. As she is filling the waterskin at the fountain she ponders what else she has been gifted.
Izumi responds to Rudiger, "Perhaps the grove is behind the door with the tree symbol?" Then to all, "I think, to be cautious, each one of you should stand at the ready at each door, as I pour the offering of water on them. Agreed?"
Elrik thinks to himself this is not what I expected. He picks himself up and looks around. He kneels to off thanks for the support that Er-u Tan has already showed him and hope that he is up to the task ahead. As he rises he looks at the pile of bones. This is odd he thinks, even if he would have fell harder he could not see how it would have killed him. It makes no sense for all these people to have died just from falling through the opening. Elrik does not know much of the trial but his elven nature of the irrelevance of time he takes time to study the room and the contents.
Thinking to himself that he feels naked without his spiked chain, as he runs his hands over the new bracer. He knows that Er-u Tan would not leave him without defense for the journey ahead. He places his two other apples in the bag and straps it to his belt as he searches.
Actions taken: Take 20 to search room. Keeps ears open in case he is not alone
Out of Character:: Do you want me to list the spells I have prayed for each day here or on the char sheet?
As you rub your hand over the chain, it gives off a light glow, your natural element is air, and air is what you are given. From your hand a Spiked chain forms link by link it seems gold in color you feel a serge of electricity tingle on your finger tips. The weapon is lovely and a truly masterwork in quality. You can tell there is more to this chain then any normal one.
(In this form the chain is +2, critical = 20, Normal 2d4 damage + 1D6 Elemental damage (Gold=Lighting)) Calling the chain takes the same amount of time it would to draw a weapon, one standard action.
Even though you take 20 the rooms already been searched and there is nothing of value worth finding here anymore.
Out of game:
Yes, I do want you to list your spells there. So, after getting a dream quest from a god what spells does one prepare for?
Edited: KittenPunk on 6th Jan, 2013 - 7:53am
A sense of guilt at thinking his god would leave him unarmed creeps in then a strong warmth that he has been favored.
Finding nothing in the room and having heard nothing. Elrik heads into the hall following it and listening. He will stop at each room and take search. (Take 20) unless he hears something that would make him change his course.
Out of Character:: Spells added, basically he is moving from room to room, he is not sure if he can hear the group or how far ahead of him they are.
Actions Taken: Move down the hall and search each room (Take 20) unless he hears noises
Only one room has anything of use in it you can find, and you must ponder whether its right to take or not.
Room 2
What you find in the room, is a Dead body, neck snapped from the slam into the wall, at least he must of died quickly, and you hope with out to much pain.
The dead Half-Orc's corps is fully dressed, he is wearing a shirt a pare of large pants, a leather belt, has 1 empty belt bag, good boots and wool socks. All good for the taking if you feel like undressing a corps.
Edited: KittenPunk on 6th Jan, 2013 - 8:17am
Elrik does not take the clothes from the corpse. But now knows he may not be alone as the body is still relatively fresh. He follows the hallway down to the end (where the well is).
Out of Character:: Once I know when I walk in on the group I will introduce myself