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Izumi's first words after the sudden - Page 23 - D&D / Pathfinder Archive - Posted: 7th Jan, 2013 - 10:47am

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Post Date: 6th Jan, 2013 - 11:43pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game - Page 23

Sgtlee, You need to roll for "Search" and "Spot" checks too.

The fragments of text in languages you can read say the following. There however are still a couple areas with text written that even with your spell you cannot understand.

Are you reading out loud?

In order of Language.

Common:
"Take noting from the grove"
Druidic:
"Dwell not in the grove for longer than a night, or grow a part of it with in you."
"Drink not the filth of the waters of the grove"
Draconic:
"Bonds of Blood, and black chains will not brake"
"A Red eye can see the key"
Dwarven:
"Feast not in the hall of dreams, or sleep forever there."
"Disturb no dancing man of stone."
Elven:
"When reflection is all you can see, use reflection to fight it."
"Rise or Fall."
Giant:
"Prepare for a long walk, even within my strides."
"The bridge is a lie, be careful your step."
Gnome:
" Light feet are still felt on her web."
"In the hall of eyes walk strait, run if you can."
Goblin:
"Sunlight is the only lie here."
"Do not swim in Black water!"
Halfling:
"When the room is Quite, think loudly."
"Find the stairs leading up and go down."
Sylvan:
"Earthly ore I glow, but never can I meet the sun"
"At the start of the easy path the right answer will be down."
Undercommon:
"Till the fire is below your feet, then look up."
"Beware the blue ice eyes, or die at the hands of what has birthed a god"
Abyssal:
"Shortcuts will prove deadly."
"Together there is power."
Aquan:
"Drain the void and find a wealth, as blue eyes watch."
"Leave the darkness, and you will leave the light."
Auran:
"Webs cannot reach in the water"
"Traps there are many of."
Celestial:
"Ripples of the tide reveal movement."
"The old fool is the wisest one."
Ignan:
"The dreamer rests with in the mind."
Infernal:
"Even the fires here I burn in"
Terran :
"Shattered stone bears no skin."
Aboleth:
"The path you will pick."
Beholder:
"In the hall of eyes walk strait, run if you can."
Blink Dog:
"Gifts come at a price."
Formian:
"When the quest starts for real."
Githyanki / Githzerai (Githy):
"Tea is for drinking"
Grimlock:
"The world you can save."
Howler:
"Wake the boy but leave the man"
Kuo-Toa:
"The mind must have wit."
Lamia:
"Clime the tower of stone."
Ravid:
"Magic is the trick."
Sahuagin:
"Pass this test and the path will be up."
Slaad (Slaadi):
"Honor the gods."
Sphinx (Seshepsic):
"The maker of it all will come to you."
Treant:
"You will be free."
Worg:
"Find here treasure."
Yuan-Ti (Anakim, Serpentfolk Tongue):
"Take only what you need." 


In order around the room.
"Prepare for a long walk, even within my strides. Rise or Fall. Sunlight is the only lie here."
"Earthly ore I glow, but never can I meet the sun. Leave the darkness, and you will leave the light."
"Traps there are many of. The mind must have wit. Together there is power."
"Light feet are still felt on her web. Webs cannot reach in the water. Ripples of the tide reveal movement."
"Do not swim in Black water! Drain the void and find a wealth, as blue eyes watch. Beware the blue ice eyes, or die at the hands of what has birthed a god"
"Dwell not in the grove for longer than a night, or grow a part of it with in you. Drink not the filth of the waters of the grove. Take noting from the grove"
"The bridge is a lie, be careful your step. Even the fires here I burn in. At the start of the easy path the right answer will be down. Find the stairs leading up and go down. Till the fire is below your feet, then look up."
"In the hall of eyes walk strait, run if you can. When the room is Quite, think loudly. When reflection is all you can see, use reflection to fight it."
"Feast not in the hall of dreams, or sleep forever there. Disturb no dancing man of stone. Shattered stone bears no skin."
"Find here treasure. Honor the gods. Magic is the trick. Take only what you need."
"A Red eye can see the key, Bonds of Blood, and black chains will not brake"
"The dreamer rests with in the mind. Wake the boy but leave the man. The maker of it all will come to you."
"The old fool is the wisest one. Tea is for drinking. Gifts come at a price."
"Shortcuts will prove deadly. Pass this test and the path will be up. Clime the tower of stone."
"You will be free. When the quest starts for real. The path you will pick. The world you can save."


"~~~~~ ~~~ ~~~~~ ~~. ~~~~~~ ~~~ ~~~~ ~~~~~~. ~~~~ ~~~ ~~ ~~~ ~~~~!"
The last line you cannot read.


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6th Jan, 2013 - 11:48pm / Post ID: #

Game Main RPG Dragons and Dungeons

"Agreed," Matt says, "I will go first with the signs in goblin, undercommon, and elvish." Matthias relayed what the signs said.



Post Date: 7th Jan, 2013 - 12:14am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

Out of game
Sorry did not see the rolls and fact you said you would be reading aloud in your last post.
I will have the outcome of your rolls posted for you soon.

In game:
As he reads allows the information becomes known to all people with int he room.

Your quick search around the room, leads you to find a half peace of chock, a small scrap of leather string,about a foot long, and a couple of coins in the ruble. (2 silver)

As you go your keen eye looks around the room you spot a holy symbol on each person. You also notice something, a glint from the corner of the room by where the hall way opens into the room. When you go to see what the glint is, you find a small peace of broken mirrored glass.

Edited Message Edited...
Persephone: Please edit your Post rather than double Post or collect all your thoughts together first before Posting. See Constructive Posting Policy.

7th Jan, 2013 - 12:32am / Post ID: #

Page 23 Game Main RPG Dragons and Dungeons

Izumi listens intently to Elrik until he finishes. "That....is a lot of information. Do you know how many languages this is in and what they are, sir?" She then asks, "Is there anyway we can write this all down for our road ahead? Matthias, that book you brought out of the last room. Do we have ink and quill? Anyone?"



7th Jan, 2013 - 1:12am / Post ID: #

Game Main RPG Dragons and Dungeons

"I've got a quill, but no ink, though if we had some charcoal or people donate blood, we can get them down," Matt told Izumi.

Reconcile Edited: FoxRogue on 7th Jan, 2013 - 1:12am



7th Jan, 2013 - 5:28am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game

Izumi sighs to herself. "I think it important enough to do something as that. I've gathered a few rags we can use as a sort of bandage after the deed. Someone wrote all this, and if my guessing be right, it was meant for us as assistance. It would be unwise not to transcribe it to something we can take along and read as we travel along. Matthias, may we use that book you found, or are there pages we may use?"

Izumi pulls out her sword and one of the wooden bowls she kept. She lays the bowl down by the fountain, and kneels before it. "How much shall we need? Can it be a little from one or will we need more of us to give?"



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Post Date: 7th Jan, 2013 - 10:25am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game - Page 23

You dip the wooden bowl into the water drawing some out, then set it on the stone. You take another wooden bowl from your bag and the blade to your arm. In the second bowl you have but a little water for the blood to mix with and make a red like ink that will dry brown on the pages. You have the first bowl set to the side to wash the rags and your soon to be made wound with.

You know that pain is easier to bare in a quick slice then a slow one, so you clinch your hand around the blade over the second bowl, and quickly pull the blade down your arm.

You bite your lip with the pain, as red crimson drips from your arm, down your hand and into the dish, mixing with the water. Having already gotten through the worst of it, you clinch your fist tight forcing more blood to drip down into the soon to be used as ink mixture.

When you're done, you are breathing a bit faster as the pain has gotten your adrenaline going.
With your other hand you take up the rags as you sit alongside the well. You dip them in the dish of clean water and wring them out over the floor.

The rags look very clean now, but the water in the dish is quite dirty now.

You dip the clean rags in the well to get them resaturated and hold the bloody arm out. As you unclench the fist to relieve the cut, your hand shakes a bit with the pain.

You squeeze some of the clean water from the rags over the arm, setting the rags on your lap to draw one at a time to bandage yourself. As you use the first rag to wipe the blood away, planing to use the second to tie the wound up tight. A look of disbelief falls over your face as the pain in your arm quickly fades.

The water from the well, when pored over the wound, has healed you. As you wipe away the blood, your arm appears uncut. The pain is now gone and you feel well. (The well has healing properties like that of the fountain in town far above the ground, it had no affect on any of you until now because you were all at full health.)

7th Jan, 2013 - 10:47am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 23

Izumi's first words after the sudden healing of her arm are, "Another Fountain? I wonder if they are connected somehow." She tries to contain her elation a little for thought of the writing that needs to be done. "Matthias may I have that quill. Anyone, some paper, or parchment we may scribe on?"




 
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