As you splash each door with water you all feel a rumbling as the heavy mettle doors begins to swing backwards and up, the sound of mechanical rigging is unmistakable. A quick draft of cold air flows threw the room coming from each door. A small amount of dirt and dust filters threw the air form the ceiling, and another chunk of glowing stone falls smashing in to two peaces as it hits the floor.
Before you are 3 hallways of darkness.
As the last door opens and locks in place the rumbling goes on for a bit in the distance for a little longer before settling. When it stops a draft of cold air flows back threw the room from the hallway behind you where the tunnels were.
Everyone please make a Listen check before declaring your progress.
Along with any other actions in this area before moving on to the next stage.
Rudiger picks up one of the two broken pieces of crystal (if it is small enough) and puts it in his sack. Seeing that Mathias and the other man have taken positions by the dragon and tree doors, Rudiger listens for anything by the remaining door.
Listen: 5+1 = 6
Edited: Tonatha on 8th Jan, 2013 - 12:09am
(Out of Character:: Listen Check 19+3=22, Spot Check 20+3=23).
Izumi releases her waterskin to let it fall to her side and pulls her sword out with speed.
(Feat. Used Quick Draw)
Out of Character:: Listen Check 15+6=21 Spot 4+6=10
Elrik, turns to feel the wind on his face. "Wait before rush in, what if these are the wrong ways. What if all three open a path behind us that we did not find? We should backtrack to make sure that wind is not something new before going forward."