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"And traps?," Matt asks, "Don't - Page 28 - D&D / Pathfinder Archive - Posted: 8th Jan, 2013 - 9:48pm

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8th Jan, 2013 - 1:00pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 28

Out of Character:: He has his hair pulled in front of his red colored eye. So he can still see but it is less visible to others. Partially obscured would be a better way to put it.



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Post Date: 8th Jan, 2013 - 1:46pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Game Main RPG Dragons and Dungeons

"I am Rudiger the smith. I have my water. Let's try this again, shall we?" Rudiger is going to just go towards the passageway down if the doors open again.

8th Jan, 2013 - 3:53pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

"I'm Matthias Harrington of the merchant ship Fearless. I'm set, though that line about shortcuts has me worried. Truth generally means the right answer, but how do we know that truth is the right answer," Matthias states.



8th Jan, 2013 - 6:15pm / Post ID: #

Page 28 Game Main RPG Dragons and Dungeons

Felipe says to Elrik, "I have already got some of the fountain's water in my water skin so I am ready now."



8th Jan, 2013 - 8:48pm / Post ID: #

Game Main RPG Dragons and Dungeons

Izumi looks at Matthias, and says, "Truth is always the right answer. I would rather pay for my Truth in this life, than to owe for my Lies in the next."

Izumi pauses before she says her next because she knows some, like herself, might not like her suggestion to come. "Before we open the doors again, would it be wise to find something to wedge into the door we choose for the chance it would not close fully? I've searched each room and have only found bones and the body of the Half-Orc. My question to everyone, do we use the dead mans body to possibly save all of our lives, or do we risk ourselves without an escape so the body may rot to time and memory?"

I know this is a hard thing, but if it were my lifeless body, I would rather someone use it if it meant their survival. This is something we have to all agree on. I, personally, will not hold a grudge if someone says nay."



8th Jan, 2013 - 9:15pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game

"It's an idea," Matt says, "But we have no idea about how much force the door pushes down with, or if there are traps in place for ideas like that."



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8th Jan, 2013 - 9:26pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 28

Felipe says to Izumi, "That can be a good idea". He turns to Matt, "I am very sure that these doors push down with a lot of force so we got to be careful".



8th Jan, 2013 - 9:48pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 28

"And traps?," Matt asks, "Don't you think whoever made this place would have made a trap for smart people like us?"




 
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