Elrik
The hallway appears unstrapped and to lack anything of value or interest. The light from the bottom of the steps is steady and does not flicker like torch light.
Matt
The room still looks the same 3 orbs something a bit off [about it] but then a gin magical traps are far harder to discern then mechanical ones.
Rudiger is standing in the new hallway waiting on the rest of the party to cross the orb room.
Felipe is apparently waiting for Izumi to go threw the room first.
Izumi is studying the chalk drawing on the wall getting red to make the run threw the rob room.
(Hope I got that all correct?)
Elrik, Matt, and Rudiger are all in the new hallway.
Felipe and Izumi are still in the small corridor between rooms.
Hope that clears anything up.
Let me know when people decide to progress a long or continue, whether this means going in to the next room, or down the hallway and steps depending on your position.
Confused by the questions, Izumi looks at the man who asking her things about rooms that are not there. "You sir, will follow me now." Izumi steps out of the corridor into the orb room touching them as she was instructed. She gets to the other side into the hallway with the others. She says, "If we are all here now, let's continue please", as she hands Matthias the glowing crystal she had offered earlier.
Out of game:
Assuming that Felipe [followed] Izumi and you are all safely in the new hallway I will post the following allowing you to dictate your actions with the new map.
The next floor:
The light from the room with the orbs filters into the adjacent hallway, the light is fading into a deep darkness as you get to the top of the steps but a glow in the distance at the bottom of the stairwell suggests that whatever awaits you as you proceed down you will at least be able to see.
As you arrive at the bottom of the steps the path splits off going left and right, the stone corridor is lit by more of the natural glowing ore you discovered earlier. This time not in a natural forming vein but instead bracketed into the wall every couple of feet lighting the hallways evenly.
With very little effort you can look around the corners of the splitting path. With this you will see that this floor must be somewhat maze like, as the paths appear to split again, and again. Your group will have to decide if you"re going to move together as a team or split up, and which directions you will go first.
Dungeons & Dragons 3.5 RPG Main Game (Hover)
As they get to the bottom of the stairs and sees the split, Izumi will look both ways for any sign of chalk writings.
(Out of Character: Search check 16+2=18)
To all:
Directly in front of the place where the stapes let out is a blatantly obvious chalk drawing of a very sloppily made floor plain and subjective arrows.
To Izumi:
You don't think this drawing is your sons hand righting.
Edited: KittenPunk on 16th Jan, 2013 - 6:21am
Dungeons & Dragons 3.5 RPG Main Game (Hover)