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The word "Bathroom?" is written - Page 47 - D&D / Pathfinder Archive - Posted: 28th Jan, 2013 - 4:42am

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25th Jan, 2013 - 8:31pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 47

(Out of Character: Izumi gathers as many as she can.

Kitten wrote: "There are 6 undamaged spears in the long room. The trap will remain disarmed as long as Philip keeps his foot on that disarming pressure plate, thus making spear gathering easy for anyone else. There are 3 spears broken in half, and 6 heavily damaged ones but you can recover the spear heads if you wish.")


Aside from Felipes 2 spears, Izumi will try to get the other 4 spears, the 3 half-spears and the 6 damaged ones for the spear heads. She will drag them to the next hallway to work out the spearheads from the 6 broken shafts.



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Post Date: 26th Jan, 2013 - 10:31pm / Post ID: #

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Note from the DM:
Since some of the players have been inactive I'm going to say given the previously agreed upon marching order and the fact the Philip is holding the the disarming trigger down, everyone moves safely threw the room. Now its just left to Philip to release the disarming plait and try to navigate across the room with out triggering the trap. Philip please make a spot check, and a dex check.

27th Jan, 2013 - 12:26am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

Out of Character:: Kitten do we hear the new entry? I don't want to move forward without the whole party but the soon we get that new player integrated the better.

In Character:: While waiting for the rest of the party Elrik scouts around the room, (takes 20.)



Post Date: 27th Jan, 2013 - 4:42am / Post ID: #

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Page 47 Game Main RPG Dragons and Dungeons

international QUOTE
While waiting for the rest of the party Elrik scouts around the room, (takes 20.)


Out of game:
Did you mean hallway or the room down the hallway from the exit of the room your group is moving through?

In game:
The hallways are cold gray stone, and remains 5 feet wide till a small junction with 2 alcoves. The air is old and as biter as it has been. Shortly after the junction the hallways turns to the right, before widening to 10 foot a cross as it opens into a large room. The large square room is dry and dimly lit; its space is divided taken partially up with an internal wall.

The room has partial lighting and support columns embedded both in to the wall and free standing around the room. The configuration of the room allows for the corners to remain dark in contrast to the overall light of the room.

There was a split off to the right and another trap room right after the exit from the room you passed threw, but the chalk drawn "X" next to the entrance and the large sloped rap to a spiked pit in the room made it appear rather uninviting.

In the alcoves before you got to the room the floor of the alcoves have mettle grates built in to the stone floors. In chalk written on the wall in one of the alcoves reads "Bathroom?"

On the wall directly in front of the entrance to the next room the words "Safe, Disarmed."

Out of game:
Upon passing the entry way in to the room around the corner and down the hall, you will have to make a spot check.

Just as are new player will have to make a hide check or use his ring perhaps unknowingly.

Note: I am re-posting the map.

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27th Jan, 2013 - 12:58pm / Post ID: #

Game Main RPG Dragons and Dungeons

international QUOTE (KittenPunk)
Philip please make a spot check, and a dex check.


Out Of Game: Right, I first rolled the dice for a spot check and the result is 19. Then I rolled the dice again for a Dexterity check and the result is 20.

In Game: Since the party made through the room, Felipe releases his foot from the plate, he moves out of the room as fast as he can to get out of the trap.



Post Date: 27th Jan, 2013 - 9:21pm / Post ID: #

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You manage to spot the safe places to step and navigate threw the room with out triggering the trap. The entire party is now in the new hallways on the other side of the spear trap room.

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28th Jan, 2013 - 4:32am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 47

When the man staying on the trap plate come into the hallway, Izumi asks, "Shall we move on?"

She pockets the six spear heads she loosed from their broken shafts, and offers everyone any of the other spears or 'half-spears'. The ones people don't take she tries to carry.

As they pass the "X'ed" room Izumi looks in for any sign of anything, and moves on.

As they pass the "Bathroom?" area, Izumi looks to see if she recognizes the writing.

She also studies the "Safe, Disarmed" writing for anything familiar, before entering.



Post Date: 28th Jan, 2013 - 4:42am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 47

The word "Bathroom?" is written in a handwriting you do not know, and the chalk mark on the wall looks older with a faded quality as if its been there for a while just undisturbed.

The 2 words "Safe, Disarmed" are in 2 completely different handwriting next to each other, you recognized the word "Safe," to be in your sons handwriting. But the word "Disarmed" seems to mach the handwriting of whom ever wrought "Bathroom?" on the wall a bit a go.


 
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