As you play around with your chain thinking of a way to see if the electrical quality of it can be grounded, the gold link on your bracelet glows for a moment as the chain vanishes from your hands. Then, just as fast the silver links gives off a momentary shine, and the chain reforms in your hands. You can feel its no longer charged, the tingling grasp of it in your finger tips is gone replaces with the feeling of strength.
To the room:
The five links on the leather bracelet the healer wheres each have a different color, and its clear now to everyone the healers chain is anything but normal.
Out of game:
Silver = normal
No extra D6 of any elemental damage, but when in this mode it has expanded critical 18-20 and is still +2
In Character: Without letting the group know Krusten silently goes back to the room with the pillars in the middle. She already searched the room, but she will try again to see if she missed anything the first time.
Search: 16
Out of game:
Normally to move near others with out being seen you have to roll for move silently and the people near by get to roll for spot to see you.
In game:
But, since no one is paying you any mind to you and they are handling another task at the moment, noticed or not you make your way to the room. Before when you you looked in the room you where searching the entire area now you are searching just this room so your taking more time and paying closer attention as you go.
At fist it strikes you as being rather odd that in the large room at the beginning of this maze the high ceiling and wide room needed no supports. And, in the many hallways and small rooms you all have passed threw thus far you have seen no other pillars.
What makes this small rooms so unstable that it needs both inside walls as well as pillars supporting the sealing?
At the far end of the room there is a heavy wooded door. There are 3 key holes on it. And the carving of a hourglass done in detailed line work.
The rooms seems really rather plain looking other then that, till you notice something in one of the dark corners, as you go to investigate you find a small leather water proof scroll case. It has a heave leather strap on it so it can be slung on and warn over the arm and across the chest or back. The case's lid is strapped down and latched but not locked.
Edited: KittenPunk on 5th Feb, 2013 - 2:48pm
Dungeons & Dragons 3.5 RPG Main Game (Hover)
Praos flexes his arms and legs for a moment as a warm up. He needs to be perfectly ready for this, unless he wants to end up another corpse. He rubs his gloved hands to check out the friction and he is satisfied with them. He grabs the one end of the makeshift rope and walks to the edge of the slope. He turns his back to the pit and says to the party " Hope you are ready. Here goes nothing ."
Out of Character: : Still cannot see how this roller works so here are my rolls from the d20srd site :
Strength check : 19+2 =21
Dexterity check : 15+3 = 18
Edited: Tsila on 5th Feb, 2013 - 3:09pm
Matt and Izumi use their strength to hold on up top as the healer lowers him self in to the pit.
It is very difficult but everyone manages to hold fast as Praos is safely and successfully lowered down.
Rudiger is fairly jammed in to the spikes.
Out of game: Praos its up to you what you do down there before making your rolls to clime out.
Dungeons & Dragons 3.5 RPG Main Game (Hover)
Praos lands in the pit with ease. He takes the corpse off the spike and lays it at the feet of the slop. Before starting the climb back up he searches the area to see if he can find anything of use .
Out of Character: : tThis are the rolls : Search 12+2=14 ( if needed for the pit )
Otherwise : Strength check : 10+2=12
Dexterity check : 17+3=20
There are many crushed bones at the bottom of the pit but little of use, but after you move the body you spot something where the pit has been disturbed the most, under where the body had landed.
A book that you then pick up. (Main plot item.)
It is a high quality thick blue stained leather bound book is found. On its cover it reads in gold embossing "Journal I." in large bold print.
After hooking Rudiger body to the belt rope you try to climb from he pit, and while you mange to out slip backwards a couple of times attempting to gain your footing. Finally with much effort you climb form the pit as every one is ready to host the body out.
After you are clear form the pit Matt and any one helping heave and lift the body from the pit that's is now attached to the end of the belt rope. It takes a bit of effort but is done successfully.
With the boy laid out before you,you could take form it items you think you may need. If you decided to loot your friends body knowing his items can serve him in no way in the afterlife but possibly help delivery you from this hell hole.
The loot available to be taken off the man's dead body:
1 outfit of normal clothing- couple of blood stains and holes
Good boots with laces
1 set wool socks
1 leather belt
2 belt bags empty
3 nice blue feathers tied on to leather straps
A leather harness for a good sized blade mint to be worn on the back
2 light leather arm braces mostly used to keep sleeves back when working with hot metal or near an open flame
1 dagger
1 water-skin full of clean water
1 days" worth of rations (a large chunk of old bread, a peace of dry meat, and a half rotten apple.)
1 piece of chock and a half peace of chock
1 small sack
1 small piece f sting to tie it off with
2 chunks of the glowing crystal
A small scrap of leather string, about a foot long
2 silver
A Light silver chain holding the silver holy symbol of a feather, which is been dipped and treated to turn the metal blue.
+2 masterwork holy bastard sword critical range 19/20 x2
The symbol of a God a feather is etched on the flat side of the blade just like the one in your dreams.. The blade feels stronger and lighter in your hands than any other you will did before. (+2 holy, critical ranges 19/20 x2) A crushed blue feather was hanging from the hilt.
Dungeons & Dragons 3.5 RPG Main Game (Hover)
Out of Character: Yes I know about move silently, I didn't mean it in that way... I meant that Krusten wasn't going to let anyone know that she was going to look at the other rooms.
In Character: Krusten becomes excited by her new find. (Using trap sense) She immediately looks it over and then opens it if it seems safe.