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Krusten The room looks like it has been being - Page 64 - D&D / Pathfinder Archive - Posted: 13th Feb, 2013 - 11:22am

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Post Date: 12th Feb, 2013 - 5:24pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Dungeons & Dragons 3.5 RPG Main Game - Page 64

Out of Character: : Spot : 18+9= 27
Listen 14+3 = 17

About the dagger since I do not want to load up, I will give it on my next post to Matt .

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Post Date: 12th Feb, 2013 - 8:24pm / Post ID: #

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Game Main RPG Dragons and Dungeons

In game:
Praos
You spot clearly the end of the hall it might of normally been just outside your range of sight however you can recognize the gray of a wall rather then the ongoing space of the halls you have been walking for 4 hours. You notice there is a slit off of the hall just before it dead ends in to a wall. As you stare down the hallway, eyes and ears on high alert, Krusten walks past you taking the lead and moving down the hallway not a care in the world for staying with the group.

Krusten moves ahead to scout, she realizes that, not only is there finally a split off from the endlessly long hallway they have spent the last 4 hours walking down, but there are 2 split offs. "Finally an end to the hallways." She thinks.

To the right a split off empty's out into a room a small well in one corner and a vent (likely for air) in another corner. Center of the room is an old make shift fire pit as you check the ashes Krusten realizes they're still warm and some of them are still red. This fire is not out, someone had to of lit it, how long ago she can't tell. Was it abandoned? Is there someone down here and nearby?



Out of game:
If you wish to search this room or make any other actions please let me know. When your done in this room I will give a physical description to where the path turns to the left and continues, which remains unexplored and unknown at this point. This goes to all the players please feel free to investigate the loose stone on the wall the split offs and so on as you wish.

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12th Feb, 2013 - 9:31pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game Archive Pathfinder / D&D

Izumi walks down the hallway slowly, trying to see better what she saw earlier. She will only walk so far as to keep line of sight with Felipe and any others who stay. She will look in from outside the room at the right and attempt to discern anything there.
(Out of Character: Spot 8+3=11)



Post Date: 12th Feb, 2013 - 9:43pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
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Page 64 Game Main RPG Dragons and Dungeons

Izumi
In the right the room you see it seems to of been made into a make shift resting spot, a vent in one corner and a well in another. You see Krusten bent over an old make shift fire pit in the center of the room. She appears to be checking the ashes.

The air just off from this room is fresher, even if not by much, and the cold you have gotten accustomed to is ever so slightly less chilly.

You could share you here the crying again but cannot tell its direction. No one other then you seems to hear it or at least is not reacting to it. Is there someone down here and nearby? Is it in my head?

Out of game:
Do you go in the room on the right or go down to the opening to the left and look in?

Reconcile Edited: KittenPunk on 12th Feb, 2013 - 9:59pm

12th Feb, 2013 - 10:39pm / Post ID: #

Game Main RPG Dragons and Dungeons

Hearing the sounds still, and it sounding as if from the room to the left, Izumi wanders a little further to just outside the room to the left, and peeks in for a bit of a look-see.

(Out of Character: Listen 9+3=12, Spot 14+3=17)



Post Date: 12th Feb, 2013 - 11:03pm / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game

Izumi only
You lean into the room to the left without leaving line of sight from the hallway. As you look in, you see a large room. There is an upper walk way and two flights of stairs leading down to a lower platform with a connecting pathway that seems to also start with steps leading down.
The lighting in this room is dim as the ceiling is higher and the crystals less effective. At the point at which the opening off of the lower platform begins to lead down more steps, the light becomes hardly adequate. Between the upper platform and the lower one there is a large pit with the steps connecting the area along each side. For the moment, the room looks empty. Then suddenly you see movement as someone comes out form hiding.

"Mom?... Mom!" A voice rings out as a teenage Half- Orc steps out form his hiding place.

His clothing are singed ever so slightly, and there is some spider webs still stuck in his hair. He is missing one of his boots, forcing him to walk lopsided as one big toes sticks out from a sock with a hole in it. Around his head orbits a small clear stone in the shape of a spindle. He is in the same outfit you last saw him leave the house wearing just under a week ago. He looks healthy for the most. His left hand holds on to his right wrist as he walks toward you. The way he holds it brings your attention to the fact his right arm has some dried blood on it.

When he gets near you he drops to his knees hugging and grasping at your clothing with his left hand. Its clear he is in shock and disbelief of seeing you. His eyes swell with tears as he buries his face in to your clothing and body. "Real. You're real." He voice muffled from being buried in your clothing as he cry's. His joy filled words half choked by crying are emotionally overwhelming for you to hear.

Over taken with the reunion Izumi failed to notice the blood drawn seal on the floor by the rooms entrance.

Group
The sound of crying fills the hallway as the reunion of a son with his mother takes place in the opening to the room on the left. (Lower room on the map.)

Matt helps Philip move the bricks to investigate what has been stashed behind them.

Reconcile Edited: KittenPunk on 12th Feb, 2013 - 11:16pm

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13th Feb, 2013 - 1:48am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game - Page 64

In Character: Krusten inspects the whole room properly especially the vent.

Search: 21
Spot: 15
Listen: 12

Out of Character: What does the star represent? Where the rest of the party are gathered?



Post Date: 13th Feb, 2013 - 11:22am / Post ID: #

Dungeons & Dragons 3.5 RPG Main Game
A Friend

Dungeons & Dragons 3.5 RPG Main Game D&D / Pathfinder Archive - Page 64

Krusten
The room looks like it has been being lived in for a couple of days. There are chalk drawings on the wall as well as hatch marks. In one corner there is a small pile of broken spears and other scraps of wood stashed between the well and the wall, likely gathered from the rooms far above and now being used as firewood. The vent is made of iron and is bit in tot he stone floor. There is no vent leading up. As you hold your hand over the vent you can feel only the slightest movement of air. You hear the sound a gain, lowering your ear to the vent you think it is coming from deep down beneath the vent, the longer you listen the clearer the sound. You think the sound is that of singing. Its is very distant and sound more like the mumbled mix of tone and key, not clearly identifiable as a voice anymore.

On the wall near the vent in chalk is the words. "She is waiting."

Out of Character:
The star represents where the rest of the party are gathered, and the loose brick in the wall is.
Also I am saving your search roll to answer in a moment. I want to give the boys back in the hallways some time to do something, hopefully they will post soon.

Reconcile Edited: KittenPunk on 13th Feb, 2013 - 11:29am


 
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