Praos passes the bag to Krusten while saying " You can check what it is holding as well. I think I should go to the others and see if they need my help with anything ." With that he stands up and heads towards Izumi and the rest observing the seal. " LEt me see if I can discern what this is for ." he says and kneels over the blood seal .
Out of Character: : Knowledge Arcana : 17+8=25
Praos hands the bag to Krusten.
As Praos looks over the seal he thinks he recognizes part of it but it appears to be 2 seals in one. He can make out that the part he recognizes corresponds with a detect magic spell. But, why would there be a seal of detect magic? And, who would it be alerting when something or some one with magical items passes over it? Most of all, what is the other part of it?
After Praos examines the seal and comes up with what he's gleaned from it, Izumi asks him, "Think we can wash away the seal, and break it's magic? We can get water from the little well in the other room and try to scrub out the blood."
Praos examines the seal one more time, trying to discern what the 2nd seal means. To no avail though as what he knows is [kind of] limited. Though not as important as the meaning of the second seal, he asks the others the next thing on his mind " But why would someone put this kind of seal here ? Is it a part of the test or someone had set it as an alarm ?"
In Game: Felipe wants to know where the bubbling sounds came from, so he now comes out from the room he just searched inside and follows the sounds to where it came from. (Note: It if more like he is going to where the blood seal room is)
Izumi responds to Praos's question, "My gut tells me it's not for anything good. Most things that need blood are not for good. Though sometimes one uses blood to make a ritual or a seal like this one last longer, or be more powerful. Of the two seals, I'm more worried about the one you or I couldn't figure out."
Out of game:
Felipe you are in the blood seal room. The bubbling sound is coming from the acid pit room.
In game:
Felipe moves down the steps in the blood seal room toward the dark steps down the hallway. Using one of his small chunks of crystal to light the way he comes to the end of the little hallway where a large metal door is. He can hear the bubbling sound from beyond the door and pushes the heavy door open.
A strong smell of sulfur wafts past as the door opens. Before you, in a large room, is a wall dividing the room in half with two five foot ledges along the outer walls, and two large pits full of bubbling acid. The smell in this room is overwhelming, you will need to roll for a Fortitude Save.
Dungeons & Dragons 3.5 RPG Main Game (Hover)