Rudiger listens to the woman say her piece, and drops his guard as she said almost the same thing he had said to Felipe.
"No, I don't think that I am your foe. Do you know the way out?" Rudiger was very anxious to get back to his forge, and without every being processed in the prison, he felt that if he could make it back there, he could pretend this night had never happened.
Matthias steps in to the hall way but sees no torch to be garbed. In fact the light source is strange indeed, on the tall ceiling a vain of natural glowing crystal give off the only lite in the area, enough to see by even with out low light vision.
Felipe doesn't say anything yet to the woman, he is just observing and listening to what is happening. He feels that he should really get out of this place so he can go back to what he has been trying doing around this city.
It won't take much effort to discern the layout of the hallways and 3 rooms.
Each room being one of the dump sites for where the tunnels up top lead to.
Form the long slide it is easy to tell you must be several story's under ground.
The air is old and bitter, tail with a lack of freshness coupled with a damp and dismal stinch of death. The cold confirms your fears, and quickly your mind grasps that you are in some sort of dungeon or labyrinth.
Out of game
When you explore past the hallways and starting rooms, you will find the hallways converge to a Large room. When your group reaches it I will add a post on the description and details of this room
Maps to come soon.
Edited: KittenPunk on 4th Jan, 2013 - 4:51pm
"Greetings," Rudiger says, no longer surprised by the appearance of strangers in this strange place. "I took the center passage and it dropped me in this room. I guess we should take the the passageway opposite that you came."