Your attributes are a little on the low side for my game, but it shouldn't be an issue.
Your character will be plain Magic User, rather than a Conjurer. I have no specialist classes like that, rather, you would want to take Magic Specialty-Conjuration as a 1st level feat. Magic Specialty choices are; Universal, Conjuration, Fire, Water, Earth, Air, Light, Dark, Holy and Unholy (I forgot my Unholy spells on my updated spell list, I'll post it in the complete version) Note that some spells could apply to more than one category (such as Create Water). In such a circumstance, I put the spell in whichever spell category I feel it fits best in (Create Water is in Conjuration rather than Water). In the case of Conjuration, Magic Specialty will increase Summoned Monster's HD by 1, produce larger amounts of summoned food/water, etc.
No, I have no 0 level spells.
Spell casting is based entirely on Intelligence. I would require any Magic User in my party to have a minimum of 16 Int. Intelligence Modifier directly influences # of spells per day and # of spells per level. With 18 Intelligence, you will be able to choose 4 spells per level, and cast 4 spells of each level per day. So at 2nd level you will have 8 spells, and be able to cast 4 1st level and 4 2nd level per day.
A 2nd level Magic User with 16 Int would have a total of 6 spells and be able to cast 3 1st level and 3 2nd level per day.
So, actually spell level will scale at the same rate as player level, not every two levels as for the rules? Will leveling follow the traditional table (2nd level at 1000xp, 3rd at 3000xp and so on)?
Yes, spell level increases per player level, and yes, leveling follows the traditional progression.
Character: Quasar
Race: Human Class: Wizard Level: 1 Exp: 0 HP: 4
Attributes:
-Strength 15 (+2)
-Dexterity 16 (+3)
-Constitution 11 (0)
-Intelligence 18 (+4)
-Wisdom 6 (-2)
-Charisma 10 (0)
Magic Specialty- conjuration
Speedy Memorization
Familiar: Dinocil (Lizard, common)
Equipment:
-Bedroll (5lb) (on top of the backpack)
-Backpack (2lb):
Winter Blanket (3lb)
5xCandle (new)
Scrollcase (0,5lb) (empty)
Scrollcase (0,5lb) (contains letter or recommendation from Master Ignazio)
Chalk
Crowbar (5lb)
Flint&Steel
Vial of black Ink (10 oz, full)
Inkpen
5xPaper Sheet
5xParchment Sheet
5xDaily Dry Ration (5lb)
Rope 50 ft, silk (5lb)
Soap (1lb)
Waterskin (4lb)
2xTorch (2lb) (new)
Spellbook (3lb) (?/100 pages filled up)
2xClub (1d6 x2 10ft Bludg) (6lb)
-Traveler's Outfit (5lb) (leather string shirt, leather pants, leather boots, belt and a dark green hooded cloak)
-Quarterstaff (4lb) (1d6\1d6-1 x2 Bludg) (Mainly used as a walking stick or stored diagonally between the back and the backpack. One of the edges is worn and deals less damage)
-10xDagger (10lb) (1d4 19-20x2 10ft slash\pierc) (Set of quality daggers with a silvery Q encarved on the handle. 6 are in the backpack, 2 on the sides of the belt and 2 hidden, one in each boot)
-Belt Pouch (0,5lb) (left side of the belt) (contains 1 gold, 3 silver and 8 copper)
-Spell Component Pouch (2lb) (right side of the belt)
Total weight: 63,5lb
Spells: Read Magic, Detect Magic, Summon Monster 1, Grease
I didn't post Save Throws, AC, To Hit and so on and no skills.
Some questions: Do wizards keep the Scribe Scrolls bonus feature? Are you sure, only 4 spells known? This would unbalance the Wizard greatly, everybody will only want to play Sorcerers.
Quasar-Human-Magic User Level 1
[Strength]-15
[Dexterity]-16
Int-18
[Wisdom]-6
[Constitution]-11
[Charisma]-10
HP=4
To Hit=+2
AC=13
Dfs=0
Carrying Weight=40/200
Items=
Backpack 2lbs
Bedroll 5Lbs
Thick Blanket 3 Lbs
Candle x5 1 Lbs
Scrollcase (empty)
Scrollcase (letter of recommmedation from Master Ignazio)
Chalk
Crowbar 5 Lbs
Flint&Steel
Vial of Ink
Inkpen
Paper x5
Parchment x5
Rations 5 Days 5lbs
Rope, 50 ft, Silk 5lbs
Soap
Waterskin (Full) 1 Lb
Torch x 2 2 Lbs
Club x 2 d6+2 damage 6 lbs
Traveler's Outfit 5 lbs (leather string shirt, leather pants, leather boots, belt and a dark green hooded cloak)
Belt Pouch
Feats=Magic Specialty-Conjuration
Speedy Memorization
Spells=Detect Magic
Read Magic
Summon Monster 1
Grease
Speedy Memorization gives you one extra spell per level, so pick one more spell. Yes, you can scribe any spell you know to a scroll. I am not using the Sorceror class, only Magic-User, Druid, and Cleric for Magic based classes.
Edited: Oinodaemon on 28th Feb, 2013 - 8:50am
Alright, Quasar is approved and ready to join. I'll have your intro done today and have you in game this evening.
What's Quasar's alignment?
Also, I only use Gold as currency, for simplicity's sake. No copper or silver. (If your character found a pile of silver coins he could sell them for gold) My in game reason for this is that gold is very plentiful in this time period.
Your character begins with 5 Gold.
Edited: Oinodaemon on 28th Feb, 2013 - 4:35pm
Zed Thorn is approved and will be in game this evening.
Zed-Elven-Rogue Level 1
[Strength]-14 HP=6
[Dexterity]-18
Int-16 To Hit= +3 Melee +4 Bow
[Wisdom]-10 Dfs=1
[Constitution]-14
[Charisma]-14
Worships=Firlwis
Alignment=Chaotic Good
Carrying Weight=33/130 Lbs
Items=Dagger d4+1 [Critical Hit] Range 20 1 Lb
Longbow d8+5 [Critical Hit] Range 19-20 3 Lbs
40 Arrows 2 Lbs
Leather Armor 15 Lbs
Rope 50 ft 10 Lbs
Rations 2 Days 2 Lbs
Waterskin (Full)
Height=5'8 Weight=165 Age=25
Feats=Bow Pro
Stealthy (Rogue feat)