Oinodaemon's "Into The Darkness" 3.5 RPG - Page 16 of 49

Zed turns to Quasar "Watch Kevon for - Page 16 - D&D / Pathfinder Archive - Posted: 20th Mar, 2013 - 8:43pm

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Best of  Oinodaemon' s This is the MAIN Game Thread for those who already have a Character created. Do note that although the backbone is Dungeons & Dragons the game rules have a strong variant side. Check Oinodaemon's "Into The Darkness" Rules And Setting for details.
Oinodaemon's "Into The Darkness" 3.5 RPG Related Information to Oinodaemon's "Into The Darkness" 3.5 RPG
19th Mar, 2013 - 5:35pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG - Page 16

Quasar stops immediately where he is, waiting for the rest of the group to catch on him. When he feels he has cover, he runs to the opposite side of the door and immediately flattens himself against the wall. In this way, the party will control the entrance from its left and right side. Quasar will not enter the room, waiting for somebody more skilled than himself to do the job.

Reconcile Edited: Bruconero on 19th Mar, 2013 - 5:39pm



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Post Date: 19th Mar, 2013 - 8:48pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
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RPG Darknessquot quotInto Oinodaemons

Arathriel flattens himself against the wall opposite of Quasar, he listens for any noise coming from the room if he hears no noise he wil slowly and quietly swing the door open after looking to Qusar for agreement to these actions.

Post Date: 19th Mar, 2013 - 10:07pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
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Oinodaemon's "Into The Darkness" 3.5 RPG Archive Pathfinder / D&D

While they are focusing on the door and the room Forthan will watch the other doors in the hallway to see if any of them start to open.

20th Mar, 2013 - 2:40am / Post ID: #

Page 16 RPG Darknessquot quotInto Oinodaemons

Noticing what Arathriel is up to, Quasar nods in agreement to let him know he is ready. At the same time, he keeps an eye on Kevon, just in case Zed Thorn should find himself in need for help.
When the ranger will storm into the room, Quasar will stay behind him, ready to throw his club to whatever is moving.



20th Mar, 2013 - 3:08pm / Post ID: #

RPG Darknessquot quotInto Oinodaemons

The full room becomes visible as Arathriel opens the door and leaps through, weapons at the ready. The room is of middling quality, with two cupboards for storing objects, a washstand, a small writing desk, and a large bed. A sandy haired young man sits upright against one of the cupboards, bleeding profusely from a wound in his chest. He appears as any other village youth. His eyes are open and he wheezes loudly, it is clear that he is on the verge of death. A small knife lies in his blood next to his leg.

His eyes alone as the party enters, and he reaches for the neck of his laced shirt, fingers scrabbling feebly. He also seems to be trying to speak.



20th Mar, 2013 - 3:54pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG

Quasar rapidly searches the drawers for anything that could be used as a bandage, to block the blood loss. "Forthan, hurry! We have a wounded man here", he calls out while frantically rummaging through the cupboards. As soon as he finds any piece of cloth, a shirt or whatever, he will try to use it for preventing the blood from coming out of the open wound.



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20th Mar, 2013 - 8:15pm / Post ID: #

Oinodaemon's "Into Darkness" 3.5 RPG - Page 16

Quasar finds a rag within moments, but as he moves to press the rag to the youths chest his hand snaps up and catches Quasar's wrist. His lips move soundlessly, until finally two words slip out. "Prevent Destruction." It comes out as a whisper, and then he shudders, life leaving him. The hand scrabbling at his neck falls limp, and his eyes glaze over completely. He managed to untie the top lace of his shirt before he died, exposing his collar bones and neck.



20th Mar, 2013 - 8:43pm / Post ID: #

Oinodaemon's "Into Darkness" 3.5 RPG D&D / Pathfinder Archive - Page 16

Zed turns to Quasar "Watch Kevon for moment ,if he trys anthing just stick him with this." Zed hands him the dagger. " We can't aford for him to go berserk again."
Zed enters the room with the dead man, "I'm going to search him for clues."


Out of Game: Search Check: 4




 
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