Oinodaemon's "Into The Darkness" 3.5 RPG - Page 21 of 49

In Game: Forthan was true to his word and - Page 21 - D&D / Pathfinder Archive - Posted: 27th Mar, 2013 - 12:45am

Text RPG Play Text RPG ?
 

30th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Warlock
Warlock
Fighter
Fighter
Wizard
Wizard
Rogue
Rogue
Barbarian
Barbarian
Paladin
Paladin
Draconian
Draconian
Cleric
Cleric
Ranger
Ranger

+  « First of 49 pgs.  17 18 19 20 21 22 23 24 25  ...Latest (49) »
Posts: 386 - Views: 18617
Closed
Best of  Oinodaemon' s This is the MAIN Game Thread for those who already have a Character created. Do note that although the backbone is Dungeons & Dragons the game rules have a strong variant side. Check Oinodaemon's "Into The Darkness" Rules And Setting for details.
Oinodaemon's "Into The Darkness" 3.5 RPG Related Information to Oinodaemon's "Into The Darkness" 3.5 RPG
26th Mar, 2013 - 2:49am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG - Page 21

Quasar doesn't like at all what he hears from downstairs. "We have to get out of here", he says to the other two, "And maybe we should let him go, also. He knows our names".
The magician takes a good look at the alley below. "I propose we untie him. Then we wait until those fanatics come up and try to get inside. If they start forcing the door open, we flee. We can use the rope that is binding Kevon and I have another one if needed but the last of us will have to jump. Once safe, we can study a way to free to priest".



Sponsored Links:
Post Date: 26th Mar, 2013 - 6:32am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

RPG Darknessquot quotInto Oinodaemons



As Quasar is. Talking Arthriel puts his chain in the small of his back up against his pack but still with in easy reach. He leaves his axe on his belt but in an non ominous manner and checks his hidden hook blade to make sure it is at the ready. Arathiel proposes to Qasary that if his staff is sturdie enough and long enough to go across the window that they tie the rope to one send so that when pressure is released they can pull the rope and his staff out of the room while the chances of any one getting hurt is decreased. If they decided against this option arathriel would stay room and hold the rope as with his hook blade he would have the least distance to fall. Arathriel agrees that they should turn kevon lose. Arathriel wants to leave immediately because if the defenders are arresting a priest surely they will all be arrested

Post Date: 26th Mar, 2013 - 1:46pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into The Darkness" 3.5 RPG Archive Pathfinder / D&D

Byron walks slowly along the side of the tavern, examining the wall for any potential escape routes or back entrances (windows, back doors and the like).

Out of character: Which side of the alley is the tavern on? Does it extend all the way to the fork, and if so, does the fork go around the back side of the tavern?

26th Mar, 2013 - 3:40pm / Post ID: #

Page 21 RPG Darknessquot quotInto Oinodaemons

"This man could prove himself a valuable companion", thinks Quasar. To Arathriel: "We will do as you said. Is an excellent plan. But I would wait for them to come upstairs so it will take longer before they run after us. Do you guys agree?". The magician starts then to untie Kevon. He secures the rope to his quarterstaff, checks that the knot is strong and firm and, when satisfied, looks down into the alley to be sure they will run in the direction that is opposite to the tavern entrance. He stores his daggers and places the staff against the window's frame. He will pull then the rope a couple of times to make sure the staff will hold. "Zed, do you want to go first? I can be the second with Kevon being the last. We will move as soon as we hear them on this floor. We don't want to jump down only to discover they are next to the entrance and ready for the chase".



26th Mar, 2013 - 7:23pm / Post ID: #

RPG Darknessquot quotInto Oinodaemons

Whispering to Quasar and Arathriel, "Sounds like a plan, we'll wait until they try to come up and I'll go down the rope first ."Zed keeps his eyes out the window on the alley and his ears tuned to the sounds coming from down stairs. "If I hear anyone start to come up the stairs ill start to head down the window."



Out of Game: Listen Check: 14



26th Mar, 2013 - 7:54pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG

Forthan - The guard places heavy iron shackles on your wrists and twists a key in the lock. He escorts you outside, and the other guards join in formation with Riley and the barmaid as they stamp their way outside. The captain begins climbing the stairs.


Quasar/Zed/Arathriel - Kevon is very still while being untied, "Thank you for showing me this trust." He says quietly.

Quasar ties the rope to the staff in an intricate knot, and Zed prepares to climb out the window. Looking out the window, you can see a Halfling walking down the alley. The thump of boots sounds on the stairs.


Byron - The tavern is on your right hand side, and there are several windows above you. A couple of people are sticking their heads out of the third window in, one story up. They seem to be getting ready to climb out the window. The right hand fork leads behind the tavern.



Make sure to SUBSCRIBE for FREE to JB's Youtube Channel!
Post Date: 27th Mar, 2013 - 12:08am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into Darkness" 3.5 RPG - Page 21

Byron, in the interest of determining the exact goings-on of this confusing tavern, shouts up to the people sticking their heads out of the window. "Greetings friends! I was wondering if you had any knowledge as to what was occurring in the lower room of this tavern."

Post Date: 27th Mar, 2013 - 12:45am / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into Darkness" 3.5 RPG D&D / Pathfinder Archive - Page 21

In Game: Forthan was true to his word and does not resist. Once they are outside he will try to stand near to the bar maid and riley so he can check them both for injuries. HE will ask the guards if any of them have any injuries they may need healed of.

Out of Character: Are the shackles made for the common human? If so he will look at them and see if the needs arise if he can slip them off. He will not make any attempt of that currently.


 
> TOPIC: Oinodaemon's "Into The Darkness" 3.5 RPG
 

▲ TOP


International Discussions Coded by: BGID®
ALL RIGHTS RESERVED Copyright © 1999-2024
Disclaimer Privacy Report Errors Credits
This site uses Cookies to dispense or record information with regards to your visit. By continuing to use this site you agree to the terms outlined in our Cookies used here: Privacy / Disclaimer,
This International Discussions custom Play By Post Pathfinder Role-playing Game uses trademarks and/or copyrights owned by Paizo Publishing, LLC under permission. More details can be found in the first Post of any Pathfinder RPG. Wizards of the Coast are he trademark owners for D&D and likewise allow the use of their system under permission.