Out of Game:I rolled 'em. If you want to roll for yourself, go ahead and roll from now on. It's mostly to keep cheaters from cheating, and I'm not worried about you cheating.
In Game: Quasar notices nothing out of the ordinary. Birds chirp in the trees, and the sun has made a full appearance.
Oinodaemon's "Into The Darkness" 3.5 RPG (Hover)
Out of Character: Apart from combat rolls, if you roll for me is better. I prefer not knowing the result of the dice. I don't like dice rolls to get into the game (as you saw in my game also, I never post rolls or numbers unless really necessary). I find the game more enjoyable if I don't know if what is happening is only connected to a number or not. Example: Quasar now doesn't hear anything. Is that because there's nothing to hear or because he failed the skill check? If I rolled a 2 I would know I failed. This way, with you rolling for me, anything can be and I feel the situation more "Real".
Forthan sees a door on the Eastern side of the building as he walks near. The door is as ramshackle as the rest of the building, though it is still solid.
Arathriel and Byron follow Forthan.
Quasar and Kevon remain at the Southern edge of the grove.
Quasar spots a six pronged Elk standing to the southwest, one hundred feet away or so. The Elk raises its head and turns, taking note of Quasar and Kevon.
A muffled voice responds to Forthan's knock, "Ah, it's you! Come in, come in! I've been waiting for you."
Forthan sees nothing unusual as he looks around. Wildflowers are very abundant, and the trees thicken the further away from the cabin they go.
Kevon obeys Quasars directive and follows to the rest of the party.