Oinodaemon's "Into The Darkness" 3.5 RPG - Page 42 of 49

A muffled voice responds to Forthan's - Page 42 - D&D / Pathfinder Archive - Posted: 31st May, 2013 - 7:24am

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Best of  Oinodaemon' s This is the MAIN Game Thread for those who already have a Character created. Do note that although the backbone is Dungeons & Dragons the game rules have a strong variant side. Check Oinodaemon's "Into The Darkness" Rules And Setting for details.
Oinodaemon's "Into The Darkness" 3.5 RPG Related Information to Oinodaemon's "Into The Darkness" 3.5 RPG
28th May, 2013 - 1:11pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG - Page 42

Out of Game:I rolled 'em. If you want to roll for yourself, go ahead and roll from now on. It's mostly to keep cheaters from cheating, and I'm not worried about you cheating.

In Game: Quasar notices nothing out of the ordinary. Birds chirp in the trees, and the sun has made a full appearance.

Oinodaemon's "Into The Darkness" 3.5 RPG
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28th May, 2013 - 7:47pm / Post ID: #

RPG Darknessquot quotInto Oinodaemons

Out of Character: Apart from combat rolls, if you roll for me is better. I prefer not knowing the result of the dice. I don't like dice rolls to get into the game (as you saw in my game also, I never post rolls or numbers unless really necessary). I find the game more enjoyable if I don't know if what is happening is only connected to a number or not. Example: Quasar now doesn't hear anything. Is that because there's nothing to hear or because he failed the skill check? If I rolled a 2 I would know I failed. This way, with you rolling for me, anything can be and I feel the situation more "Real".



Post Date: 29th May, 2013 - 1:06pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into The Darkness" 3.5 RPG Archive Pathfinder / D&D

Forthan will walk up to the cabin to see if he can see a door. HE is interested in meeting this sage to see what information he can give us about the area and the quest they are on.

30th May, 2013 - 6:16am / Post ID: #

Page 42 RPG Darknessquot quotInto Oinodaemons

Quasar will stay behind, leaving the exploration to those more expert than him. After his companions will make sure the area is safe, the magician will follow.



30th May, 2013 - 11:32am / Post ID: #

RPG Darknessquot quotInto Oinodaemons

Forthan sees a door on the Eastern side of the building as he walks near. The door is as ramshackle as the rest of the building, though it is still solid.

Arathriel and Byron follow Forthan.

Quasar and Kevon remain at the Southern edge of the grove.

Quasar spots a six pronged Elk standing to the southwest, one hundred feet away or so. The Elk raises its head and turns, taking note of Quasar and Kevon.



Post Date: 30th May, 2013 - 12:25pm / Post ID: #

Oinodaemon's "Into The Darkness" 3.5 RPG
A Friend

Oinodaemon's "Into The Darkness" 3.5 RPG

Forthan will approach the door and knock on it too see if anyone answers. After knocking on the door he will look around the area to see if he sees anything coming into or in the clearing.

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30th May, 2013 - 12:33pm / Post ID: #

Oinodaemon's "Into Darkness" 3.5 RPG - Page 42

Quasar looks at the elk in a distracted way. His attention is on the group that is approaching the hut. He gestures to Kevon to get closer to the others and follows behind.



31st May, 2013 - 7:24am / Post ID: #

Oinodaemon's "Into Darkness" 3.5 RPG D&D / Pathfinder Archive - Page 42

A muffled voice responds to Forthan's knock, "Ah, it's you! Come in, come in! I've been waiting for you."

Forthan sees nothing unusual as he looks around. Wildflowers are very abundant, and the trees thicken the further away from the cabin they go.

Kevon obeys Quasars directive and follows to the rest of the party.




 
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