Run [general]

Run [general] - Board, Card, RPG Reviews - Posted: 2nd May, 2013 - 11:54am

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Dungeons & Dragons Feats
Post Date: 20th Apr, 2013 - 1:27pm / Post ID: #

Run [general]

Run [General] Feat In Dungeons & Dragons

Have you used the unique Run [General] Feat for your Dungeons & Dragons Character? If so, what are your thoughts about the pros and cons of selecting this Feat over other Feats.

More on this Feat: Run [General]

List of other Feats: D&D Feats List

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25th Apr, 2013 - 7:00am / Post ID: #

general Run

Run can be good to have if you are needed to chase down an enemy or important documents being delivered to an enemy. You get x5 your normal run plus a +4 to jump.



2nd May, 2013 - 11:54am / Post ID: #

Run [general] Reviews RPG & Card Board

Yes, useful feature, depending on which kind of character a player is using. Is also good for quick and light fighters (thinking about monks here) because they will compensate the lack of armor when facing opponents armed with ranged weapons or spellcasters: running for a full round, they will be able to engage almost everybody in melee.




 
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