Medieval Camp To Catch A Thief RPG - Page 21 of 34

I propose we continue heading north and avoid - Page 21 - World of Medieval PBP RPG - Posted: 29th Nov, 2004 - 7:43pm

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Part B
Post Date: 28th Nov, 2004 - 5:48pm / Post ID: #

Medieval Camp To Catch A Thief RPG
A Friend

Medieval Camp To Catch A Thief RPG - Page 21

I will give her the back pack ! She need it more then I do, as for the armor..I do not thing is that noise so if Ariadne decide to get read of it (although if she stay in the back of the group the extra noise will not give us away) ...I will be wiling to take it smile.gif

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28th Nov, 2004 - 5:51pm / Post ID: #

RPG Thief Catch Camp Medieval

I dont think its as easy as switching. Again, this is what the admin is trying to avoid. It is up to Ariadne to either take the chain armor with her, or leave it. There isnt a choice of handing it to someone else. The only time we can do that is for temporary reasons; like me borrowing T'grons staff to lead the group. As for the backpack, it isnt Maicman's to give or leave, because it was in the loot that we found. So either Maicman takes it or Ariadne takes it.



28th Nov, 2004 - 5:56pm / Post ID: #

Medieval Camp To Catch A Thief RPG RPG PBP Medieval World

So Ariadne takes it for good because she really needs it. I agree with Maicman about having a short lunch before we embark.



29th Nov, 2004 - 12:44pm / Post ID: #

Page 21 RPG Thief Catch Camp Medieval

OCC: Sorry for taking so long to post, last night I was writing the message and at the same time I had to put my son to sleep and I fall asleep at the same time! rolleyes.gif Sorry about that. Thanks for deciding for me. smile.gif Time is always an issue for me, specially during the week. Thanks for your pacience.

I don't know what you all think but I think we should choose to go
the east passageway where the water sounds come from, but we need to be cautious and see if its avalaiable and safe to drink it, it could be poisonous water or by the contrary, it could be healing waters.




29th Nov, 2004 - 2:44pm / Post ID: #

RPG Thief Catch Camp Medieval

I agree. How would we check, though, if the water is poisonous or not?

by the way, is our decision what you would have said, too, or would you have decided otherwise on the armor issue?



Post Date: 29th Nov, 2004 - 3:34pm / Post ID: #

Medieval Camp To Catch A Thief RPG
A Friend

Medieval Camp To Catch A Thief RPG

If there are some healing waters around this parts for sure this rat hole is not host of such a wonder...
so forget about the water ...(if you are really thirsty i can give you some )

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29th Nov, 2004 - 3:43pm / Post ID: #

Medieval Camp Catch Thief RPG - Page 21

Smudge, probably I would still thinking what to do with my armor laugh.gif don't worry about it....

How we check about poisonous water?, well if there are fishes or other living creatures there, then it's not.



29th Nov, 2004 - 7:43pm / Post ID: #

Medieval Camp Catch Thief RPG World Medieval PBP RPG - Page 21

I propose we continue heading north and avoid the passageway where the water is coming from. The only advantage I can see going that route is if it is a backdoor way of sneaking up on the bandits. Otherwise, going through wet and leaky tunnels is not what we want to get into at this stage. Plus east is going away from where Knight has gone and we hope to meet up with him at some time, right?




 
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