Medieval Camp To Catch A Thief RPG - Page 9 of 34

My apologies, I meant not to leave anyone - Page 9 - World of Medieval PBP RPG - Posted: 17th Nov, 2004 - 8:09am

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Post Date: 17th Nov, 2004 - 1:16am / Post ID: #

Medieval Camp To Catch A Thief RPG - Page 9

Right, so have we a plan? The next Party Order is in one hour (9:15pm EST), but we should make better of our discussion, for instance... if it is a trap door then what? If it is not then what? Let us plan the possibilities so that we do not have to wait for something to happen to make a decision - agreed?

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17th Nov, 2004 - 1:33am / Post ID: #

RPG Thief Catch Camp Medieval

If it be a trap door, then it leads somewhere that the bandits do not want us to go to. Therefore I say we proceed through it. If it is simply a trap, we go around it and continue. Let Ariadne shed her light on it to see what it be. Agreed?



17th Nov, 2004 - 1:56am / Post ID: #

Medieval Camp To Catch A Thief RPG RPG PBP Medieval World

I think that if it is a trapdoor, we should go through, but we should split to two groups - the bigger of which shall go through the corridor, and the smaller through the trapdoor. After a quick survey of the surroundings, we should then meet at the same place and, once we have more knowledge about the trap door and corridor, then decide a more informed decision.

If not a trap door, we should go through the corridor in full formation.

Reconcile Edited: Smudge on 17th Nov, 2004 - 1:58am



Post Date: 17th Nov, 2004 - 2:55am / Post ID: #


Middle Ages Facts

Page 9 RPG Thief Catch Camp Medieval

How can I bash somethin' if I cannot even see meh two left feet in front of meh beard? *burp*

17th Nov, 2004 - 3:00am / Post ID: #

RPG Thief Catch Camp Medieval

Maybe we'll move the torch to the middle so everyone could see equally. Right or ahead, quite a gamble. Right sounds good to me, though. making a change every so often is always a good thing!



17th Nov, 2004 - 3:01am / Post ID: #

Medieval Camp To Catch A Thief RPG

It is apparent that we should go towards the chanting in the distance but first we may want to investigate to the right. There may be clues or others there and we wouldnt want them behind us if we move forward. This is the same reasoning that was used to close the forest entrance I suppose. I wonder if we should have Horde stay where he is and watch in case the forest entrace is attempted to be opened. It doesnt bode well for us to backtrack to where he is. What do ye think?



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17th Nov, 2004 - 4:42am / Post ID: #

Medieval Camp Catch Thief RPG - Page 9

I do not understand you. Are you suggesting to leave Horde behind? If that was what you meant, I disagree. I am not willing to abandon a member of our group. Let us pass the torch backwards so he could better see where we are, and then let me hold the torch, because I'm in the middle, and that way no one will be lost.



17th Nov, 2004 - 8:09am / Post ID: #

Medieval Camp Catch Thief RPG World Medieval PBP RPG - Page 9

My apologies, I meant not to leave anyone behind. My assumptions were that Horde was at the very entrance to the cave but upon further review, it would seem we are all together. T'gron's suggestion is fine with me, as long as Ariadne has enough light to see since she is at the front. I would still say we venture to the right and investigate before proceeding to the chantings in the distance. What sayeth Maicman and Ariadne?




 
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