There are certain games that were created long ago that just seem to be classic - in other words, no matter what they bring as an update, upgrade or later version it will just seem like an 'add-on' or another 'try', but your mind will still fall on 'how it used to be' and the way the game was in yester year. Which games do you consider to be classic?
I have seen a few versions of 'Frogger' and I still think the original is the best. Another classic is Pac-Man and Ms. PacMan. I have seen them try to make versions of these that resemble Mario Bros. but they do not compare to the originals.
Occasionally, the theme music for the original SimCity enters my head... the pretty little melody that plays during the initial building/set up of your city. I haven't actually played that game for several years (the original version), so why the music comes back to me is a mystery.
Civilization is a great one too, although I prefer CivII for the improved movement/graphics. Love the Throne Room
Dr. Mario was pretty cool, and Tetris. Back when my sister was normal, we used to have tournaments ... those were the days, man.
I would have to say that Mario Bros. The super nintendo versions, are the greatest games ever created. Now you have the 'remakes' of them with the 3D graphics and better animation, but the gameplay is just never quite the same. I loved the sidescroll and stuff, odd as that may seem.
Another really fun game is Super Mario Bros. 3, for Super Nintendo. You found powerups and got to save them for later. Unfortunately, my super nintendo broke. Good times, good times...
Sharpshoey
QUOTE (FarSeer @ 21-Oct 04, 12:15 AM) |
Civilization is a great one too, although I prefer CivII for the improved movement/graphics. Love the Throne Room |
One game that has been considered a classic is Ultima Underworld: The Stygian Abyss.
For those that don't know about it, Ultima Underworld: The Stygian Abyss (shortened by almost all that write about it to UW, as this was the executable filename for the game) cast the player in the role of the Avatar, a character that appeared in previous (and later) Ultima games - a person that lived a normal life in this world, but yet travelled through what were termed "moon gates" to the Ultima world, called Britannia.
It was upon travelling to Britannia at the start of the game that you were mistakenly arrested and accused of kidnapping the daughter of a lord that watched over the Stygian Abyss, a place which had originally been an underground colony, but was now used as a prison, since many catastrophes had made the colony dangerous, and was abandoned.
This lord summarily threw you into the Abyss despite your insistence that you were the Avatar, since it was rumoured that a troll carried the daughter into the Abyss - if you could get the daughter back from the abyss, then you were truly the Avatar and all charges would be dropped, if you were not the Avatar then you were lying about your identity, and possibly your involvement with the kidnapping, and would languish for the rest of your days in the abyss for crime/s.
This set up the story for a largely underrated game, although its style can be seen mirrored in many first person RPGs, as this predated most, if not all of them - indeed, System Shock used a highly modified UW engine, and members of UW's design team went on to work on Deus Ex.
The main drawing power of this game was the sheer open-ended feeling that it gave the player, which was unique for first person computer games of the time - many people were still playing the original DOOM, with its find-a-key-to-open-a-door-and-repeat game-play. You could make various items from constituent parts, such as soup, if you had the recipe, the ingredients and a bowl to mix them in; you could repair items if there was an anvil and you had a good repair skill value; you could master the multitude of magic spells on offer, and find spells undocumented in the manual whilst playing the game; you could trade items you found on enemies with friendly computer characters, who realistically tried to ensure they got a better deal, and some were more influenced by certain things - Goblins were more interested in food, whilst Dwarves were more inclined to trade for gold and gems.
Nevertheless, the game still had a linear plot hidden within: the way and order that you achieved the goals of this plot were however up to the player, to a degree.
The sheer scale and scope of the game, along with its game dynamic and replay ability, means that this game is considered by many, including a British computer game magazine that wrote a retro article about it, as one of the greatest all-time computer game classics.
Sorry if this was too long, I've never posted on a forum before, and I really like this game .