[medieval] The Rescue

[medieval] Rescue - World of Medieval PBP RPG - Posted: 27th Mar, 2005 - 12:47am

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27th November 2024's Text Adventure:
Choose Your Medieval Fantasy Character:

Barbarian
Barbarian
Wizard
Wizard
Warlock
Warlock
Cleric
Cleric
Paladin
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Rogue
Rogue
Draconian
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Scenario
2nd Mar, 2005 - 3:42pm / Post ID: #

[medieval] The Rescue

The Game Master says...

"Well be off to get thy friend, and this time go with..."

Knight then list things that he believes will serve the best interest of all...

"...a leader with strong mind and soul to guide thy decisions, greater numbers so if any fall astray or die by the way ye will not be few, get thee horses so that thy movements are quick and without tire. Lastly, ensure that thou return what has been loaned to thee..."

Knight then explains he is busy with other issues and must be off.

GM: Gather several strong serious players and then when you feel you are ready (by ready I mean you have done all that Knight has requested and NOT before) your leader may Email me to open up party order. Former players may purchase an RPG ticket via the shop to play again. User Ambria has two choices; await the results of this scenario or leave and join another RPG.



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23rd Mar, 2005 - 12:07am / Post ID: #

Rescue medieval

The Game Master says...

Heavily equipped you meet together at the center of the Village (the Market) where onlookers pass notice of your battle prepared appearance. Some of the maidens look upon the men with winks and white handkerchiefs dangling in the wind while the brutes of the Village pass their ungentleman-like comments at the warriors who still show their feminie side despite their fierce muscular appearance.

GM: Party stats have been updated. Say what you will do now. It is 6:00am.



23rd Mar, 2005 - 11:09am / Post ID: #

[medieval] The Rescue RPG PBP Medieval World

The Game Master says...

Ice approaches Kron and in a soft voice so as to not be heard by the villagers, instructs him to lead the party back to the area where Kiana was last known to be. Then Ice calls out in a loud voice,

"Everyone fall into formation and lets head out. Kron, lead us on."

The party then falls into formation in the two columns as previously determined and begins their journey towards the South. The day is clear and the sun in its' glory. You see that having horses makes a large difference as with just a slow gallop you are already upon the area where Maicman died. After a brief look around you see nothing unusual and continue South until you come to the area where Kiana was taken from you. Kron explains the events of what happened here and then indicates your current position by pointing that this is just before Death's Mouth which is only 10 minutes away by horse.

GM: Say if you wish to do anything here.



24th Mar, 2005 - 12:37pm / Post ID: #

Rescue medieval

The Game Master says...

Everyone discusses the possibility of tracking the bandits that took Kiana. You do make out some horse tracks leading South, but then they disappear into the rocky ground. You continue South and come to Death's Mouth. The day is still clear and all seems quiet.

GM: You have five possibilities, climb the mountains, proceed through Death's Mouth, go East or go West and lastly, some other choice you wish to make. Say what you will do now.



25th Mar, 2005 - 12:43am / Post ID: #

Rescue medieval

The Game Master says...

You push on to the South through Death's Mouth. You have heard many stories about this place that serves no man and welcomes only death. Just the thought of you journeying through it now makes you feel uncomfortable and you begin to think about the rapid pace of your heart's beat.

Death's Mouth is almost like travelling through a Cannon where there are very steep mountains on both sides and nothing can readily be seen for more than 100-200 feet ahead because of the way it winds left then right and so on as it takes you Southward.

You are about 10 minutes gallop into Death's Mouth when you see what seems to be a trail leading up the side of the Mountain on your right. Although after looking at it you think it may just be your wanting to find 'something' and some of you figure it is just a natural formation and you should press on.

GM: Say what you wish to do now. 8am



25th Mar, 2005 - 11:57am / Post ID: #

[medieval] The Rescue

The Game Master says...

Althea takes the time to sit on her horse and update her map... as the rest of you await for her to finish, this allows all of you to become like sitting targets as your ears and eyes pick up the sound and sight of arrows whizzing by...

Althea first sees an arrow pass right over her scroll knocking the feather out of her hand. The second arrow hits her in the shoulder causing her to fall from the horse easily.

Everyone become frantic as they turn their horses every which way. You are not immune as more arrows descend quickly after Althea falls...

One arrow hits Ice's horse and this causes it to take Ice away with speed (Ice is away from the group heading South).

An arrow hits Daphne, but the wound is not too bad, nevertheless it makes her mad.

Mud is wounded by an arrow as his brow crosses and he looks to see which way it came from.

Joe is hit in his side and it was a blow that has made him half as strong as he is...

You realize that you are either in some sort of trap or that today is unlucky for you. There is chaos and confusion and you do not know what to do next!

GM: Say what you will do now. The 2nd Party leader will post Party Order for this round as Ice will be unavailable. in the next post I will let you know what happens to Ice. Party stats have been updated.



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26th Mar, 2005 - 12:50pm / Post ID: #

[medieval] Rescue

The Game Master says...

Daphne decides to make some sort of call for help. This delay allows two arrows to whiz by so close to her that she is tumped for words.

Althea grabs a stirrup to keep her horse from bolting, and pulls herself up off the ground just as an arrow falls right beside there. Using her horse as a shield, she looks quickly about for the source of the attack and notices that there are Bandits hidden on both sides of the mountains. Another arrow goes by her and you realize that all this needless movement is just making things worst for all of you.

Joe looks around for some cover, edging as quickly as possible away from where the arrows appear to originate. He trys desperately to stay mounted, because he is not sure if he will be able to stand if he gets off the horse so to one side of the mountain he goes, but this only hampers the attack from one side as arrow descends on him knocking him from his horse and sending him to the ground. (Joe is unconscious)

Kron yells to the rest of the party "Retreat! Ride in the direction of where Ice's horse went." All the while he is looking out for anyone who may be coming towards them on foot and as he does so an arrow comes very close to hitting him while on the other hand another hits a rock above - a bad miss. Kron then begins his escape to the South.

GM: Say what you will do now. The third party leader will now have to post party order as Ice and Kron are not available to take charge.



27th Mar, 2005 - 12:47am / Post ID: #

[medieval] Rescue World Medieval PBP RPG

The Game Master says...

Daphne instructs Mud to use water to awake Joe and so Mud follows this instruction by riding over to him and throwing water from his skin in a squirt fashion while the rest of his group tries to protect him using their arrows, but Althea and Daphne soon realize that they are fighting men who are hidden behind rocks and once more - they are more than five, maybe six... you are not certain.

GM: I will let the program decide whom the Bandits will target mostly... for each Bandit that wants to try and hit Mud the ratio is 1:6, the results are as follows...

One arrow swishes across the air between the Bandit's bow and the angle of Mud's attempt to rescue Joe and barely misses him. As the rest shoot their arrows... (-10 modifier) in what seems to be an attempt of impossibility...

Daphne fires at the bobbing figures and both her arrows hit rocks. Two arrows her way also misses...

Althea fires in the same manner - missing and taking one hit that leaves her critical, but alive, however another blow may leave her unconcious or dead as a last arrow whizzes by and misses.

Mud realizes that he cannot awake Joe and so with his great strength he lifts Joe on to his horse and you all begin riding South quickly...

You are out of that situation as you bend around a corner to meet back with Ice and Kron awaiting your presence and for some reason you feel some kind of hate and disloyalty towards them for leaving you behind (your low soul does not help) and you are almost ready to attack them out of anger and frustration, but up ahead behind them you see something that has taken away your current emotions!

A team of Bandits on horses - you estimate about 20 or more are coming your way at a fast pace from approximately one quater mile away! You have very little time!

GM: Say what you will do now. Party stats have been updated.



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