Finding the stool useful last night you decide to make it an object to carry around also as a weapon of sorts. You get to the locker room where everyone is busy getting ready for work. You see each other and speak about last night's affairs in surprise that the same thing happened to each of you.
GM: Say what you will do now.
Background Info: Normally in getting ready for work you will do the following: 1. get to the locker room, 2. open your locker to get your work clothes, 3. change, 4. go to your work leader to find out today's assignment.
Within the locker room you try to listen to any conversations, but nothing really important is being spoken, but there is one mention of how tragic your associate died and the possible reasons, but you can tell it is all speculation.
GM: Say what you will do now and be specific as to what you do next.
You each go over to your lockers and casually open them, you find a surprise... a small bomb...
GM: Look for the dice roll called, 'Bomb' and roll. You must each get under your speed to escape what is to come. Post the results in Party Order.
There is a couple of explosions designed to cause terrible damage.
GM: Roll again. You will see the Dice Roll called, 'Bomb Damage'. The multiplier is based on 1-200. If you get less than 100% then you live and awaken in a hospital. Place the results in the Decision Chamber.
You position is fatal, but all is not lost, at least, not for now as you suddenly awaken wondering where you are...
End
GM: You will have to qualify once again, but your character has been ressurected according to the terms in the Plugged FAQ concerning ressurection and therefore is in the same likeness - look out for Locker Room 3.