Here, characters form a party by posting messages to each other with ideas of how they would like to; get ready for the next mission or adventure; formulate a captain or leader for the next mission and iron out any disagreements.
Why is a leader necessary?
Helps keep order and because one person acts as 'mouth' for the others it is easier for admin to formulate a response based on the character's actions.
But what if I want to do something different from what the party wants to do?
You can choose to leave the party, but this has bad consequences for more than one reason. First of all, admin will now have to create a scenario especially for you and second, the party may not want to take you on future missions.
What should be some of the things we discuss here?
1. Who will be the leader?
2. Who will be at the front leading, who will be in the rear?
3. What happens if we are suddenly attacked?
4. Who will do the talking when a city or town?
5. Is there anything we need to keep concealed?
6. Do we need to get or purchase any special items?
7. Figure out the solution to a puzzle you are stuck on.
8. Negotiate with other players.
9. Find out the strategy of other players.
10. Learn from more experienced players.
[camp] Scout (Hover)
Ice looks around and asks: "Where have all the adventurers gone? Surely there must be some people here willing to adventure with me?"
Well, Daphne, it is truly good to see you again. I know you to be a brave and strong warrior. I am afraid the rest of our group will be unknown, but I am glad to see at least one friend I can count on when things get rough.
Daphne acknowledges Ice's statement, put her hands on her waist, looks around and says "Well, I cannot wait to leave and start. It is good that we are two strong women, it seems like there are not enough brave men to come with us, who knows maybe it is better that way, who wants chickens anyway?", she says while chuckling.
Daphne is in the market waiting for instructions, she is excited about the possibility of a new adventure.
She looks around her equipment and decides that for now, she has everything she needs. She pats her horse and talks to him in the ear and says "Ready to go and cut some heads, boy".
Ice draws her sword and points it at the man as she replies: "I am part of the party that had to flee, but we are not cowards. I have no desire to die, if it can be avoided. I am willing to travel in the area of Death's Mouth to see what we see, but I will not enter Death's Mouth. Don't need to do that, I can tell you they are not friendly. I don't need to get killed to figure that out."
Edited: funbikerchick on 24th Jul, 2005 - 11:55pm
Daphne raises an eyebrow, looks a bit down to the short guy and says with confidence: "We are the best warriors of the region. If you send us, you will not regret. I will go with my companion Ice near Death Mouth, as she pointed out, we do not need to go inside there because we know they are hostile and very dangerous but we are ready to go as south as possible and report of every activity going on there".