In Diarmadhim last in game message he says he does not roll with "ERP", is there an underlying meaning to this message for which I'm not aware?
It's an acronym for erotic role play, which is against the site policy. Everyone has different comfort levels though, so I hope you don't mind answering some questions and discussing.
What is everyone's expectation when it comes to relationship building with NPC's? Are you okay with spending any time off from adventuring seeking romance? Are suggestive posts okay? Would you prefer to just roll a diplomacy check or to talk at length to NPC's?
The last question is also related to timing. So far in game travel takes the fewest number of posts, talking to NPC's takes a few more, and battle seems to take the most. Getting to know a single NPC and talk with them at length, getting to know their entire history and motivations could take more, throwing off the timing of the game, such as the recent stay at Oleg's when everyone was on a different day of the month.
Do you want the party to interact with NPC's as a group? Or do you not mind a single player to finish their talks while everyone waits to post? Or is it okay to split a post into dialogue and the adventuring after that dialogue?
So what was happening was based on some private text between you and Diarmadhim involving ERP? That would explain his answer to it. I don't know about your questions really but personally I can only role play what my character sees or hears and not what might be happening secretly. I rather a good flow so I know we are still here. If something needs to be resolved with an individual character then it should be said so we aren't guessing?
It would be because of KNtoran's post (Not saying it was wrong); I haven't updated my GM note to Diarmadhim for a few weeks.
I was aiming to ask what you are personally comfortable with.
So would you prefer clearly sequential posts, with NPC dialog taking over the game even when some of the players want to head off again?
Either way once I have my role to play in affecting the outcome. I have no problems with "ERP" but if it goes against the site's policies then should that even be an option? Might just get us banned. .
I am keeping everything at a PG 13 level or better. Theaton is working to rid the area of evil and to get the area explored. Having a spy on our side is a good thing knowing I have more than one spy is even better. Having one spy visiting my during my over night shifts to help me learn a new language to better speak with the natives in the area helps us all out. My last post I posed a question for all. I want others opinions and options so we all can keep moving forward. I see no issues with the game and the movement thus far.
I personally enjoy character development in a game, including developing relationships between my character and NPCs. On the other hand, I think that it is important that these relationships do not necessarily become the focus of the game. Taking some time aside to create, develop, and nurture relationships with NPCs is great, but it becomes a problem when a player drags the spotlight away from the group for any extended length of time. Brief interludes are fine, but I think that these can be handled in something like one to three posts. When a dialogue with a minor or intermediate NPC begins to take up several pages and none (Or only half) of the other player characters are involved in the scene, it becomes a problem.
I think the way that we have been handling the “repentant bandits” is a decent example of how I think it would be best to go about releationships with NPCs. There were a couple of posts set aside for Mykael to speak with them about their past and allow the GM to develop the NPCs a little bit, but it was fairly brief. Archival looked in on them during some down time and asked if they needed anything; they told him that they would like some books and so Archival procured some books for them. This also was fairly brief though and only took up a couple of posts.
If done well, a lot of things can be accomplished regarding the development of relationships between PCs and NPCs in just a few posts because they really don't need to include at length dialogue and can be addressed in more general terms. Theaton spending some time with his fey friend going for a walk through the forest chatting about the weather with a little bit of dialogue is fine and it is a scene that has a purpose in that it shows the development of some type of relationship there, but I wouldn’t necessarily want to spend three pages reading about a scene of these two walking through the forest and have to read every line of dialogue between them when the same thing could be accomplished in one or two posts.
I think that this also applies to the idea of romantic interactions in that these are not the focus of the game and can be handled in fairly general terms. “Suggestive” or implied interactions are fine in my opinion, a character at the inn/tavern leaves the common room hand-in-hand with an NPC bound for the PCs bedroom, that’s fine, cut scene. I don’t need to know what happens in that room though and I don’t need to know the details, I get the idea.