What to roll when attacking with an Improvised Weapon: 1d20 + BAB + ST Mod - 4.
In Example: Guiloh is a 5th level Fighter. His weapon has been sundered and in a fit of desperation he sweeps a helmet up off of the ground and attempts to attack his target with it. As a 5th level Fighter his BAB is +5. He has an 18 Strength. He would roll 1d20 + 5 + 4 - 4 to attack with the improvised weapon.
ICon, the Ultimate Campaign book has the cost of hiring teams on page 104. Were you planning on eventually using those rules? If so - do you want me to just pay those prices instead? It's quite a bit more, but they do allow you to earn revenue over time.
That could work, paying for a troop at the end of each week. Kesten is asking for an advance payment to bring them here, then their pay can be negotiated (Within reason). You may have to specify the quality of troops you want, preferably in character.
I have a mechanics question. Let's say my mount has a move of 60. How much time would it take me to get to Restov? Would I get there faster than what you had written before? What if I were to hustle every other hour - would that make it so I only lost 1 temp HP each time I hustled, or does it still double if you break it up like that?
Including the terrain modifiers, 12 miles of hills at 3 miles an hour will take 4 hours and 84 miles of plains and a road in hilly terrain at 4.5 mph takes 18.7 hours. A total of 22.7 hours - Just before the ceremony. If you hustle, you might even get there the night before!
Your first hour of hustling actually deals no damage, but for the following hours the rules suggest it still multiplies even if healed ("Between sleep cycles"). There's also the option to Forced March. Note that a mount's damage will be lethal rather than non-lethal.
Icon, are there any benefits to taking on a relationship like you did in the other game?
Dogs like Grizzly, can I take on more of them? Suppose I wanted 6 dogs is there anything to say I can't other than being noisy and taking up room?
It's an option! Nothing stops you from starting a family in the game. I will try to run such a relationship naturally, but I just a tiny bit of experience myself. When you know them long enough, I would be happy to hand over control of an NPC's actions over to a player.
Or possibly take the Leadership feat, giving you a cohort. I play in person with someone whose character and cohort are married. The only problem is the Dungeon Master hasn't really focused on our backstories during the whole adventure.
You can, but they would become difficult to control individually. They would just go for whoever you target by default, and it takes a move action to command them to do something else (Either as a pack or a single dog).
You also run the risk of a single area of effect wiping the whole lot out. You might want to look at more powerful animals as pets. I'll try to get Zork to meet with a trainer - probably in a few weeks in the game.