ICon Kingmaker Pathfinder Rules, Setting, Question - Page 12 of 66

To answer your in game question, I did not - Page 12 - D&D / Pathfinder Archive - Posted: 1st Jul, 2015 - 7:13pm

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    21st Jun, 2015 - 7:42am / Post ID: #
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    ICon Kingmaker Pathfinder Rules, Setting, Question - Page 12

    Game Master says...

    Yes, I can include them if your character is interested in that. The thing is though, downtime occurs on a shorter time-frame than kingdom building. I hope the other characters can get roped into it, or interested in crafting, which is also something that can be done.



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    Post Date: 21st Jun, 2015 - 9:18am / Post ID: #

    ICon Kingmaker Pathfinder Rules, Setting, Question
    A Friend

    Question Setting Rules Pathfinder Kingmaker ICon

    Good stuff! Here's hoping they check out the D20PFSRD or their Ultimate Campaign book and see all of the amazing roleplay opportunities it entails. I was reading you can create a business and earn money!

    Post Date: 27th Jun, 2015 - 12:30pm / Post ID: #

    ICon Kingmaker Pathfinder Rules, Setting, Question
    A Friend

    ICon Kingmaker Pathfinder Rules, Setting, Question Archive Pathfinder / D&D

    Hi there ICon! When you stated

    international QUOTE
    Archival needs to summon and control it somehow, possibly with Handle Animal


    It kind of threw me for a loop! James Jacobs (The Creative Director for Pathfinder) has actually stated on the Paizo boards, when asked about the change of intelligence to celestial and fiendish templates:
    international QUOTE
    James Jacobs: It's deliberate. The celestial and fiendish templates were redesigned to make them simpler to apply, since applying them to summoned monsters during game play is the primary use for them. It also helps to limit the abuse one can heap on the lower level ones - if you want to do some REALLY tactical stuff with summoned monsters, that's an advantage of summoning things like devils and demons and azatas and archons.

    That doesn't mean that the PC should have NO control over his summoned monsters, of course. He should be able to direct who the summoned monster attacks, and what attack options the summoned monster uses, and where it attacks from. The GM, of course, has final say in how tactical he wants to let a summon monster spell get, of course.


    In the same thread he also stated:
    international QUOTE
    James Jacobs: Maybe we should wait for Jason to have the time to address this issue, honestly. When I GM things, I'm probably going to handle things the same way I did in 3.5; if you summon a fiendish viper or fiendish spider or fiendish ape, you can direct its attacks however you want. It's less work for me as the GM to let the conjurer run his summoned monster, and it doesn't really cause anyone to have less fun to do it this way.

    It's important not to slave yourself to the rules, I guess, but to run the game the way it feels right. As a result, this makes me probably not the best guy to be talking to about hard-core exacting rules interpretations.


    Maybe we should wait for Jason to have the time to address this issue, honestly. When I GM things, I'm probably going to handle things the same way I did in 3.5; if you summon a fiendish viper or fiendish spider or fiendish ape, you can direct its attacks however you want. It's less work for me as the GM to let the conjurer run his summoned monster, and it doesn't really cause anyone to have less fun to do it this way.

    It's important not to slave yourself to the rules, I guess, but to run the game the way it feels right. As a result, this makes me probably not the best guy to be talking to about hard-core exacting rules interpretations.

    Jason Bulmahn (The game designer for Pathfinder) never commented.

    That all being said, it's your game - so your rules biggrin.gif I just wasn't sure if you had seen this before. Knowing that, what's your ruling? I'm good with whatever! Sorry if I ask a lot of questions. I have Asperger's and am quite literal with some things (Thus the minor hiccup I had with the support staff earlier this month - I selected it from the list of "Things we should know about you." I wonder if they caught that...). I'm not trying to be difficult, I'm just trying to make sure I have a firm grasp of how you want to run things for your game.

    Edit: ... Huh. The html didn't work. Odd.

    28th Jun, 2015 - 2:21pm / Post ID: #
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    Page 12 Question Setting Rules Pathfinder Kingmaker ICon

    Game Master says...

    First off, I'd like to ask you what you're used to. How has it worked in other games you've played and have you got your own preferred method?

    What the surveyor wanted was a display that didn't have to involve attacks; that's why I suggested Handle Animal.

    I would rule it as: a summoned creature can attack a chosen target when you summon it without you giving an order. When the target is lost, it will switch to the next target that is obviously threatening to the summoner.
    Anything like switching targets, ordering a specific movement (Flanks and trap avoidance), or even actions not involving attacks need a Handle Animal check.

    Now in my interpretation of the setting and its cosmology (Not the rules) it should be fair to summon the exact same creature, calling it by name rather than by species/monster entry. So your summoned creature could be familiar to you so it may even have a set of tricks you want it to have. So the DC for those is 10, and for tricks it doesn't the DC is 25 to push the animal.
    Of course, creatures you can communicate with, you can direct as a free action with speech.

    Reconcile Edited: iCon on 28th Jun, 2015 - 2:26pm



    Post Date: 28th Jun, 2015 - 2:44pm / Post ID: #

    ICon Kingmaker Pathfinder Rules, Setting, Question
    A Friend

    Question Setting Rules Pathfinder Kingmaker ICon

    Sounds fair. I am used to Celestial and Fiendish summons having an IQ of 3 and knowing Common. I didn't realize they had changed it with Pathfinder. So I'm used to already being able to communicate with my summons, heh biggrin.gif

    I would have taken the skill Handle Animal had I caught that difference between 3.5 and Pathfinder. Since it's a Trained Only skill I had to adlib, which is why I unsummoned and resummoned Caelum.

    I think your idea is more than fair. Would you like me to build a list of predesigned summons and their tricks?

    28th Jun, 2015 - 4:05pm / Post ID: #
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    ICon Kingmaker Pathfinder Rules, Setting, Question

    Game Master says...

    Common is a strange choice for such an exotic creature. I like to make languages important, so I would probably have forced the summons to speak Celestial/Infernal/Abyssal (In 3.5).

    If you have the time, it would be great if you made a list. But it's far from required. I would be fine with anything summoned for a specific reason, is trained for that purpose. However, I will stop you if you want a tracking dog to suddenly perform show tricks (I'm talking during the period of 1 summon; a minute. I know the example doesn't make sense.)
    Without the list prepared, if you write I summon a guard rat or riding frog it is specific enough.

    Reconcile Edited: iCon on 28th Jun, 2015 - 4:07pm



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    Post Date: 28th Jun, 2015 - 4:40pm / Post ID: #

    ICon Kingmaker Pathfinder Rules, Setting, Question
    A Friend

    ICon Kingmaker Pathfinder Rules Setting Question - Page 12

    Yeah, it was some odd thing in 3.5 - all fiendish and celestial beings knew common *shrug* I guess my first magic item will be one that casts comprehend language and tongues! No matter, that will work well with my diplomacy stuff too.

    I just found the stuff again on summons from 3.5. Summon Monster allowed you to apply the celestil or fiendish template to an animal. That bumped their IQ up to a 3 and made them Magical Beasts (Not celestials or fiends). All magical beasts with an IQ of at least 3 knew common, unless their entry stated otherwise. Sorry, went a little OCD there and had to find it. I'm heading to bed now!

    Edited Message Edited...
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    1st Jul, 2015 - 7:13pm / Post ID: #
    Zork II
    Fighter Level 6
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    Loner / Middle Front
    Character Sheet Lock
    Retired Retired

    ICon Kingmaker Pathfinder Rules Setting Question D&D / Pathfinder Archive - Page 12

    The Second says...

    To answer your in game question, I did not get a chance to check but your latest rewards of experience puts Zork at 3306. Is that enough to go to 3rd level?




     
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