Yes, I can include them if your character is interested in that. The thing is though, downtime occurs on a shorter time-frame than kingdom building. I hope the other characters can get roped into it, or interested in crafting, which is also something that can be done.
Hi there ICon! When you stated
First off, I'd like to ask you what you're used to. How has it worked in other games you've played and have you got your own preferred method?
What the surveyor wanted was a display that didn't have to involve attacks; that's why I suggested Handle Animal.
I would rule it as: a summoned creature can attack a chosen target when you summon it without you giving an order. When the target is lost, it will switch to the next target that is obviously threatening to the summoner.
Anything like switching targets, ordering a specific movement (Flanks and trap avoidance), or even actions not involving attacks need a Handle Animal check.
Now in my interpretation of the setting and its cosmology (Not the rules) it should be fair to summon the exact same creature, calling it by name rather than by species/monster entry. So your summoned creature could be familiar to you so it may even have a set of tricks you want it to have. So the DC for those is 10, and for tricks it doesn't the DC is 25 to push the animal.
Of course, creatures you can communicate with, you can direct as a free action with speech.
Edited: iCon on 28th Jun, 2015 - 2:26pm
Sounds fair. I am used to Celestial and Fiendish summons having an IQ of 3 and knowing Common. I didn't realize they had changed it with Pathfinder. So I'm used to already being able to communicate with my summons, heh
I would have taken the skill Handle Animal had I caught that difference between 3.5 and Pathfinder. Since it's a Trained Only skill I had to adlib, which is why I unsummoned and resummoned Caelum.
I think your idea is more than fair. Would you like me to build a list of predesigned summons and their tricks?
Common is a strange choice for such an exotic creature. I like to make languages important, so I would probably have forced the summons to speak Celestial/Infernal/Abyssal (In 3.5).
If you have the time, it would be great if you made a list. But it's far from required. I would be fine with anything summoned for a specific reason, is trained for that purpose. However, I will stop you if you want a tracking dog to suddenly perform show tricks (I'm talking during the period of 1 summon; a minute. I know the example doesn't make sense.)
Without the list prepared, if you write I summon a guard rat or riding frog it is specific enough.
Edited: iCon on 28th Jun, 2015 - 4:07pm
Yeah, it was some odd thing in 3.5 - all fiendish and celestial beings knew common *shrug* I guess my first magic item will be one that casts comprehend language and tongues! No matter, that will work well with my diplomacy stuff too.
I just found the stuff again on summons from 3.5. Summon Monster allowed you to apply the celestil or fiendish template to an animal. That bumped their IQ up to a 3 and made them Magical Beasts (Not celestials or fiends). All magical beasts with an IQ of at least 3 knew common, unless their entry stated otherwise. Sorry, went a little OCD there and had to find it. I'm heading to bed now!
To answer your in game question, I did not get a chance to check but your latest rewards of experience puts Zork at 3306. Is that enough to go to 3rd level?