Theaton
Male Half-Elf Ranger 3 | [Neutral Good]
Description
Age 23
Looks Blonde hair, Blue eyes
Height/Weight 5' 6" Tall, 145 lbs. (Medium)
Representing Kntoran
Strength 13 (+1) Hit Points: 27 Current HP: 27
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 10 (+0)
Initiative +1 = 1 [Dexterity]
Skill focus will be tracking first choice or wilderness survival as second choice not sure which you would allow.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*+1 = [Dexterity] 1+0+0
Appraise+0 = INT 0+0+0
Bluff+0 = [Charisma] 0+0+0
Climb*+7 = [Strength] 1+3+3
Craft+0 = INT 0+0+0
Diplomacy+0 = [Charisma] 0+0+0
Disable Device*" +1 = [Dexterity] 1+0+0
Disguise+0 = [Charisma] 0+0+0
Escape Artist*+1 = [Dexterity] 1+0+0
Fly*+1 = [Dexterity] 1+0+0
Handle Animal" +0 = [Charisma] 0+0+0
Heal+2 = [Wisdom] 2+0+0
Intimidate+0 = [Charisma] 0+0+0
K (Arcana)" +0 = INT 0+0+0
K (Dungeoneering)" +6 = INT 0+3+3
K (Engineering)" +0 = INT 0+0+0
K (Geography)" +0 = INT 0+0+0
K (History)" +0 = INT 0+0+0
K (Local)" +0 = INT 0+0+0
K (Nature)" +6 = INT 0+3+3
K (Nobility)" +0 = INT 0+0+0
K (Planes)" +0 = INT 0+0+0
K (Religion)" +0 = INT 0+0+0
Linguistics" +0 = INT 0+0+0
Perception+4 = [Wisdom] 2+0+0+2 [half-elf]
Perform+0 = [Charisma] 0+0+0
Profession" +3 = [Wisdom] 2+1+0
Ride+1 = [Dexterity] 1+0+0
Sense Motive+2 = [Wisdom] 2+0+0
Sleight of Hand*" +1 = [Dexterity] 1+0+0
Spellcraft" +0 = INT 0+0+0
Stealth*+6 = [Dexterity] 1+2+3
Survival+8 = [Wisdom] 2+3+3
Swim*+6 = [Strength] 1+2+3
Use Magic Device" +0 = [Charisma] 0+0+0
* Armor Check Penalty -3
" Trained Only
Equipment
Bedroll
Blanket
Trail rations 14 days
50' rope
Quiver for arrows 2 score cap.
Backpack
Flint/steel
Notes
Base Speed [ 30 (6 sq.) ]
AC [16] = 10 +4 [Chain Shirt] +1 [Light Steel Shield] +1 [[Dexterity]]
Touch AC [11] Flat-Footed [15]
Base Attack Bonus +3
Basic Melee Attack +5
Basic Ranged Attack +6
Weapon Attack Bonus Critical
Long Sword +1 19-20X2
Type range ammo damage
Martial melee none 1d6 s 1d8 m
Weapon Attack Bonus Critical
Long Bow +2 X3
Type Range Ammo Damage
Martial 100 ft arrows(40) 1d6 s 1d8 m
Fortitude Save +4 = 3 [base] +1 [Con]
Reflex Save +4 = 3 [base] +1 [[Dexterity]]
Will Save +3 = 1 [base] +2 [[Wisdom]]
CMB +4 = 3 [BAB] +1 [[Strength]] +0 [size]
CMD +15 = 10 +3 [BAB] +1 [[Strength]] +1 [[Dexterity]] +0 [size]
Feats
Light Armor Proficiency
Medium Armor Proficiency
Endurance
Diehard
Martial Weapon Proficiency
Rapid Shot
Shield Proficiency
Simple Weapon Proficiency
Traits
Armor Expert
Elven Reflexes (Half-Elf)
Survivor
Carrying Capacity
Light Load: 50lbs.
Medium Load: 100lbs.
Heavy Load: 150lbs.
Lift Over Head: 150lbs.
Lift Off Ground: 300lbs.
Push or Drag: 750lbs.
Languages
Common
Elven
Ranger Spells Per Day
Special Abilities
Half-Elf
Low-Light Vision
Adaptability: Skill Focus (Bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects.
Elven Immunities: Immune to magic sleep. +2 to saves vs. Enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes.Bonus Languages: Any (Except secret languages)
Ranger
Combat style: Archery Took the rapid shot feat for my first combat style feat.
Track
Wild Empathy
1 Favored Enemies: humanoid-gobliniod
1 Favored terrain: Forest
Gold: 79 (If I added the money correctly)
Experience Points 3,342
I added the die hard back in as we talked about me getting that once I got endurance as a ranger feat if that is ok thus that will take care of my added feat.
Since you selected the Survival skill for your Skill Focus feat, you still have to add a +3 miscellaneous bonus to it.
Unless I'm missing something, you have spent 17 of your 18 skill ranks. I am surprised you haven't added any to Perception yet (Hint ).
With the feat, I was offering you a bonus feat when you got to 3rd level. You got Endurance at first, and Diehard swapped for the Endurance feat at third level. You also get feats at every odd-numbered level (1,3,5...). I'm ruling that you can take another one now.
The money sounds right but I think you have a bit more XP. I still have to update my spreadsheet (On Monday I'll have time). It is currently 14 pages behind the game. I'm keeping the party inventory separate to your character, as I'm sure you are too.
Please add the trait bonuses to your sheet!
Apart from that, all good!
Edited: iCon on 21st Feb, 2015 - 3:01pm
Traits
Armor Expert
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Elven Reflexes (Half-Elf)
One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on initiative checks.
Survivor
Years of living in violent squalor have sharpened your senses and given you an ardent distrust of humanity. You gain a +1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Ok I got all that added in and here is the character sheet take a look and see if I need anything other modifications.
Theaton
Male Half-Elf Ranger 3 | [Neutral Good]
Description
Age 23
Looks Blonde hair, Blue eyes
Height/Weight 5' 6" Tall, 145 lbs. (Medium)
Representing Kntoran
Strength 13 (+1) Hit Points: 27 Current HP: 27
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 10 (+0)
Initiative +1 +2 +1 = 4 (Dexterity, elvan reflex and survivor)
Skill focus will be tracking first choice or wilderness survival as second choice not sure which you would allow.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*+1 = [Dexterity] 1+0+0
Appraise+0 = INT 0+0+0
Bluff+0 = [Charisma] 0+0+0
Climb*+7 = [Strength] 1+3+3
Craft+0 = INT 0+0+0
Diplomacy+0 = [Charisma] 0+0+0
Disable Device*" +1 = [Dexterity] 1+0+0
Disguise+0 = [Charisma] 0+0+0
Escape Artist*+1 = [Dexterity] 1+0+0
Fly*+1 = [Dexterity] 1+0+0
Handle Animal" +0 = [Charisma] 0+0+0
Heal+2 = [Wisdom] 2+0+0
Intimidate+0 = [Charisma] 0+0+0
K (Arcana)" +0 = INT 0+0+0
K (Dungeoneering)" +6 = INT 0+3+3
K (Engineering)" +0 = INT 0+0+0
K (Geography)" +0 = INT 0+0+0
K (History)" +0 = INT 0+0+0
K (Local)" +0 = INT 0+0+0
K (Nature)" +6 = INT 0+3+3
K (Nobility)" +0 = INT 0+0+0
K (Planes)" +0 = INT 0+0+0
K (Religion)" +0 = INT 0+0+0
Linguistics" +0 = INT 0+0+0
Perception+5 = [Wisdom] 2+1+0+2 [half-elf]
Perform+0 = [Charisma] 0+0+0
Profession" +3 = [Wisdom] 2+1+0
Ride+1 = [Dexterity] 1+0+0
Sense Motive+3 = [Wisdom] 2+0+1
Sleight of Hand*" +1 = [Dexterity] 1+0+0
Spellcraft" +0 = INT 0+0+0
Stealth*+6 = [Dexterity] 1+2+3
Survival+11 = [Wisdom] 2+3+3+3
Swim*+6 = [Strength] 1+2+3
Use Magic Device" +0 = [Charisma] 0+0+0
* Armor Check Penalty -3
" Trained Only
Equipment
Bedroll
Blanket
Trail rations 14 days
50' rope
Quiver for arrows 2 score cap.
Backpack
Flint/steel
Traits:
Armor Expert
You have worn armor as long as you can remember, either as part of your training
To become a knight's squire or simply because you were seeking to emulate a hero.
Your childhood armor wasn't the real thing as far as protection, but it did
Encumber you as much as real armor would have, and you've grown used to moving in
such suits with relative grace. When you wear armor of any sort, reduce that
Suit's armor check penalty by 1, to a minimum check penalty of 0.
Elven Reflexes (Half-Elf)
One of your parents was a member of a wild elven tribe, and you've inherited
A portion of your elven parent's quick reflexes. You gain a +2 trait bonus
On initiative checks.
Survivor
Years of living in violent squalor have sharpened your senses and given you
An ardent distrust of humanity. You gain a +1 trait bonus to initiative and
Sense Motive checks. Sense Motive is always a class skill for you.
Base Speed [ 30 (6 sq.) ]
AC [16] = 10 +4 [Chain Shirt] +1 [Light Steel Shield] +1 [[Dexterity]]
Touch AC [11] Flat-Footed [15]
Base Attack Bonus +3
Basic Melee Attack +5
Basic Ranged Attack +6
Weapon Attack Bonus Critical
Long Sword +1 19-20X2
Type range ammo damage
Martial melee none 1d6 s 1d8 m
Weapon Attack Bonus Critical
Long Bow +2 X3
Type Range Ammo Damage
Martial 100 ft arrows(40) 1d6 s 1d8 m
Fortitude Save +4 = 3 [base] +1 [Con]
Reflex Save +4 = 3 [base] +1 [[Dexterity]]
Will Save +3 = 1 [base] +2 [[Wisdom]]
CMB +4 = 3 [BAB] +1 [[Strength]] +0 [size]
CMD +15 = 10 +3 [BAB] +1 [[Strength]] +1 [[Dexterity]] +0 [size]
Feats
Light Armor Proficiency
Medium Armor Proficiency
Endurance
Diehard
Martial Weapon Proficiency
Rapid Shot
Shield Proficiency
Simple Weapon Proficiency
Notes:
Carrying Capacity
Light Load: 50lbs.
Medium Load: 100lbs.
Heavy Load: 150lbs.
Lift Over Head: 150lbs.
Lift Off Ground: 300lbs.
Push or Drag: 750lbs.
Languages
Common
Elven
Ranger Spells Per Day
Special Abilities
Half-Elf
Low-Light Vision
Adaptability: Skill Focus (Bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects.
Elven Immunities: Immune to magic sleep. +2 to saves vs. Enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes.Bonus Languages: Any (Except secret languages)
Ranger
Combat style: Archery Took the rapid shot feat for my first combat style feat.
Track
Wild Empathy
1 Favored Enemies: humanoid-gobliniod
1 Favored terrain: Forest
Gold: 79
Experience Points 3,342
A few last details, when you add the first rank to a class skill, you gain a +3 bonus to it, so add that to perception.
The armor check penalty should be -2 for chain shirt with the Armor Expert trait.
I can't remember if the longbow is masterwork? Is that why your ranged attack is higher than melee?
Yet again I am away from my desktop and haven't updated the items sheet. Perhaps you could post an updated equipment list of what Theaton has and I can double check it tomorrow.
And it's up to you to remember the terrain bonus! If you're unsure whether to add it, feel free to ask or put the bonus in brackets to remind me.
That and your Track bonus, which I haven't been keeping track of (Pun intended).
The long bow is a master work weapon and I took the bow instead of two handed fighting to help too.
I have made the other changes on my character sheet. Most of the items Theaton had he sold or gave to Oleg for credits if memory serves me well. He does have a good supply of arrows to replenish his lost ones back at Oleg's. He did keep the rations though.