Your choice if you want to post it or not. Please edit the AC in your combat info box, since that is the one I usually look at, unless you remove it from there altogether.
Changes to my character:
Skill points: 2 + 0 (Int mod) + 1 (Favored class) + 1 (Human bonus) = +4 skill points. I placed 1 more in Diplomacy, 1 in Handle Animal, 1 more in Knowledge (Arcana), and 1 more in Spellcraft.
Hitpoints: 1/2(D8) + 1 + 0 (Con mod) = +5 hit points.
Saves: Will increased by 1.
Base Attack Bonus: Increased by 1.
Class Features: Gained Augment Summoning (As per Master Summoner Archetype). Summons get +4 [Strength] and Con. Found Designer Notes from Lead Designer Jason Bulmahn that states it does work with SLA's. Caelum is summoned too (As per Eidolon ability description). Caelum gains no bonuses due to the Master Summoner Archetype; my level is treated as half for determining his advancements - do we round up or round down?
Spells: Took Acid Splash (0) and Mage Armour (1).
At fourth level here is what I read should be changed:
Base Attack Bonus +4
Fort Save +4
Ref Save +1
Will Save +1
Special: -1 AC for armor training (3rd level)
Feat: Weapon focus +1 base attack (Long sword)
For HP I have to roll 3D8 and add +2 for level 3 and 4 correct?
Archival's Eidolon's level is rounded down as are all numerical things and I'll allow Augment to apply because of that weakness. If you had been a full summoner (Or heaven forbid a Synthesist) I'd go with the dominant opinion of the forums 'no'.
The remaining changes are fine. If you could, a full copy of the character in the thread would be good. I don't have your first level character but level 2 is fine.
Sorry, I was unaware you didn't have my level 1 guy. Are you able to see our full character sheets on this site? I'll post him now! ((Edit - I don't know why it added brackets in. Must be part of the site's programming kicking in. I'm not going to mess with it since it's still understandable.))
Archival Oragor
17 year old 6'1” 185 lbs.
Platinum hair & Gray eyes
Human (Ulfen) Male
Neutral Good
Deity – Sarenrae
Master Summoner 1
[Strength] 8
[Dexterity] 10
CON 10
INT 10
[Wisdom] 10
[Charisma] 20
HP 8
AC 11 (+1 armor), Touch 10, Flat 11
Init +2
Fort +0, Ref +0, Will +2
BAB +0, Melee -1, Ranged +0, CMB -1, CMD 9
Diplomacy +11 (+5 [Charisma], +1 Rank, +2 Misc, +3 CS)
Knowledge (Arcana) +4 (+1 Rank, +3 CS)
Spellcraft +4 (+1 Rank, +3 CS)
Summon Good Monster
Spell Focus – Conjuration
Cantrips
Lesser Eidolon
Life Link
Summoning Mastery – Summon Monster (SLA) 5+[Charisma]/day
Reactionary (Com Trait) +2 trait to Initiative.
Natural-Born Leader (Soc Trait) +1 trait Leadership Score, Summons/Followers/Cohorts get +1 morale bonus to Will saves.
Rich Parents (Equip Trait, GM Ruled) Starting money +900 gp.
Illuminator (Relig Trait) +2 trait Diplomacy, Diplomacy class skill.
Drawback – Paranoid) – gives extra trait. DC 15 check to aid me. Doesn't like to be made to feel incompetent.
Spells Known
Cantrips – 4, Level 1 – 2
Cantrips: Arcane Mark, Detect Magic, Light, Read Magic
Level 1: Grease (Conj), Rejuvenate Eidolon, Lesser
Spell Saves
Cantrips – DC 15, Level 1 – DC 16/17 if Conjuration
Spells/Day
Cantrips – Infinite, Level 1 – 3
Speaks Common
Equipment:
Light Crossbow, Kunai, Padded Light Armor, Masterwork Backpack, Waterproof Bag, Bedroll, Winter Blanket, Belt Pouch (2 Tindertwig), Signet Ring, Soap, Tent, Waterskin, Oilskin, Cold-Weather Outfit, Traveler's Outfit, Noble's Outfit, Random Jewelry (Worth 100 gp), Potion Belt (5 flasks of oil), Spell Component Pouch, Saddlebags, Military Saddle, Heavy Horse (Combat Trained), Hide Barding, Feed (4 days)
*Used Favored Class skill rank for Caelum at level 1
=====
Midnight
N Large animal
Init +2, Senses: low-light vision, scent; Perception +8
AC 15, Touch 13, Flat-footed 11 (+4 [Dexterity], +2 Natural, -1 size)
HP: 19 (2d8+10)
Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+5)
Space 10 ft; Reach 5 ft
[Strength] 20, [Dexterity] 18, Con 21, Int 2, [Wisdom] 17, [Charisma] 11
Base Atk +1; CMB +7; CMD 21 (25 vs. Trip)
Feats: Endurance, Run
Skills: Perception +8
SQ Combat Trained
=====
Caelum
Age Unknown, 4'0”, 1 lb.
Pale Gray hair & Pale Blue eyes
Small Air Elemental Bipedal Eidolon
Neutral Good
Deity – Unknown
Lesser Eidolon 1
[Strength] 12
[Dexterity] 14
CON 11
INT 7
[Wisdom] 10
[Charisma] 11
HP 10
AC 15 (+2 [Dexterity], +1 Size, +2 Natural), Touch 13, Flat 13
Init +2
Fort +2, Ref +2, Will +3
BAB +1, Melee +3, Ranged +4, CMB +1, CMD 13
Craft (Armor) +2 (-2 Int, +1 Rank, +3 CS)
Disable Device +6 (+2 [Dexterity], +1 Rank, +3 CS)
Perception +15 (+1 Rank, +11 Misc, +3 CS)
Stealth +6 (+2 [Dexterity], +1 Rank, +3 CS)
Survival +4 (+1 Rank, +3 CS)
Skill Focus (Perception) – +3 bonus to Perception checks.
Evolution Pool 1; Skilled (Perception) – +8 racial bonus to Perception checks.
Darkvision 60 ft.
Link (Telepathy, no range limit, free action, same plane)
Share Spells
Immune to Paralysis
Immune to Sleep
Immune to Electricity
Speaks Common and Auran
Equipment:
Courtier's Outfit, Random Jewelery (Worth 50 gp), Cold-Weather Outfit, Artisan's Outfit, Moneybelt (Hidden)
*Gained an extra skill rank from Archival using Favored Class option at level 1.
***********
And now I'll post the updated stuff
Archival Oragor
17 year old 6'1” 185 lbs.
Platinum hair & Gray eyes
Human (Ulfen) Male
Neutral Good
Deity – Sarenrae
Master Summoner 2
[Strength] 8
[Dexterity] 10
CON 10
INT 10
[Wisdom] 10
[Charisma] 20
HP 13
AC 11 (+1 armor), Touch 10, Flat 11
Init +2
Fort +0, Ref +0, Will +3
BAB +1, Melee +0, Ranged +1, CMB +0, CMD 10
Diplomacy +12 (+5 [Charisma], +2 Rank, +2 Misc, +3 CS)
Handle Animal +9 (+5 [Charisma], +1 Rank, +3 CS)
Knowledge (Arcana) +5 (+2 Rank, +3 CS)
Spellcraft +5 (+2 Rank, +3 CS)
Summon Good Monster
Spell Focus – Conjuration
Cantrips
Lesser Eidolon
Life Link
Summoning Mastery – Summon Monster (SLA) 5+[Charisma]/day
Augment Summoning – Summons get +4 [Strength] & CON
Reactionary (Com Trait) +2 trait to Initiative.
Natural-Born Leader (Soc Trait) +1 trait Leadership Score, Summons/Followers/Cohorts get +1 morale bonus to Will saves.
Rich Parents (Equip Trait, GM Ruled) Starting money +900 gp.
Illuminator (Relig Trait) +2 trait Diplomacy, Diplomacy class skill.
Drawback – Paranoid) – gives extra trait. DC 15 check to aid me. Doesn't like to be made to feel incompetent.
Spells Known
Cantrips – 5, Level 1 – 3
Cantrips: Acid Splash, Arcane Mark, Detect Magic, Light, Read Magic
Level 1: Grease (Conj), Mage Armour, Rejuvenate Eidolon, Lesser
Spell Saves
Cantrips – DC 15, Level 1 – DC 16/17 if Conjuration
Spells/Day
Cantrips – Infinite, Level 1 – 4
Speaks Common
Equipment:
Light Crossbow, Kunai, Padded Light Armor, Masterwork Backpack, Waterproof Bag, Bedroll, Winter Blanket, Belt Pouch (2 Tindertwig), Wound Paste (5 doses), Signet Ring, Soap, Tent, Waterskin, Oilskin, Cold-Weather Outfit, Traveler's Outfit, Noble's Outfit, Random Jewelry (Worth 100 gp), Potion Belt (5 flasks of oil), Spell Component Pouch, Saddlebags, Military Saddle, Heavy Horse (Combat Trained), Hide Barding, Feed (4 days)
*Used Favored Class skill rank for Caelum at level 1. Used Favored Class skill rank for self at level 2.
=====
Caelum
Age Unknown, 4'0”, 1 lb.
Pale Gray hair & Pale Blue eyes
Small Air Elemental Bipedal Eidolon
Neutral Good
Deity – Unknown
Lesser Eidolon 1
[Strength] 16
[Dexterity] 14
CON 15
INT 7
[Wisdom] 10
[Charisma] 11
HP 10
AC 15 (+2 [Dexterity], +1 Size, +2 Natural), Touch 13, Flat 13
Init +2
Fort +4, Ref +2, Will +3
BAB +1, Melee +5, Ranged +4, CMB +3, CMD 15
Craft (Armor) +2 (-2 Int, +1 Rank, +3 CS)
Disable Device +6 (+2 [Dexterity], +1 Rank, +3 CS)
Perception +15 (+1 Rank, +11 Misc, +3 CS)
Stealth +6 (+2 [Dexterity], +1 Rank, +3 CS)
Survival +4 (+1 Rank, +3 CS)
Skill Focus (Perception) – +3 bonus to Perception checks.
Evolution Pool 1; Skilled (Perception) – +8 racial bonus to Perception checks.
Darkvision 60 ft.
Link (Telepathy, no range limit, free action, same plane)
Share Spells
Immune to Paralysis
Immune to Sleep
Immune to Electricity
Speaks Common and Auran
Equipment:
Courtier's Outfit, Random Jewelery (Worth 50 gp), Cold-Weather Outfit, Artisan's Outfit, Moneybelt (Hidden)
*Gained an extra skill rank from Archival using Favored Class option at level 1.
Edited: Diarmadhim on 6th Aug, 2015 - 5:53am
Wow. Just the level 2 sheet would've been enough. I can see your sheets fine, except for notes when you have a guardian. I will ask to fix the GM edit when it becomes necessary.
The brackets are round abbreviated ability scores, except those 2 that are proper words. I've gotten used to it, it's still readable.
I used the dice roller with 2d10+2 for hit points.
I have AC [17] so it will be AC 18 now.
Yes, weapon focus on long sword, so its now:
Attack Bonus +3 [BAB] +3 [[Strength]]
Can I use whatever points I have on Perception or other existing skill?