ICon's Kingmaker AP Pathfinder Create Characters - Page 24 of 48

I used the dice roller with 2d10+2 for hit - Page 24 - D&D / Pathfinder Archive - Posted: 6th Aug, 2015 - 12:24pm

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ICon's Kingmaker AP Pathfinder Create Characters Related Information to ICon's Kingmaker AP Pathfinder Create Characters
2nd Aug, 2015 - 7:51pm / Post ID: #
Mykael Brewmor
Fighter3 Paladin3
Character
Novice / Right Fwd. Flank
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ICon's Kingmaker AP Pathfinder Create Characters - Page 24

Ignoble says...

international QUOTE (iCon @ 2-Aug 15, 7:25 AM)
My rule for hit points is 1/2 the hit die + 1 + Con, to keep it fair. That's the same system Pathfinder Society uses.
For a fighter that's 6 hit points, then modified...

Ok, thanks for catching that and letting me know. I made the adjustments to my character sheet; do you want me to re-post it here?



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3rd Aug, 2015 - 5:37am / Post ID: #
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Game Master says...

Your choice if you want to post it or not. Please edit the AC in your combat info box, since that is the one I usually look at, unless you remove it from there altogether.



Post Date: 3rd Aug, 2015 - 7:46pm / Post ID: #

ICon's Kingmaker AP Pathfinder Create Characters
A Friend

ICon's Kingmaker AP Pathfinder Create Characters Archive Pathfinder / D&D

Changes to my character:

Skill points: 2 + 0 (Int mod) + 1 (Favored class) + 1 (Human bonus) = +4 skill points. I placed 1 more in Diplomacy, 1 in Handle Animal, 1 more in Knowledge (Arcana), and 1 more in Spellcraft.

Hitpoints: 1/2(D8) + 1 + 0 (Con mod) = +5 hit points.

Saves: Will increased by 1.

Base Attack Bonus: Increased by 1.

Class Features: Gained Augment Summoning (As per Master Summoner Archetype). Summons get +4 [Strength] and Con. Found Designer Notes from Lead Designer Jason Bulmahn that states it does work with SLA's. Caelum is summoned too (As per Eidolon ability description). Caelum gains no bonuses due to the Master Summoner Archetype; my level is treated as half for determining his advancements - do we round up or round down?

Spells: Took Acid Splash (0) and Mage Armour (1).

4th Aug, 2015 - 1:41am / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
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Page 24 Characters Create Pathfinder AP Kingmaker ICons

The Second says...

At fourth level here is what I read should be changed:

Base Attack Bonus +4
Fort Save +4
Ref Save +1
Will Save +1
Special: -1 AC for armor training (3rd level)

Feat: Weapon focus +1 base attack (Long sword)

For HP I have to roll 3D8 and add +2 for level 3 and 4 correct?



4th Aug, 2015 - 1:55pm / Post ID: #
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Game Master says...

Archival's Eidolon's level is rounded down as are all numerical things and I'll allow Augment to apply because of that weakness. If you had been a full summoner (Or heaven forbid a Synthesist) I'd go with the dominant opinion of the forums 'no'.

The remaining changes are fine. If you could, a full copy of the character in the thread would be good. I don't have your first level character but level 2 is fine.



Zork wouldn't want less AC. Armor training grants a -1 reduction in ACP (Armor check penalty) which is a penalty that applies to Skills that have Strength and Dexterity modifiers. Your ACP is currently listed right below your list of skills at -3, now reduced to -2. The other part of the ability grants you +1 Max Dexterity which doesn't currently affect you. That is a cap on the amount of Dexterity you can add to your AC.

Weapon Focus is a good choice if you're sticking to a longsword for your whole adventuring career (Martial Versatility can offset this a bit). Calling it a plus to base attack is technically incorrect, it's a bonus to just 'attack'. (I mention this since later feats have a +6 Base Attack Bonus as a prerequisite which specifically refers to the +4 BAB you currently have from your class and no other bonuses.)

3d8? You are a fighter with d10 hit dice and you already have your level 2 hit points, so you should have 2d10 left to add. But I am keeping it fair by setting rolls to 6's for any class with a d10 hit die. Then you do get the +2 constitution bonus, correct.

The Character Advancement chapter also gives all characters a feat at level 3 and an ability score increase at level 4.

Also, extra skill ranks (Which are capped at a number equal to your level) and 3 favored class bonuses of +1 skill ranks or +1 hit point for levels 2-4.



Post Date: 6th Aug, 2015 - 5:42am / Post ID: #

ICon's Kingmaker AP Pathfinder Create Characters
A Friend

ICon's Kingmaker AP Pathfinder Create Characters

Sorry, I was unaware you didn't have my level 1 guy. Are you able to see our full character sheets on this site? I'll post him now! ((Edit - I don't know why it added brackets in. Must be part of the site's programming kicking in. I'm not going to mess with it since it's still understandable.))

Archival Oragor
17 year old 6'1” 185 lbs.
Platinum hair & Gray eyes
Human (Ulfen) Male
Neutral Good
Deity – Sarenrae
Master Summoner 1

[Strength] 8
[Dexterity] 10
CON 10
INT 10
[Wisdom] 10
[Charisma] 20

HP 8
AC 11 (+1 armor), Touch 10, Flat 11
Init +2
Fort +0, Ref +0, Will +2
BAB +0, Melee -1, Ranged +0, CMB -1, CMD 9

Diplomacy +11 (+5 [Charisma], +1 Rank, +2 Misc, +3 CS)
Knowledge (Arcana) +4 (+1 Rank, +3 CS)
Spellcraft +4 (+1 Rank, +3 CS)

Summon Good Monster
Spell Focus – Conjuration
Cantrips
Lesser Eidolon
Life Link
Summoning Mastery – Summon Monster (SLA) 5+[Charisma]/day

Reactionary (Com Trait) +2 trait to Initiative.
Natural-Born Leader (Soc Trait) +1 trait Leadership Score, Summons/Followers/Cohorts get +1 morale bonus to Will saves.
Rich Parents (Equip Trait, GM Ruled) Starting money +900 gp.
Illuminator (Relig Trait) +2 trait Diplomacy, Diplomacy class skill.
Drawback – Paranoid) – gives extra trait. DC 15 check to aid me. Doesn't like to be made to feel incompetent.

Spells Known
Cantrips – 4, Level 1 – 2
Cantrips: Arcane Mark, Detect Magic, Light, Read Magic
Level 1: Grease (Conj), Rejuvenate Eidolon, Lesser
Spell Saves
Cantrips – DC 15, Level 1 – DC 16/17 if Conjuration
Spells/Day
Cantrips – Infinite, Level 1 – 3

Speaks Common

Equipment:
Light Crossbow, Kunai, Padded Light Armor, Masterwork Backpack, Waterproof Bag, Bedroll, Winter Blanket, Belt Pouch (2 Tindertwig), Signet Ring, Soap, Tent, Waterskin, Oilskin, Cold-Weather Outfit, Traveler's Outfit, Noble's Outfit, Random Jewelry (Worth 100 gp), Potion Belt (5 flasks of oil), Spell Component Pouch, Saddlebags, Military Saddle, Heavy Horse (Combat Trained), Hide Barding, Feed (4 days)

*Used Favored Class skill rank for Caelum at level 1

=====

Midnight
N Large animal
Init +2, Senses: low-light vision, scent; Perception +8
AC 15, Touch 13, Flat-footed 11 (+4 [Dexterity], +2 Natural, -1 size)
HP: 19 (2d8+10)
Fort +8, Ref +7, Will +3
Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +5 (1d6+5)
Space 10 ft; Reach 5 ft
[Strength] 20, [Dexterity] 18, Con 21, Int 2, [Wisdom] 17, [Charisma] 11
Base Atk +1; CMB +7; CMD 21 (25 vs. Trip)
Feats: Endurance, Run
Skills: Perception +8
SQ Combat Trained

=====

Caelum
Age Unknown, 4'0”, 1 lb.
Pale Gray hair & Pale Blue eyes
Small Air Elemental Bipedal Eidolon
Neutral Good
Deity – Unknown
Lesser Eidolon 1

[Strength] 12
[Dexterity] 14
CON 11
INT 7
[Wisdom] 10
[Charisma] 11

HP 10
AC 15 (+2 [Dexterity], +1 Size, +2 Natural), Touch 13, Flat 13
Init +2
Fort +2, Ref +2, Will +3
BAB +1, Melee +3, Ranged +4, CMB +1, CMD 13

Craft (Armor) +2 (-2 Int, +1 Rank, +3 CS)
Disable Device +6 (+2 [Dexterity], +1 Rank, +3 CS)
Perception +15 (+1 Rank, +11 Misc, +3 CS)
Stealth +6 (+2 [Dexterity], +1 Rank, +3 CS)
Survival +4 (+1 Rank, +3 CS)

Skill Focus (Perception) – +3 bonus to Perception checks.
Evolution Pool 1; Skilled (Perception) – +8 racial bonus to Perception checks.
Darkvision 60 ft.
Link (Telepathy, no range limit, free action, same plane)
Share Spells
Immune to Paralysis
Immune to Sleep
Immune to Electricity

Speaks Common and Auran

Equipment:
Courtier's Outfit, Random Jewelery (Worth 50 gp), Cold-Weather Outfit, Artisan's Outfit, Moneybelt (Hidden)

*Gained an extra skill rank from Archival using Favored Class option at level 1.

***********
And now I'll post the updated stuff biggrin.gif

Archival Oragor
17 year old 6'1” 185 lbs.
Platinum hair & Gray eyes
Human (Ulfen) Male
Neutral Good
Deity – Sarenrae
Master Summoner 2

[Strength] 8
[Dexterity] 10
CON 10
INT 10
[Wisdom] 10
[Charisma] 20

HP 13
AC 11 (+1 armor), Touch 10, Flat 11
Init +2
Fort +0, Ref +0, Will +3
BAB +1, Melee +0, Ranged +1, CMB +0, CMD 10

Diplomacy +12 (+5 [Charisma], +2 Rank, +2 Misc, +3 CS)
Handle Animal +9 (+5 [Charisma], +1 Rank, +3 CS)
Knowledge (Arcana) +5 (+2 Rank, +3 CS)
Spellcraft +5 (+2 Rank, +3 CS)

Summon Good Monster
Spell Focus – Conjuration
Cantrips
Lesser Eidolon
Life Link
Summoning Mastery – Summon Monster (SLA) 5+[Charisma]/day
Augment Summoning – Summons get +4 [Strength] & CON

Reactionary (Com Trait) +2 trait to Initiative.
Natural-Born Leader (Soc Trait) +1 trait Leadership Score, Summons/Followers/Cohorts get +1 morale bonus to Will saves.
Rich Parents (Equip Trait, GM Ruled) Starting money +900 gp.
Illuminator (Relig Trait) +2 trait Diplomacy, Diplomacy class skill.
Drawback – Paranoid) – gives extra trait. DC 15 check to aid me. Doesn't like to be made to feel incompetent.

Spells Known
Cantrips – 5, Level 1 – 3
Cantrips: Acid Splash, Arcane Mark, Detect Magic, Light, Read Magic
Level 1: Grease (Conj), Mage Armour, Rejuvenate Eidolon, Lesser
Spell Saves
Cantrips – DC 15, Level 1 – DC 16/17 if Conjuration
Spells/Day
Cantrips – Infinite, Level 1 – 4

Speaks Common

Equipment:
Light Crossbow, Kunai, Padded Light Armor, Masterwork Backpack, Waterproof Bag, Bedroll, Winter Blanket, Belt Pouch (2 Tindertwig), Wound Paste (5 doses), Signet Ring, Soap, Tent, Waterskin, Oilskin, Cold-Weather Outfit, Traveler's Outfit, Noble's Outfit, Random Jewelry (Worth 100 gp), Potion Belt (5 flasks of oil), Spell Component Pouch, Saddlebags, Military Saddle, Heavy Horse (Combat Trained), Hide Barding, Feed (4 days)

*Used Favored Class skill rank for Caelum at level 1. Used Favored Class skill rank for self at level 2.

=====

Caelum
Age Unknown, 4'0”, 1 lb.
Pale Gray hair & Pale Blue eyes
Small Air Elemental Bipedal Eidolon
Neutral Good
Deity – Unknown
Lesser Eidolon 1

[Strength] 16
[Dexterity] 14
CON 15
INT 7
[Wisdom] 10
[Charisma] 11

HP 10
AC 15 (+2 [Dexterity], +1 Size, +2 Natural), Touch 13, Flat 13
Init +2
Fort +4, Ref +2, Will +3
BAB +1, Melee +5, Ranged +4, CMB +3, CMD 15

Craft (Armor) +2 (-2 Int, +1 Rank, +3 CS)
Disable Device +6 (+2 [Dexterity], +1 Rank, +3 CS)
Perception +15 (+1 Rank, +11 Misc, +3 CS)
Stealth +6 (+2 [Dexterity], +1 Rank, +3 CS)
Survival +4 (+1 Rank, +3 CS)

Skill Focus (Perception) – +3 bonus to Perception checks.
Evolution Pool 1; Skilled (Perception) – +8 racial bonus to Perception checks.
Darkvision 60 ft.
Link (Telepathy, no range limit, free action, same plane)
Share Spells
Immune to Paralysis
Immune to Sleep
Immune to Electricity

Speaks Common and Auran

Equipment:
Courtier's Outfit, Random Jewelery (Worth 50 gp), Cold-Weather Outfit, Artisan's Outfit, Moneybelt (Hidden)

*Gained an extra skill rank from Archival using Favored Class option at level 1.

Reconcile Edited: Diarmadhim on 6th Aug, 2015 - 5:53am

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6th Aug, 2015 - 12:14pm / Post ID: #
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Game Master says...

Wow. Just the level 2 sheet would've been enough. I can see your sheets fine, except for notes when you have a guardian. I will ask to fix the GM edit when it becomes necessary.

The brackets are round abbreviated ability scores, except those 2 that are proper words. I've gotten used to it, it's still readable.



6th Aug, 2015 - 12:24pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon's Kingmaker AP Pathfinder Create Characters D&D / Pathfinder Archive - Page 24

The Second says...

I used the dice roller with 2d10+2 for hit points.

I have AC [17] so it will be AC 18 now.

Yes, weapon focus on long sword, so its now:
Attack Bonus +3 [BAB] +3 [[Strength]]

Can I use whatever points I have on Perception or other existing skill?

Zork II Results:
  • Hit points on D10 (+2): 11, 7 (2 rolls)



 
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