ICon's Kingmaker AP Pathfinder Create Characters - Page 31 of 48

You put the BAB on your longsword attack, - Page 31 - D&D / Pathfinder Archive - Posted: 29th Dec, 2015 - 3:56pm

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ICon's Kingmaker AP Pathfinder Create Characters Related Information to ICon's Kingmaker AP Pathfinder Create Characters
21st Dec, 2015 - 11:52pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
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Retired Retired

ICon's Kingmaker AP Pathfinder Create Characters - Page 31

The Second says...

HP is now 43.

I now have handle animal as 4. I figure with my new pet I will need it.

I put favored class in ride which is now 2.

For fighter's weapon training can I train in an existing weapon to be more expert for instance the bow?



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23rd Dec, 2015 - 1:02am / Post ID: #
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Characters Create Pathfinder AP Kingmaker ICons

Game Master says...

KenGorbutt

Again you seem to have 1 HP too many. Perhaps I'm overlooking something? By my calculations the d10 hit die grants 6 HP (Half hit die +1) and 2 from Constitution.

The rest of the sheet is good.

KNtoran

Melee attack should be 7 with your increased Strength, as well as CMD, CMB and strength-based skills. Also the wolf's Dodge feat hasn't been applied to its AC either.

Apart from that, all good.

Txtrpg

Those choices are all good. Have you chosen your Combat feat from level 4 and any feat for level 5?

Reconcile Edited: iCon on 23rd Dec, 2015 - 1:03am



Post Date: 23rd Dec, 2015 - 10:13am / Post ID: #

ICon's Kingmaker AP Pathfinder Create Characters
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ICon's Kingmaker AP Pathfinder Create Characters Archive Pathfinder / D&D

Archival & Caelum have leveled up.

Archival:
Master Summoner 4
Attribute bonus: Charisma +1
HP gain: 5 (8*.5+1)
Save Increase: Will +1
BAB: +1
Spells: 2 2nd level spells gained - Haste & Invisibility
Skills: Knowledge (Arcana) +2 & Spellcraft +2 (Used Favored Class Ability to gain +1 Skill point, 2 base + 1 Human)

Caelum:
Eidolon level 2
HD +1 (+8 HP)
BAB +1
Fort & Will +1
Skills (+4): Sense Motive +2, Perception +1, Stealth +1
Armor Bonus +2 (Applied to Natural Armor)
Strength/Dexterity Bonus +1
Evolution Pool +1 (Skilled - Sense Motive)
Evasion

Reconcile Edited: Diarmadhim on 23rd Dec, 2015 - 10:24am

26th Dec, 2015 - 8:57am / Post ID: #
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Game Master says...

Achival and Caelum look all good.

Txtrpg, since Zork seems to changing preference to bows, I would suggest Precise Shot which has Point Blank Shot as a prerequisite. Be warned though, archery eats up a lot of feats to be good at it. The two I suggest here are good when the enemy is in close quarters with allies. But you don't need it if you will be shooting long distance, then switching to melee.

Or you could get Mounted Combat which has the potential to avoid damage to your mount with a Ride check. That's a prerequisite for the feat Mounted Archery.



26th Dec, 2015 - 7:39pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

Characters Create Pathfinder AP Kingmaker ICons

The Second says...

Icon, I will take Point-Blank Shot and Precise Shot so I get a +1 from 30 feet away and no penalties. Good?

Yes, different combat style from now on, I am going to use more of my bow and dog mainly as a distraction although he could probably do some good stuff too.



28th Dec, 2015 - 12:23am / Post ID: #
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Game Master says...

Those feats are absolutely fine. Make sure you record them with the others, and move your Weapon Focus (Longsword) to that area of the sheet as well.

I removed a few skills that there's no point recording: Disguise, Fly, and Perform (Which you can still roll untrained, using the base ability modifier) as well as Sleight of Hand and Use Magic Device (Which can't be used without training).
This is what your skills (With updated skill ranks and Strength changed) should be:

SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +1 = [Dexterity] 1+0+0
Bluff +1 = [Charisma] 1+0+0
Climb* +13 = [Strength] 4+3+3+3 [Skill Focus]
Diplomacy +1 = [Charisma] 1+0+0
Disable Device*† +11 = [Dexterity] 1+3+3+1 [Vagabond Child]+3 [Skill Focus]
Escape Artist* +1 = [Dexterity] 1+0+0
Handle Animal† +7 = [Charisma] 1+3+3
Intimidate +1 = [Charisma] 1+0+0
Perception +4 = [Wisdom] 0+4+0
Ride +5 = [Dexterity] 1+1+3
Stealth* +1 = [Dexterity] 1+0+0
Survival +5 = [Wisdom] 0+2+3
Swim* +4 = [Strength] 4+0+0

* Armor Check Penalty -2
† Trained Only

Note that Handle animal and Ride are both class skills, and grant you a +3 for putting the first rank there. (Whereas, Perception is not a class skill, so it doesn't)

Also please change the stuff I wrote in the previous post. That was BAB, Melee and Ranged attacks, Saves, and Class features.

Reconcile Edited: iCon on 28th Dec, 2015 - 12:26am



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29th Dec, 2015 - 2:24pm / Post ID: #
Zork II
Fighter Level 6
Character
Loner / Middle Front
Character Sheet Lock
Retired Retired

ICon's Kingmaker AP Pathfinder Create Characters - Page 31

The Second says...

Thanks Icon, I will update it soon. The whole Pathfinder scope of leveling up with all its feats, skills. Do's and don'ts confuses me. Also, I did do the BAB and attack bonus, why, does it look incorrect?



29th Dec, 2015 - 3:56pm / Post ID: #
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ICon's Kingmaker AP Pathfinder Create Characters D&D / Pathfinder Archive - Page 31

Game Master says...

You put the BAB on your longsword attack, which is all correct (Except the +3 on damage increased with strength as well).

It should apply to every single attack you make with any weapon. And also to CMB and CMD.

Take your time with the sheet and ask if you get stuck.




 
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