Oh, sorry I missed that question.
The dog is trained for a purpose, specifically combat. So it already knows the tricks attack, come, defend, down, guard, and heel. Since it has 2 intellignece, that's all it can know, but you can still train it. However the new trick will have to replace an old one.
These aren't the same a skills. Check the Riding Dog in the Bestiary for its actual statistics.
Right thanks, I copied the info into my familiar's box so I have it anytime I need it. In combat do I roll for him or do you do that?
Okay, I'll go easy on you and hand you the updated weapons, saves, maneuvers and feats. I removed range and ammo where it didn't make sense and added the Silver dagger which can be both melee and thrown. Saves, maneuvers and feats are just updated. You still have the MW longbow, but you also have the composite one (But I still haven't updated my spreadsheet so this isn't 100% sure. If in doubt, you still owe Oleg a bit of cash.)
Weapon Sword, Short
Attack Bonus +5 [BAB] +4 [[Strength]]
Critical 19-20/x2
Type P
Damage 1d6+4 [[Strength]]
Weapon Longsword
5(BAB) +4(Strength) +1(Weapon focus)
Critical 19-20/x2
Type S
Damage 1d8+4 [[Strength]]
Weapon Silver Dagger
Attack Bonus +5 [BAB] +1 [Dexterity]
Critical 19-20/x2
Type P or S
Range 10 ft
Damage 1d4 +4 [Strength] -1 [Silver]
Weapon Javelin
Attack Bonus +5 [BAB] +1 [Dexterity] (+1 in 30')
Critical x2
Type P
Range 30 ft
Ammo 2
Damage 1d6+4 [Strength] (+1 in 30')
Weapon Composite Longbow [+4 Strength]
Attack Bonus +5 [BAB] +1 [Dexterity] (+1 in 30')
Critical x3
Type P
Range 110 ft
Ammo Not tracked
Damage 1d8+4 (+1 in 30')
FORTITUDE SAVE
+9 = 4 [base] +1 [Con] +4 level
REFLEX SAVE
+2 = 1 [base] +1 [Dexterity]
WILL SAVE
+2 = 1 [base] +0 [Wisdom] +1 [Bastard] (+1 vs Fear)
CMB
+10 = 5 [BAB] +4 [Strength] +0 [size] +1 [Solo Maneuvers]
CMD
+21 = 10 + 5 [BAB] +4 [Strength] +1 [Dexterity] +0 [size] +1 [Solo Maneuvers]
FEATS
Shield Focus +1
Skill Focus [Climb]
Skill Focus [Disable Device]
Solo Maneuvers +1 when fighting alone
Weapon Focus (Longsword)
Point Blank Shot
Precise shot
At the very end of the sheet you still have to add the Bravery, Armor Training and Weapon Training class features.
Grizzly looks okay, but I mentioned in the main game topic that he has Power Attack instead of the usual Skill Focus feat. I have no problem keeping it how it is, but Power Attack is great since it will give him a -1 penalty to attack for a +3 to damage and you can choose to use it or not. Your choice between those 2 feats.
I will have you roll for him since I can't promise to remember he exists all the time. As long as you stick to the rule of whichever target Zork attacks or is attacked by first. He only has animal intelligence after all, so he has to be played as such.
Oh, shoot, there's always details I miss. Since you have Armor Training your armor check penalty (Listed under the skills) is modified by 1, to be -1. And since you have Weapon Training, your bow attack and damage should be 1 better.
For Grizzly, Power Attack isn't a trick, it's a feat. It should replace the bit that says 'Skill Focus (Perception)'. You will also have to manually remove 3 from the dog's perception (It's listed in the stat block twice) since the feat is being replaced.
Welcome to the forums and to my game! I am still accepting players, this Adventure Path seems suited to having a lot of players and the play-by-post format, albeit being slower than the tabletop.
Ultimate Magic is acceptable, the Occult classes are awesome, and Advanced Class Guide and the Vigilante playtest are also available.