Let me guess, it took about 6 hours? I'm glad you're as dedicated (Or insane) as me.
The exploration on 24th and 25th of Gozran weren't specifically for earning XP, but I have no problem letting you keep it since the short exploration didn't achieve much else.
If anyone bothered to tell Jhod a tale he could have identified them as boggards (Edit: Mykael did tell Jhod), otherwise you will find out when you reach Oleg's.
Thanks for all the item values, I just saved a bit of time. You should also have 11.03 gold more looted from the bandits' bodies. After that addition our values will match perfectly.
Edited: iCon on 27th Jan, 2016 - 1:01am
Right around there It took the time between my two posts. I think we'll go with the insane option! Ahh, that's right - Mykael did tell the story! Okay cool. Well now I know they're Boggards. I'll edit my personal notes to reflect that. No problem on the item values - I wanted to be sure I wasn't giving myself more money than I actually had. I'll add the 11.03 gold. Just to be sure - that puts my new current gold total at 593.79 with 150 of it being in red rhodochrosite gems, yes?
Edited: Diarmadhim on 27th Jan, 2016 - 5:30am
Yes, that's right. 443.79 plus 150. If you want to write the etchings of the barbarian cairn, you can include those.
Bloviate, what an interesting choice of word.
HP +5 (28)
Spells per Day: 1: +1, 2: +1
Spells Known: 2: +1 (See Invisibility)
Skills: Spellcraft +1, Knowledge (Arcana) +1, & Diplomacy +1
Special: Summon Monster 3
Feat: Nation Builder.
Edited: Diarmadhim on 8th Mar, 2016 - 5:03pm
Cool feat there. Despite having the book, I didn't realise such abilities were in Ultimate Campaign.
Don't forget Favoured Class Bonuses! I think I may have overlooked it last level as well, considering you have 18 ranks now, when you should have 15 from Class and Race, and 5 favoured class bonuses.
As a d10 hit die class, Mykael should have 10 HP at first level +6 for 4 levels, and then another 5x2 from Constitution. Then (Two?) Favoured class bonuses.
You need one more skill point for being Human, and there a some minor equipment changes I suggested of page 36 of this topic.
Also, I'm going to have to deny you Greater Mercy, since you need the Mercy class feature first. Next level you would be able to retrain the feat you take, but at a cost of time and money.
Ok, hopefully I got this right. I believe that I have the cold iron arrows to Zork though. I listed the chest with the lock and the scale mail armor in the storage section of the sheet since they were left at Oleg's. I removed the greater mercy feat and went with extra lay on hands and put the skill point in knowledge (Planes)
Mykael Brewmor
Male Human Fighter-3/Paladin-2
[Lawful Good]
DESCRIPTION
21yrs old
5'10" tall 180lbs brown hair,/blue eyes
Favored Class: Paladin
EXPERIENCE POINTS
10,202/15,000
HP: 46 AC: 20 (Breastplate 6 + heavy steel shield 2+ Defender of the Society trait 1 + Shield Focus 1)
Touch AC: 12 (+1 Defender of the Society trait) Flat Footed AC: 19
Speed: 30ft (20ft with heavy armor)
BAB: +5; CMB: +8; CMD: 18
Saves: (+2 Divine Grace)
Fort +10 (6 base+2 ability); Reflex +3; Will +6
Strength: 16 (+3)--(Placed +2 racial bonus here)
Dexterity: 10 (+0)
CON: 14 (+2)
INT: 10(+0)
Wisdom: 10 (+0)
Charisma: 15 (+2)
Initiative: +4 (0 ability mod. + 4 Improved Initiative Feat)
Speed: 30ft (20ft with armor)
SKILLS
Total bonus= Ability mod + Ranks + Misc Mod
Acrobatics +0
Appraise +0
Bluff +2
Climb +7 (1 rank)
Craft +0
Diplomacy +2
Disable Device (Untrained)
Disguise +2
Escape Artist +0
Fly +0
Handle Animal +6 (1 Rank)
Heal +0
Intimidate +8 (3 rank)
Knowledge (Religion) +4 (2 Rank)
Knowledge (Planes) +1 (1 rank)
Linguistics (Untrained)
Perception +0
Perform +2
Profession (Soldier) +4 (1 rank)
Ride +5 (2 rank)
Sense Motive +4 (1 rank)
Sleight of Hand (Untrained)
Spellcraft (Untrained)
Stealth +0
Survival +5 (2 rank)
Swim +7 (1 rank)
Use Magic Device (Untrained)
FEATS
*Improved Initiative [+4 bonus on initiative checks]
*Power Attack [Trade melee attack bonus for damage]
*Cleave [Make an additional attack if the first one hits]
*Bravery +1 [+1 Will save vs. Fear]
*Weapon Focus (Longsword) [+1 atk bonus]
*Shield Focus [gain +1 AC when using shield)
*Extra lay on hands (Use lay on hands two additional times per day)
TRAITS
*Armor Master [When you wear armor of any sort, reduce the armor check penalty by 1, to minimum penalty of 0]
*Sword Scion [start with longsword and gain +1 trait bonus on attacks made with this weapon]
*Defender of the Society [+1 bonus to AC when wearing medium or heavy armor]
Armor Training 1 (Reduce armor check penalty by 1)
SPECIAL(Class Features)
*Aura of Good
*Detect Evil
*Smite Evil 1/day
*Divine Grace
*Lay on Hands (5x/day 1d6 xtra lay on hands feat adds two per day)
WEAPONS
--Long sword--
+10 attack (+5 BAB; +3 Strength; +1 attack bonus for sword scion trait; +1 bonus for weapon focus)
1d8+3 slashing damage (19-20/x2);
--Silver Dagger--
+8 attack (+5 BAB; +3 Strength); 1d4+3 damage
--Short bow--
+5 attack
1d6 piercing damage (X3)
20 arrows
--Short sword--
+8 attack (+5 BAB; +3 Strength)
1d6+3 piercing damage (19-20/x2)
--Shield spike--
+8 attack
1d6+3 piercing damage (X2)
--Spiked gauntled--
+8 attack
1d4+3 piercing damage (X2)
ARMOR/SHIELDS
Total Armor Check Penatly: -4 (-5 chain mail, -1 shield, +2 trait/armor training)
--Breastplate--
-4 Armor check penalty; +6 AC; Speed 20ft
--Heavy Steel Shield--
Armor Check Penalty -1.