Here is Theaton at Level six
Theaton
Male Half-Elf Ranger 6 | [Neutral Good]
Description
Age 23
Looks Blonde hair, Blue eyes
Height/Weight 5' 6" Tall, 145 lbs. (Medium)
Representing Kntoran
Strength 15 (+2) Hit Points: 51 Current HP: 51
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 10 (+0)
Initiative +1 +2 +1 = 4 (Dexterity, elvan reflex and survivor)
Skill focus will be tracking.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*+1 = [Dexterity] 1+0+0
Appraise+0 = INT 0+0+0
Bluff+0 = [Charisma] 0+0+0
Climb*+8 = [Strength] 1+4+3
Craft+0 = INT 0+0+0
Diplomacy+0 = [Charisma] 0+0+0
Disable Device*" +1 = [Dexterity] 1+0+0
Disguise+0 = [Charisma] 0+0+0
Escape Artist*+1 = [Dexterity] 1+0+0
Fly*+1 = [Dexterity] 1+0+0
Handle Animal" +1 = [Charisma] 0+1+0
Heal+3 = [Wisdom] 2+1+0
Intimidate+0 = [Charisma] 0+0+0
K (Arcana)" +0 = INT 0+0+0
K (Dungeoneering)" +9 = INT 0+6+3
K (Engineering)" +0 = INT 0+0+0
K (Geography)" +0 = INT 0+0+0
K (History)" +0 = INT 0+0+0
K (Local)" +0 = INT 0+0+0
K (Nature)" +9 = INT 0+6+3
K (Nobility)" +0 = INT 0+0+0
K (Planes)" +0 = INT 0+0+0
K (Religion)" +0 = INT 0+0+0
Linguistics" +0 = INT 0+0+0
Perception+9= [Wisdom] 3+4+0+2 [half-elf]
Perform+0 = [Charisma] 0+0+0
Profession" +5 = [Wisdom] 3+2+0
Ride+1 = [Dexterity] 1+0+0
Sense Motive+4 = [Wisdom] 3+0+1
Sleight of Hand*" +1 = [Dexterity] 1+0+0
Spellcraft" +0 = INT 0+0+0
Stealth*+8 = [Dexterity] 1+4+3
Survival+15 = [Wisdom] 3+6+3+3
Swim*+7 = [Strength] 1+3+3
Use Magic Device" +0 = [Charisma] 0+0+0
* Armor Check Penalty -3
" Trained Only
Equipment
Bedroll
Blanket
Trail rations 14 days
50' rope
Quiver for arrows 2 score cap.
Backpack
Flint/steel
Acid 2
Antitoxin 1
Oil Obscuring Mist 1
Potion Endure Elements 1
Potion Invisibility 1
Potion Cure Moderate Wounds 5
Arrows +1 Animal Bane 6
Cold Iron Arrows 4
Silver Arrows 10
Trade CREDIT 80
Magic Mushrooms 2
Tatzlwyrm Poison Gas Sac 1
Traits:
Armor Expert
You have worn armor as long as you can remember, either as part of your training
To become a knight's squire or simply because you were seeking to emulate a hero.
Your childhood armor wasn't the real thing as far as protection, but it did
Encumber you as much as real armor would have, and you've grown used to moving in
Such suits with relative grace. When you wear armor of any sort, reduce that
Suit's armor check penalty by 1, to a minimum check penalty of 0.
Elven Reflexes (Half-Elf)
One of your parents was a member of a wild elven tribe, and you've inherited
A portion of your elven parent's quick reflexes. You gain a +2 trait bonus
On initiative checks.
Survivor
Years of living in violent squalor have sharpened your senses and given you
An ardent distrust of humanity. You gain a +1 trait bonus to initiative and
Sense Motive checks. Sense Motive is always a class skill for you.
Base Speed [ 30 (6 sq.) ]
AC [17] = 10 +4 [Chain Shirt] +1 [MWLight Steel Shield] +1 [[Dexterity]+1 for dodge]
Touch AC [12] Flat-Footed [15]
Base Attack Bonus +6/+1
Basic Melee Attack +7 (+8 for MW long sword)
Basic Ranged Attack +7
2 Attacks per round
Weapon Attack Bonus Critical
MW Long Sword +1 19-20X2
Type range ammo damage
Martial melee none 1d6 s 1d8 m
Weapon Attack Bonus Critical
MW Composite Long Bow +2 X3
Type Range Ammo Damage
Martial 100 ft arrows(40) 1d6 s 1d8 m
Fortitude Save +6 = 5 [base] +1 [Con]
Reflex Save +6 = 5 [base] +1 [[Dexterity]]
Will Save +5 = 2 [base] +3[[Wisdom]]
CMB +8/+3= 6 [BAB] +2 [[Strength]] +0 [size]
CMD +19 = 10 +6 [BAB] +2 [[Strength]] +1 [[Dexterity]] +0 [size]
Feats
Light Armor Proficiency
Medium Armor Proficiency
Endurance
Diehard
Dodge
Martial Weapon Proficiency
Many shot
Rapid Shot
Precise Shot
Shield Proficiency
Simple Weapon Proficiency
Notes:
Carrying Capacity
Light Load: 66lbs.
Medium Load: 133lbs.
Heavy Load: 200lbs.
Lift Over Head: 200lbs.
Lift Off Ground: 400lbs.
Push or Drag: 1,000lbs.
Languages
Common
Elven
Ranger Spells Per Day Bonus Spells + 1 1st, +1 2nd, +1 3rd
1St level spells: 2 (1 +1)
2nd level: -
3rd level: -
4th Level: -
Special Abilities
Half-Elf
Low-Light Vision
Adaptability: Skill Focus (Bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects.
Elven Immunities: Immune to magic sleep. +2 to saves vs. Enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes.Bonus Languages: Any (Except secret languages)
Ranger
Combat style: Archery 1st Rapid shot, 2nd many shot,
Track
Wild Empathy
2 Favored Enemies: humanoid-gobliniod; Humanoid- reptilian
1 Favored terrain: Forest
Hunters Bond
Boots of Elvinkind
Gold: 1757.9gold 6 silver
Experience Points 15,264 need to level: 23,000
1st level spells:
Alarm, Animal Messenger, Calm Animals, Charm Animals, Delay Poison, Detect animals or plants, Detect Poison, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic fang, pass without trace, Read magic, Resist energy, Speak with animals, Summon nature’s ally I.
White Fang
Size Medium; HP: 16 Speed 50 ft.; AC: 18 +4 natural armor,+3 Dexterity, +1 dodge; Attack bite (1d6 +2 plus trip); Ability Scores Strength 14 +2, Dexterity 16 + 3, Con 15 +2, Int 2, Wisdom 12, Charisma 6; Special Qualities low-light vision, scent.
HD 3 BAB: +2 Fort: +3 Ref: +3 Will: +1 Skills: 3 (Jump: 1, Track: 1, Survival: 1) Feats: 2 (Dodge, Mobility) Natural armor bonus: +2 Strength/Dexterity bonus: +1 Bonus tricks: 2 Special: Link/share spells, evasion.
Edited: KNtoran on 17th Apr, 2016 - 2:50pm
Txtrpg
Yes, I'm quite sure. Zork should have equal XP to Theaton. Tell me if you need help.
KNtoran
Almost perfect level up. Just a few details.
Since you took 1 rank in heal and it's a class skill, you also gain an additional +3 to it.
You should add the jade carving (85 gp) to your equipment.
CMB technically doesn't get split attacks, some combat maneuvers take standard actions, others can be used interactively.
I also think White Fang's stats are a bit too low. I'm calculating 19 for his hit points and his saving throws should get the ability modifier added. (I should have noticed at 5th level, sorry).
Since his bite is his only natural attack, he actually gains one and a half or his strength to damage, for a +3.
He's combat trained so knows all the normal tricks: attack, come, defend, down, guard, and heel. Which 2 other tricks does he know?
Edited: iCon on 18th Apr, 2016 - 9:57am
Up dated White fang how does this look? Also added the statue to equipment. And added the +3 to heal.
Size Medium; HP: 19 Speed 50 ft.; AC: 18 +4 natural armor,+3 Dexterity, +1 dodge; Attack bite (1d6 +3 plus trip); Ability Scores Strength 14 +2, Dexterity 16 + 3, Con 15 +2, Int 2, Wisdom 12 +1, Charisma 6; Special Qualities low-light vision, scent.
HD 3 BAB: +2 Fort: +5(Con) Ref: +6(Dexterity) Will: +2(Wisdom) Skills: 3 (Jump: 1, Track: 1, Survival: 1) Feats: 2 (Dodge, Mobility) Natural armor bonus: +2 Strength/Dexterity bonus: +1 Bonus tricks: 2 Special: Link/share spells, evasion
Tricks known: Attack, Come, Defend, Down, Guard, Heel, Seek, Track.
Yep, those stats are all good. One thing I didn't notice at a previous level (Not sure which) is you also took your first rank in Handle Animal, also a class skill.
And I thought I would mention that it's up to you to remember Evasion for White Fang, and eventually for yourself when you get it.
Edited: iCon on 19th Apr, 2016 - 12:40pm
Here I am again at yet another round of leveling up. I was looking over this thread, is this post true for my next upgrade?
Txt, if you ever need help with leveling your character, do a search for [..]. There are also various groups on [..] that discuss potential builds and plenty of people that would also be willing to help Hmm.... Maybe we should start a thread on these boards for that too. I know 3.5 far more than I do Pathfinder, and most other systems I have rudimentary knowledge of, but I enjoy character design just as much (If not a little bit more) as I enjoy actually playing the game.