
Excellent! I was planning to rush through Stolen Land, cutting out the more boring and unnecessary parts. Also be warned that I will be doing exploration a bit differently; 12 hexes at once.
An Elven fighter would be great. I would also suggest an Elven Magus, but I think the magus class works better only on tabletop, since the spells can be interrupted and it can break the flow of the game. You can if you want to though.
I would like to help you with the back-story. In this region, the closest group of elves is the Elven nation of Kyonin. This isn't the only option, it depends on the kind of character you want. There are details available on the Pathfinder wiki, just search the web for it.
Name = Samael
Alignment = Chaotic Good
Age = 140
Looks black hair, black eyes
Height/Weight = 6' 2" Tall, 140 lbs. (Medium)
Homeland = none
Deity = Callistrea
Campaign = Kingmaker Adventure Path
Race/Class/Level = Elf/Fighter/1
STRENGTH = 16 (+3)
DEXTERITY = 16 (+3)
CONSTITUTION = 12 (+1)
INTELLIGENCE = 9 (-1)
WISDOM = 13 (+1)
CHARISMA = 7 (-2)
HP = 12
Initiative +5 = 3 [[Dexterity]] +2 [Traits]
Action Points (Lifetime) 5
Base Speed [ 30 (6 sq.) ]
AC [18] = 10 +5 [Scale Mail] +3 [[Dexterity]]
Touch AC [13]
Flat-Footed [15]
Weapon 1
Masterwork Curved Blade, Elven
Attack Bonus = +6 (+1 from weapon focus)
Critical = 18-20/x2
Type = slashing
Range = melee
Ammo = -
Damage = 1d10+3
Weapon 2
Masterwork Composite Longbow
Attack Bonus = +5
Critical = x3
Type = piercing
Range = 110 feet
Ammo = 40
Damage = 1d8+3
FORTITUDE SAVE
+3 = 2 [base] +1 [Con]
REFLEX SAVE
+3 = 0 [base] +3 [[Dexterity]]
WILL SAVE
+1 = 0 [base] +1 [[Wisdom]]
*+2 saves vs charm and compulsion effects
CMB +4 = 1 [BAB] +3 [[Strength]] +0 [size]
CMD +17 = 10 +1 [BAB] +3 [[Strength]] +3 [[Dexterity]] +0 [size]
FEATS
Power Attack
Weapon Focus (Curved blade, Elven)
TRAITS
Birthmark (+2 save vs charm and compulsion effect)
Warrior of Old (Elf) (+2 initiative)
Rich Parents (Start cash 900 gp)
CARRYING CAPACITY
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
LANGUAGES
Common
Elven
SPECIAL ABILITIES
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. Enchantment
Elven Magic: +2 to caster level checks vs. Spell resistance. +2 to Spellcraft (Magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +3 = [Dexterity] 3+0+0
Appraise -1 = INT -1+0+0
Bluff -2 = [Charisma] -2+0+0
Climb* +3 = [Strength] 3+0+0
Craft -1 = INT -1+0+0
Craft -1 = INT -1+0+0
Craft -1 = INT -1+0+0
Diplomacy -2 = [Charisma] -2+0+0
Disable Device*" +3 = [Dexterity] 3+0+0
Disguise -2 = [Charisma] -2+0+0
Escape Artist* +3 = [Dexterity] 3+0+0
Fly* +3 = [Dexterity] 3+0+0
Handle Animal" -2 = [Charisma] -2+0+0
Heal +1 = [Wisdom] 1+0+0
Intimidate -2 = [Charisma] -2+0+0
K (Arcana)" -1 = INT -1+0+0
K (Dungeoneering)" -1 = INT -1+0+0
K (Engineering)" -1 = INT -1+0+0
K (Geography)" -1 = INT -1+0+0
K (History)" -1 = INT -1+0+0
K (Local)" -1 = INT -1+0+0
K (Nature)" -1 = INT -1+0+0
K (Nobility)" -1 = INT -1+0+0
K (Planes)" -1 = INT -1+0+0
K (Religion)" -1 = INT -1+0+0
Linguistics" -1 = INT -1+0+0
Perception +3 = [Wisdom] 1+0+0+2 [elf]
Perform -2 = [Charisma] -2+0+0
Perform -2 = [Charisma] -2+0+0
Profession" +1 = [Wisdom] 1+0+0
Profession" +1 = [Wisdom] 1+0+0
Ride +3 = [Dexterity] 3+0+0
Sense Motive +1 = [Wisdom] 1+0+0
Sleight of Hand*" +3 = [Dexterity] 3+0+0
Spellcraft" -1 = INT -1+0+0
Stealth* +3 = [Dexterity] 3+0+0
Survival +5 = [Wisdom] 1+1+3
Swim* +3 = [Strength] 3+0+0
Use Magic Device" -2 = [Charisma] -2+0+0
* Armor Check Penalty -4
" Trained Only
EQUIPMENT
Fighter's Kit
Arrows (40)
Background
His Father was skilled fighter meanwhile his mother was remarkable archer. He lived with them in a forest, far from society, even the elven society. Just three of them. His parents taught him nothing but fighting skill. Sometimes they took him to elven town for cultural ceremony.
One day, he saw his parents was killed by a group of dwarven adventurers. Driven by revenge, he vowed to find the dwarves and make them repay his lost. He carried his parents weapons to remember his words.
Excellent character, good choices for your build. You don't specifically mention, but I assume he's male from the name? Just a few very minor changes.
The goddess is spelt Calistria. We aren't playing with action points. Reduced speed from armour should be mentioned. No need to list all the skills, only the ones with a bonus. Any gold left over after the expensive weapons and remaining kit?
Now the back-story is nice and simple, but I wonder why his parents chose to live alone, and what their reason for training him was? What has he done since losing his parents?
Theaton
Male Half-Elf Ranger 2 | [Neutral Good]
Description
Age 23
Looks Blonde hair, Blue eyes
Height/Weight 5' 6" Tall, 145 lbs. (Medium)
Representing Kntoran
Strength 13 (+1) Hit Points: 20 Current HP: 20
Dexterity 12 (+1)
Constitution 13 (+1)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 10 (+0)
Initiative +1 = 1 [Dexterity]
Skill focus will be tracking first choice or wilderness survival as second choice not sure which you would allow.
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics*+1 = [Dexterity] 1+0+0
Appraise+0 = INT 0+0+0
Bluff+0 = [Charisma] 0+0+0
Climb*+6 = [Strength] 1+2+3
Craft+0 = INT 0+0+0
Diplomacy+0 = [Charisma] 0+0+0
Disable Device*" +1 = [Dexterity] 1+0+0
Disguise+0 = [Charisma] 0+0+0
Escape Artist*+1 = [Dexterity] 1+0+0
Fly*+1 = [Dexterity] 1+0+0
Handle Animal" +0 = [Charisma] 0+0+0
Heal+2 = [Wisdom] 2+0+0
Intimidate+0 = [Charisma] 0+0+0
K (Arcana)" +0 = INT 0+0+0
K (Dungeoneering)" +5 = INT 0+2+3
K (Engineering)" +0 = INT 0+0+0
K (Geography)" +0 = INT 0+0+0
K (History)" +0 = INT 0+0+0
K (Local)" +0 = INT 0+0+0
K (Nature)" +5 = INT 0+2+3
K (Nobility)" +0 = INT 0+0+0
K (Planes)" +0 = INT 0+0+0
K (Religion)" +0 = INT 0+0+0
Linguistics" +0 = INT 0+0+0
Perception+4 = [Wisdom] 2+0+0+2 [half-elf]
Perform+0 = [Charisma] 0+0+0
Profession" +3 = [Wisdom] 2+1+0
Ride+1 = [Dexterity] 1+0+0
Sense Motive+2 = [Wisdom] 2+0+0
Sleight of Hand*" +1 = [Dexterity] 1+0+0
Spellcraft" +0 = INT 0+0+0
Stealth*+5 = [Dexterity] 1+1+3
Survival+7 = [Wisdom] 2+2+3
Swim*+6 = [Strength] 1+2+3
Use Magic Device" +0 = [Charisma] 0+0+0
* Armor Check Penalty -3
" Trained Only
Equipment
Bedroll
Blanket
Trail rations 14 days
50' rope
Quiver for arrows 2 score cap.
Backpack
Flint/steel
Notes
Base Speed [ 30 (6 sq.) ]
AC [16] = 10 +4 [Chain Shirt] +1 [Light Steel Shield] +1 [[Dexterity]]
Touch AC [11] Flat-Footed [15]
Base Attack Bonus +2
Basic Melee Attack +3
Basic Ranged Attack +3
Weapon Attack Bonus Critical
Long Sword +1 19-20X2
Type range ammo damage
Martial melee none 1d6 s 1d8 m
Weapon Attack Bonus Critical
Long Bow +2 X3
Type Range Ammo Damage
Martial 100 ft arrows(40) 1d6 s 1d8 m
Fortitude Save +3 = 2 [base] +1 [Con]
Reflex Save +3 = 2 [base] +1 [[Dexterity]]
Will Save +2 = 0 [base] +2 [[Wisdom]]
CMB +3 = 1 [BAB] +1 [[Strength]] +0 [size]
CMD +14 = 10 +1 [BAB] +1 [[Strength]] +1 [[Dexterity]] +0 [size]
Feats
Light Armor Proficiency
Medium Armor Proficiency
Endurance
Diehard
Martial Weapon Proficiency
Rapid Shot
Shield Proficiency
Simple Weapon Proficiency
Traits
Armor Expert
Elven Reflexes (Half-Elf)
Survivor
Carrying Capacity
Light Load: 50lbs.
Medium Load: 100lbs.
Heavy Load: 150lbs.
Lift Over Head: 150lbs.
Lift Off Ground: 300lbs.
Push or Drag: 750lbs.
Languages
Common
Elven
Ranger Spells Per Day
Special Abilities
Half-Elf
Low-Light Vision
Adaptability: Skill Focus (Bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects.
Elven Immunities: Immune to magic sleep. +2 to saves vs. Enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes.Bonus Languages: Any (Except secret languages)
Ranger
Combat style: Archery Took the rapid shot feat for my first combat style feat.
Track
Wild Empathy
1 Favored Enemies
Experience Points 1785
I will take a look at him some more soon to put in the gold
Tracking is a specific use of the survival skill, so adding your +3 to Survival, you will get exactly what you want.
Please check what your traits do as well.
Sorry for late reply. My parents told me to focus on my college test yesterday. So they get me away from my pc. This is my sheet.
------------------------
Name = Samael
Gender = Male
Alignment = Chaotic Good
Age = 140
Looks black hair, black eyes
Height/Weight = 6' 2" Tall, 140 lbs. (Medium)
Homeland = none
Deity = Callistria
Campaign = Kingmaker Adventure Path
Race/Class/Level = Elf/Fighter/1
STRENGTH = 16 (+3)
DEXTERITY = 16 (+3)
CONSTITUTION = 12 (+1)
INTELLIGENCE = 9 (-1)
WISDOM = 13 (+1)
CHARISMA = 7 (-2)
HP = 12
Initiative +5 = 3 [[Dexterity]] +2 [Traits]
Base Speed [ 30 (6 sq.) ] = 20 (In scale mail)
AC [18] = 10 +5 [Scale Mail] +3 [[Dexterity]]
Touch AC [13]
Flat-Footed [15]
Weapon 1
Masterwork Curved Blade, Elven
Attack Bonus = +6 (+1 from weapon focus)
Critical = 18-20/x2
Type = slashing
Range = melee
Ammo = -
Damage = 1d10+3
Weapon 2
Masterwork Composite Longbow
Attack Bonus = +5
Critical = x3
Type = piercing
Range = 110 feet
Ammo = 40
Damage = 1d8+3
FORTITUDE SAVE
+3 = 2 [base] +1 [Con]
REFLEX SAVE
+3 = 0 [base] +3 [[Dexterity]]
WILL SAVE
+1 = 0 [base] +1 [[Wisdom]]
*+2 saves vs charm and compulsion effects
CMB +4 = 1 [BAB] +3 [[Strength]] +0 [size]
CMD +17 = 10 +1 [BAB] +3 [[Strength]] +3 [[Dexterity]] +0 [size]
FEATS
Power Attack
Weapon Focus (Curved blade, Elven)
TRAITS
Birthmark (+2 save vs charm and compulsion effect)
Warrior of Old (Elf) (+2 initiative)
Rich Parents (Start cash 900 gp)
CARRYING CAPACITY
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs.
LANGUAGES
Common
Elven
SPECIAL ABILITIES
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. Enchantment
Elven Magic: +2 to caster level checks vs. Spell resistance. +2 to Spellcraft (Magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
SKILLS
Perception +3 = [Wisdom] 1+0+0+2 [elf]
Survival +5 = [Wisdom] 1+1+3
EQUIPMENT
Fighter's Kit
Arrows (40)
Masterwork Curved Blade, Elven
Masterwork Composite Longbow
Scalemail
Survival's Kit
Background
His Father was skilled fighter meanwhile his mother was remarkable archer. He lived with them in a sacred forest as its protector, far from society, even the elven society. Just three of them. His parents taught him nothing but fighting skill because they want their son to protect the forest as they did. Sometimes they took him to elven town for cultural ceremony.
One day, he saw his parents fought a group of dwarven adventurers. Unfortunately, the young Samael couldn't do anything when his parents died by the hands of the adventurers. Driven by revenge, he vowed to find the dwarves and make them repay his lost. He trained for many years in order to be stronger.
When he felt the time had come, he carried his parents weapons to remember his words years before. Now he was in quest for justice that he was waiting for.
----------------------------------------------
I don't wanna add more items since I don't want to be a minmaxer players.