I rolled a bluff for that tale: 10 + 1, and he rolled a Sense Motive to oppose it.
The man doesn't buy it, he shouts, "Shoot him, Jayce! Now!" He draws his short sword as an arrow his you, shot from a camouflaged platform in a nearby tree (3 damage)
Roll initiative!
State what you want to do. Each round you get a standard action, like an attack or spell, and a move action, which apart from movement can be used to draw a weapon or item or drink a potion.
Initiative is also a d20, and the bonus should be on your sheet.
I like to go 2 rounds at a time, that way you can react to anything that has changed, and interrupt with abilities you may have.
So two rolls for attack and two for damage which is listed with the weapon you use.
Out of Character: I hope I did this right.
Initiative +1 = 19
Attack with long sword: +4 = 9, 22
Damage: +3 = 4, 9
If the guy in front of Zork becomes incapacitated then Zork will get in range and use the 2 javelins against the guy with arrows:
Attack with javelin: +2 = 10, 3
Damage: +3 = 4, 4
Zork reacts immediately and charges towards the man, but misses. The man ripostes with his short sword, cutting a deep gash in Zork's sword arm (6 damage). The archer takes aim and fires a shot that comes close, but was obviously aimed to not harm his ally.
Zork's revenge strike cuts a deep slash against his opponent's chest, knocking him down onto the ground, disarmed and slowly crawling away, but still alive. The man is clearly too weak to continue. The next arrow flies and embeds itself into Zork's shield.
Out of Character: Exactly what I wanted! I notice you rolled a 3 on your javelin (Which wasn't used). So that would have been a roll of 1 on the die, which is considered a Natural 1. That attack will always miss, no matter your skill.
On the other hand, a Natural 20 will always hit! It even has a chance of a critical hit if you roll again and beat the opponent's Armor Class. A longsword has the special ability to threaten a critical on a roll of 19 as well as a 20, as it says in the Weapons chapter.
Out of Character: Not sure what you meant by saying its exactly what you wanted, you mean the outcome of the battle?
So do I roll for attack again? Or change my action?
Out of Character: OK thanks! Let's see if the dice gods are better with me this time. I don't know if I need initiative again but included it:
Initiative: +1 = 9
Attack with javelin: +2 = 10, 5
Damage: +3 = 6, 5
Well I guess those are misses? Do I know generally what number I need in order to hit someone or is that only something you know?
Zork will look for cover and then decide how he will try to attack the man in the tree, possibly get the bow and arrows of the man (Who should be dead by now?).